坦克大战中的移动部分

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MOve : MonoBehaviour
{
    // Start is called before the first frame update
    public int MoveSpeed = 3;
    private SpriteRenderer sr;
    public Sprite[] tankSprite;
    public GameObject bulletprefabs;

    private void Awake()
    {
        sr = GetComponent<SpriteRenderer>();               
    }

    // Update is called once per frame
    void Update()
    {
            float timeans = 5;
            timeans -= Time.deltaTime;
            if (timeans < 0)
            {

            }
        
    }
 private void FixedUpdate()
    {
        float h = Input.GetAxisRaw("Vertical");
        float v = Input.GetAxisRaw("Horizontal");
        transform.Translate(Vector3.up * h * MoveSpeed * Time.fixedDeltaTime,Space.World);
        if (h < 0)
        {
            sr.sprite = tankSprite[0];
            bulletprefabs.transform.localRotation = Quaternion.Euler(0.00f, 0.00f, 180.00f);
            bulletprefabs.transform.Translate(Vector3.down * Time.deltaTime, Space.World);
            /*bulletprefabs.transform.localRotation = Quaternion.Euler(0, -90, 0);*/
        }
        if (h > 0)
        {
            sr.sprite = tankSprite[1];
            bulletprefabs.transform.localRotation = Quaternion.Euler(0.00f, 0.00f, 0.00f);
            bulletprefabs.transform.Translate(Vector3.up * Time.deltaTime, Space.World);
        }
        
        transform.Translate(Vector3.right * v * MoveSpeed * Time.fixedDeltaTime, Space.World);
        if (v < 0)
        {
            sr.sprite = tankSprite[3];
            bulletprefabs.transform.localRotation = Quaternion.Euler(0.00f,0.00f,90.00f);
            bulletprefabs.transform.Translate(Vector3.left* Time.deltaTime, Space.World);
        }
        if (v > 0)
        {
            sr.sprite = tankSprite[2];
            bulletprefabs.transform.localRotation = Quaternion.Euler(0.00f, 0.00f, -90.00f);
            bulletprefabs.transform.Translate(Vector3.right * Time.deltaTime, Space.World);
        }

        Attack();

    }




    private void Attack()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
           GameObject instance = (GameObject)Instantiate(bulletprefabs,transform.position, bulletprefabs.transform.localRotation);
           instance.transform.Translate(Vector3.right * Time.deltaTime, Space.World);
        }       
    }


    }
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