创建缓冲区
GLuint atomicsBuffer;//创建了一个缓冲对象
glGenBuffers(1, &atomicsBuffer);
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicsBuffer);
glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint) * 3, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);