day03下午

Ball

小球在封闭盒子里弹碰的程序。先贴一份我在CSDN上找到的帖子,自行加工后如下

package nlday03;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Menu;
import java.awt.MenuBar;
import java.awt.MenuItem;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class Ball extends Frame {
	public static final int FRAME_WIDTH = 800;
	public static final int FRAME_LENGTH = 600;
	Toolkit tk = Toolkit.getDefaultToolkit(); // 获取屏幕的尺寸
	Dimension screenSize = tk.getScreenSize();
	int screenWidth = screenSize.width;
	int screenHeight = screenSize.height;
	Image image = null; // 定义画布
    int x = 0,y = 0;
    int flyx = 1,flyy = 1;//speed
	public static void main(String[] args) {
		new Ball();
	}

	public void update(Graphics g) {
		image = this.createImage(FRAME_WIDTH, FRAME_LENGTH);
		Graphics gps = image.getGraphics(); // 获取画布的画笔
		g.drawImage(image, 0, 0, null); // 将每次产生的图片覆盖Frame框
	    g.setColor(Color.black);
	    g.fillOval(x, y, 50, 50);
	    if (flyx==1) {  
            x++;  
        }  
        if(flyx ==2) {  
            x--;  
        }  
        if(flyy==1) {  
            y++;  
        }  
        if(flyy==2) {  
            y--;  
        }  
        if(x>730) {  
            flyx=2;  
        }  
        if(x<0) {  
            flyx=1;  
        }  
        if(y<0) {  
            flyy=1;  
        }  
        if(y>530) {  
            flyy=2;}
	}

	public Ball() {
		this.setVisible(true); // 设置窗口可见
		this.setSize(FRAME_WIDTH, FRAME_LENGTH); // 设置窗口大小、设置窗口关闭模式
		this.addWindowListener(new WindowAdapter() {
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		// frame窗如何关闭窗口
		this.setResizable(false); // 设置窗口大小不可变
		this.setLocation(screenWidth / 2 - FRAME_WIDTH / 2, screenSize.height / 2 - FRAME_LENGTH / 2);
		this.setBackground(Color.pink);
		this.setTitle("和。。一起看球!");
		new Thread(new PaintThread()).start();
	}

	private class PaintThread implements Runnable {
		@Override
		public void run() {
			while (true) { // 绘制、刷新闪烁、当做线程任务去做
				repaint();
				try {
					Thread.sleep(1);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}
}

下面是我自己对老师的程序整理

package nlday03;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;


public class Ball2 extends Frame{
	public static final int FRAME_WIDTH = 800;
	public static final int FRAME_LENGTH = 600;
	Toolkit tk = Toolkit.getDefaultToolkit();
	Dimension screenSize = tk.getScreenSize();
	int screenWidth = screenSize.width;
	int screenLength = screenSize.height;
	Image image = null;
	int x,y;
	int speedx = 6;
	int speedy = 6;
	public static void main(String[] args) {
		new Ball();
	}
	public void update(Graphics g){
		image = this.createImage(FRAME_WIDTH,FRAME_LENGTH);
		Graphics gps = image.getGraphics();
		framePaint(gps);
		g.drawImage(image, 0, 0, null);
	}
	private void framePaint(Graphics g) {
		g.setColor(Color.green);
		g.fillOval(x, y, 50, 50);		
	}
	public Ball2(){
		x = (int)(Math.random()*700);
		y = (int)(Math.random()*500);
		this.setTitle("弹跳的小球");
		this.setSize(FRAME_WIDTH,FRAME_LENGTH);
		this.setLocation(screenWidth / 2 - FRAME_WIDTH / 2, screenLength / 2 - FRAME_LENGTH / 2);
		this.setVisible(true);
		this.setResizable(false);
		this.addWindowListener(new WindowAdapter(){
			public void windowClosing(WindowEvent e){
				System.exit(0);
			}
		});
		this.setBackground(Color.gray);
		new Thread(new PaintThread()).start();
	}
	private class PaintThread implements Runnable {// 线程内部类。启动线程,进行绘制

		@Override
		public void run() {
			while (true) {
				if(x+50>FRAME_WIDTH){
					x = FRAME_WIDTH - 50;
					speedx = -speedx;
				}
				if(x<0){
					x=0;
					speedx = -speedx;
				}
				if(y<20){
					y=20;
					speedy = -speedy;
				}
				if(y+50>FRAME_LENGTH){
					y = FRAME_LENGTH - 50;
					speedy = -speedy;
				}
				x += speedx;
				y += speedy;
				repaint();
				try {
					Thread.sleep(10);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}

		}

	}
}

在这里插入图片描述拖了两天的程序,终于搞好了。动画里有点瑕疵,只要改变边缘的值就可以。

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