public class BaiYeChuang : MonoBehaviour
{
// Use this for initialization
public Material mat;
public RenderTexture tex;
public Shader BY;
void OnEnable()
{
if (mat == null)
mat = new Material(BY);
mat.SetFloat("_StartTime", Time.timeSinceLevelLoad);
mat.SetFloat("_StartFlag", 1);
if (tex == null)
tex = CameraController.mainCamera.GetComponent<RTTCache>().GetRttCache;
mat.SetTexture("_MainTex2", tex);
}
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, mat);
}
}
public class BaiYeChuang : MonoBehaviour { // Use this for initialization public Material mat; public RenderTexture tex; public Shader BY; void OnEnable() { if (mat == null) ..