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three.js实现的3D粒子波浪
//css样式
body {
background-color:#333;
margin: 0px;
padding:0;
overflow: hidden;
}
//向页面引入three.js
<script src='three.js'></script>
//再引入js代码:
var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;
var container;
var camera, scene, renderer;
var particles, particle, count = 0;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
particles = new Array();
var PI2 = Math.PI * 2;
var material = new THREE.ParticleCanvasMaterial( {
color: 0xffffffff,//颜色的修改,0x开头的颜色值一般后面跟8位例如:0xfffefefe ,0x后面跟着前2个ff一般代表透明,后面跟着的6位和#后面跟着6位相同,目前我是这样大致理解的,相互可很好转化,
program: function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.fill();
}
} );
var i = 0;
for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
particle = particles[ i ++ ] = new THREE.Particle( material );
particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
scene.add( particle );
}
}
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
var i = 0;
for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
particle = particles[ i++ ];
particle.position.y = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) + ( Math.sin( ( iy + count ) * 0.5 ) * 50 );
particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 2 + ( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 2;
}
}
renderer.render( scene, camera );
count += 0.1;
}
雪花飘落背景
一个特别简单的雪花飘落的背景,直接看代码
css样式
body{background:#009966;margin:0;padding:0;overflow: hidden;}
.snow{position:absolute;top:0;color:#fff;}
js
setInterval(() => {
var wh=$(document).height();
var ww=$(document).width();
var pl=Math.random()*ww;
var rgba=0.3+Math.random();
var fon=10+Math.random()*30;
var Left=pl-200+200*Math.random();
var timer=2000+500*Math.random();
var div;
switch(Math.floor(Math.random()*3+1)){
case 1:
div = "<div class='snow'>❅<div>";
break;
case 2:
div = "<div class='snow'>❅<div>";
break;
case 3:
div = "<div class='snow'>❅<div>";
break;
}
$(div).clone().appendTo("body").css({
left:pl+"px",
opacity:rgba,
"font-size":fon,
}).animate({
top:(wh)+"px",
left:Left+"px",
opacity:0.1,
},timer,"linear",function(){$(this).remove()})
}, 100);