作为一名合格的程序员,我们知道最基本的普里姆算法,图的普里姆算法是求最小生成树的一种算法,利用两个一维数组来实现.
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<assert.h>
#define MAXPOINT 9
#define INFINITY 99
访问标志的数组 ,全部初始化0;
typedef struct Graph
{
int point[MAXPOINT]; //顶点表
int arc[MAXPOINT][MAXPOINT]; //邻接矩阵
int numPoint, numEdge; //图当前的顶点数和边数
int visited[MAXPOINT];
}Graph;
//无向网图的邻接矩阵表示
void CreateGraph(Graph* G)
{
int i, j, k, w;
for (int i = 0; i < MAXPOINT; i++)
G->visited[i] = 0;
printf("请输入顶点数和边数:\n");
scanf("%d %d", &G->numPoint, &G->numEdge);
printf("请依次输入每个顶点:\n");
for (i = 0; i < G->numPoint; i++)
{
scanf("%d", &G->point[i]);
}
for (i = 0; i < G->numPoint; i++)
{
for (j = 0; j < G->numPoint; j++)
{
if (i == j)
G->arc[i][j] = 0; //矩阵初始化
else
G->arc[i][j] = INFINITY;
}
}
for (k = 0; k < G->numEdge; k++) //读入numEdge条边
{
printf("请输入边(vi,vj)上的下标i,下标j和权w:\n");
scanf("%d,%d,%d", &i, &j, &w);
G->arc[i][j] = w;
G->arc[j][i] = G->arc[i][j]; //无向图,矩阵对称.
}
}
void MiniSpanTree_Prim(Graph *G)
{
int min, i, j, k;
int vex[MAXPOINT]; //生成树的纳入边的起点.
int lowcost[MAXPOINT];
lowcost[0] = 0; //lowcost=0 表示此顶点在生成树里
vex[0] = 0;
for (i = 1; i < G->numPoint; i++) //把第一行数据写进去.
{
lowcost[i] = G->arc[0][i];
vex[i] = 0;
}
for (i = 1; i < G->numPoint; i++) //构造最小生成树的过程.
{
min = INFINITY;
j = 1; k = 0;
while (j < G->numPoint)
{
if (lowcost[j]!=0&& lowcost[j] < min)
{
min = lowcost[j];
k = j;
}
j++;
}
printf("(%d,%d)", vex[k], k);
lowcost[k] = 0;
for (j = 1; j < G->numPoint; j++)
{
if (lowcost[j] != 0 && G->arc[k][j] < lowcost[j])
{
lowcost[j] = G->arc[k][j];
vex[j] = k;
}
}
}
}
int main()
{
Graph G;
CreateGraph(&G);
MiniSpanTree_Prim(&G);
system("pause");
return 0;
}