#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL];
void menu() {
printf("*********************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("*********************\n");
}
//创建一个字符型的二维数组(3×3)表示棋盘(x表示玩家落子,o表示电脑落子,‘ ’表示未落子)
//1、游戏开始时,进行初始化棋盘
void Init() {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chess_board[row][col] = ' ';
}
}
}
//打印一个3*3的棋盘
void print() {
for (int row = 0; row < MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chess_board[row][0], chess_board[row][1], chess_board[row][2]);
printf("|---|---|---|\n");
}
}
void playermove() {
printf("玩家落子!\n");
while (1) {
printf("请输入落子位置的坐标(row col):");
int row = 0;;
int col = 0;
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf("您的输入不合法,请重新输入!\n");
continue;
}
if (chess_board[row][col] != ' ') {
printf("您要落子的位置已经被占用了!\n");
continue;
}
chess_board[row][col] = 'x';
break;
}
printf("玩家落子完毕!\n");
}
void computermove(){
printf("电脑落子:\n");
int row, col;
//判断第一行
if ((chess_board[0][0] == ' ') && (chess_board[0][1] == 'x') && (chess_board[0][2] == 'x')) {
chess_board[0][0] = 'o';
}
else if ((chess_board[0][1] == ' ')&&(chess_board[0][0] == 'x') && (chess_board[0][2] == 'x')) {
chess_board[0][1] = 'o';
}
else if ((chess_board[0][2] == ' ')&&(chess_board[0][0] == 'x') && (chess_board[0][1] == 'x')) {
chess_board[0][2] = 'o';
}
//判断第二行
else if ((chess_board[1][0] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[1][2] == 'x')) {
chess_board[1][0] = 'o';
}
else if ((chess_board[1][1] == ' ')&&(chess_board[1][0] == 'x'&&chess_board[1][2] == 'x')) {
chess_board[1][1] = 'o';
}
else if ((chess_board[1][2] == ' ')&&(chess_board[1][0] == 'x'&&chess_board[1][1] == 'x')) {
chess_board[1][2] = 'o';
}
//判断第三行
else if ((chess_board[2][0] == ' ')&&(chess_board[2][1] == 'x'&&chess_board[2][2] == 'x')) {
chess_board[2][0] = 'o';
} else if ((chess_board[2][1] == ' ')&&(chess_board[2][0] == 'x'&&chess_board[2][2] == 'x')) {
chess_board[2][1] = 'o';
}
else if ((chess_board[2][2] == ' ')&&(chess_board[2][0] == 'x'&&chess_board[2][1] == 'x')) {
chess_board[2][2] = 'o';
}
//判断第一列
else if ((chess_board[0][0] == ' ')&&(chess_board[1][0] == 'x'&&chess_board[2][0] == 'x')) {
chess_board[0][0] = 'o';
}
else if ((chess_board[1][0] == ' ')&&(chess_board[2][0] == 'x'&&chess_board[0][0] == 'x')) {
chess_board[1][0] = 'o';
}
else if ((chess_board[2][0] == ' ')&&(chess_board[1][0] == 'x'&&chess_board[0][0] == 'x')) {
chess_board[2][0] = 'o';
}
//判断第二列
else if ((chess_board[0][1] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[2][1] == 'x')) {
chess_board[0][1] = 'o';
}
else if ((chess_board[1][1] == ' ')&&(chess_board[2][1] == 'x'&&chess_board[0][1] == 'x')) {
chess_board[1][1] = 'o';
}
else if ((chess_board[2][1] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[0][1] == 'x')) {
chess_board[2][1] = 'o';
}
//判断第三列
else if ((chess_board[0][2] == ' ')&&(chess_board[1][2] == 'x'&&chess_board[2][2] == 'x')) {
chess_board[0][2] = 'o';
}
else if ((chess_board[1][2] == ' ')&&(chess_board[2][2] == 'x'&&chess_board[0][2] == 'x')) {
chess_board[1][2] = 'o';
}
else if ((chess_board[2][2] == ' ')&&(chess_board[1][2] == 'x'&&chess_board[0][2] == 'x')) {
chess_board[2][2] = 'o';
}
//判断左对角线
else if ((chess_board[0][0] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[2][2] == 'x')) {
chess_board[0][0] = 'o';
}
else if ((chess_board[1][1] == ' ')&&(chess_board[2][2] == 'x'&&chess_board[0][0] == 'x')) {
chess_board[1][1] = 'o';
}
else if ((chess_board[2][2] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[0][0] == 'x')) {
chess_board[2][2] = 'o';
}
//判断右对角线
else if ((chess_board[0][2] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[2][0] == 'x')) {
chess_board[0][2] = 'o';
}
else if ((chess_board[1][1] == ' ')&&(chess_board[2][0] == 'x'&&chess_board[0][2] == 'x')) {
chess_board[1][1] = 'o';
}
else if ((chess_board[2][0] == ' ')&&(chess_board[1][1] == 'x'&&chess_board[0][2] == 'x')) {
chess_board[2][0] = 'o';
}
else
{ while (1) {
row = rand() % 3;
col = rand() % 3;
if (chess_board[row][col] != ' ') {
continue;
}
else {
chess_board[row][col] = 'o';
break;
}
}
}
}
int Isfull() {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
//用返回值表示胜利者是谁
//x表示玩家胜,y表示电脑胜,q表示平局,用空格表示未分出胜负;
char check_winner() {
for (int row = 0; row < MAX_ROW; row++) {
if (chess_board[row][0] == chess_board[row][1] && chess_board[row][0] == chess_board[row][2]&& chess_board[0][2] != ' ') {
return chess_board[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[0][col] == chess_board[1][col] && chess_board[0][col] == chess_board[2][col] && chess_board[0][0] != ' ') {
return chess_board[0][col];
}
}
if (chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2] && chess_board[1][1] != ' ') {
return chess_board[0][0];
}
if (chess_board[0][2] == chess_board[1][1]
&& chess_board[0][2] == chess_board[2][0] && chess_board[2][0] != ' ') {
return chess_board[0][2];
}
if (Isfull()) {
return 'q';
}
return ' ';
}
void game() {
char winner = ' ';
//1、初始化棋盘
Init();
while (1) {
//2、打印棋盘
print();
//3、玩家落子
playermove();
//4、检测胜负
winner = check_winner();
if (winner != ' ') {
break;
}
//5、电脑落子
computermove();
//6、检测胜负
winner = check_winner();
if (winner != ' ') {
break;
}
}
print();
if (winner == 'x') {
printf("您赢了:\n");
}
else if (winner == 'o') {
printf("您真菜,连电脑都下不过:\n");
}
else if (winner == 'q') {
printf("您和电脑打成平手:\n");
}
else {
printf("代码出错了:\n");
}
}
int main() {
srand((unsigned)time(0));
int input = 0;
while (1) {
menu();
printf("请选择:");
scanf("%d", &input);
if (input == 1) {
game();
}
else if (input == 0) {
printf("退出游戏:\n");
break;
}
else {
printf("您的输入有误,请重新输入:\n");
}
}
system("pause");
return 0;
}