目录
前言
理解桥梁模式,其实就是理解代码抽象和解耦。
示例
我们首先需要一个桥梁,它是一个接口,定义提供的接口方法。
public interface DrawAPI {
public void draw(int radius, int x, int y);
}
然后是一系列实现类:
public class RedPen implements DrawAPI {
@Override
public void draw(int radius, int x, int y) {
System.out.println("用红色笔画图,radius:" + radius + ", x:" + x + ", y:" + y);
}
}
public class GreenPen implements DrawAPI {
@Override
public void draw(int radius, int x, int y) {
System.out.println("用绿色笔画图,radius:" + radius + ", x:" + x + ", y:" + y);
}
}
public class BluePen implements DrawAPI {
@Override
public void draw(int radius, int x, int y) {
System.out.println("用蓝色笔画图,radius:" + radius + ", x:" + x + ", y:" + y);
}
}
定义一个抽象类,此类的实现类都需要使用 DrawAPI:
public abstract class Shape {
protected DrawAPI drawAPI;
protected Shape(DrawAPI drawAPI) {
this.drawAPI = drawAPI;
}
public abstract void draw();
}
定义抽象类的子类:
// 圆形
public class Circle extends Shape {
private int radius;
public Circle(int radius, DrawAPI drawAPI) {
super(drawAPI);
this.radius = radius;
}
public void draw() {
drawAPI.draw(radius, 0, 0);
}
}
// 长方形
public class Rectangle extends Shape {
private int x;
private int y;
public Rectangle(int x, int y, DrawAPI drawAPI) {
super(drawAPI);
this.x = x;
this.y = y;
}
public void draw() {
drawAPI.draw(0, x, y);
}
}
最后,我们来看客户端演示:
public static void main(String[] args) {
Shape greenCircle = new Circle(10, new GreenPen());
Shape redRectangle = new Rectangle(4, 8, new RedPen());
greenCircle.draw();
redRectangle.draw();
}
可能大家看上面一步步还不是特别清晰,我把所有的东西整合到一张图上:
这回大家应该就知道抽象在哪里,怎么解耦了吧。桥梁模式的优点也是显而易见的,就是非常容易进行扩展。