动画背景效果

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three.js实现的3D粒子波浪

在这里插入图片描述

//css样式
	body {
                background-color:#333;
                margin: 0px;
                padding:0;
				overflow: hidden;
			}
//向页面引入three.js
<script src='three.js'></script>
//再引入js代码:
	var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;
			var container;
			var camera, scene, renderer;
			var particles, particle, count = 0;
			var mouseX = 0, mouseY = 0;
			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;
			init();
			animate();
			function init() {
				container = document.createElement( 'div' );
				document.body.appendChild( container );
				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 1000;
				scene = new THREE.Scene();
				particles = new Array();
				var PI2 = Math.PI * 2;
				var material = new THREE.ParticleCanvasMaterial( {
					color: 0xffffffff,//颜色的修改,0x开头的颜色值一般后面跟8位例如:0xfffefefe ,0x后面跟着前2个ff一般代表透明,后面跟着的6位和#后面跟着6位相同,目前我是这样大致理解的,相互可很好转化,
					program: function ( context ) {
						context.beginPath();
						context.arc( 0, 0, 1, 0, PI2, true );
						context.fill();
					}
				} );
				var i = 0;
				for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
					for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
						particle = particles[ i ++ ] = new THREE.Particle( material );
						particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
						particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
						scene.add( particle );
					}
				}
				renderer = new THREE.CanvasRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
				document.addEventListener( 'touchmove', onDocumentTouchMove, false );

				window.addEventListener( 'resize', onWindowResize, false );
			}
			function onWindowResize() {
				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize( window.innerWidth, window.innerHeight );
			}
			function onDocumentMouseMove( event ) {
				mouseX = event.clientX - windowHalfX;
				mouseY = event.clientY - windowHalfY;
			}
			function onDocumentTouchStart( event ) {
				if ( event.touches.length === 1 ) {
					event.preventDefault();
					mouseX = event.touches[ 0 ].pageX - windowHalfX;
					mouseY = event.touches[ 0 ].pageY - windowHalfY;
				}
			}
			function onDocumentTouchMove( event ) {
				if ( event.touches.length === 1 ) {
					event.preventDefault();
					mouseX = event.touches[ 0 ].pageX - windowHalfX;
					mouseY = event.touches[ 0 ].pageY - windowHalfY;
				}
			}
			function animate() {
				requestAnimationFrame( animate );
				render();
			}
			function render() {
				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - mouseY - camera.position.y ) * .05;
				camera.lookAt( scene.position );
				var i = 0;
				for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
					for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
						particle = particles[ i++ ];
						particle.position.y = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) + ( Math.sin( ( iy + count ) * 0.5 ) * 50 );
						particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 2 + ( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 2;
					}
				}

				renderer.render( scene, camera );
				count += 0.1;
			}

雪花飘落背景

在这里插入图片描述
一个特别简单的雪花飘落的背景,直接看代码

css样式

   body{background:#009966;margin:0;padding:0;overflow: hidden;}
        .snow{position:absolute;top:0;color:#fff;}

js

            setInterval(() => {
                var wh=$(document).height();
                var ww=$(document).width();
                var pl=Math.random()*ww;
                var rgba=0.3+Math.random();
                var fon=10+Math.random()*30;
                var Left=pl-200+200*Math.random();
                var timer=2000+500*Math.random();
                var div;
                switch(Math.floor(Math.random()*3+1)){
                    case 1:
                    div = "<div class='snow'>❅<div>";
					  break;
					case 2:
                    div = "<div class='snow'>❅<div>";
					  break;
					case 3:
                    div = "<div class='snow'>❅<div>";
					  break;
                }
                $(div).clone().appendTo("body").css({
		          left:pl+"px",
		          opacity:rgba,
		          "font-size":fon,
		        }).animate({
		          top:(wh)+"px",
		          left:Left+"px",
		          opacity:0.1,
		        },timer,"linear",function(){$(this).remove()})
            }, 100);

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