1.首先在game.h中对函数进行声明
#ifndef GAME_H
#define GAME_H
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define ROW 10
#define COL 10
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char Judge(char board[ROW][COL], int row, int col);
#endif
2.在game.c实现游戏的函数
#define _CRT_SECURE_NO_WARNINGS 1
#include “game.h”
void InitBoard(char board[ROW][COL], int row, int col) //初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
board[i][j] = ’ ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) //打印显示棋盘
{
int i = 0;
for (i = 0; i<row; i++)
{
int j = 0;
for (j = 0; j<col; j++)
{
printf(" %c |", board[i][j]);
}
printf("\n");
for (j = 0; j<col; j++)
{
if (i<(row - 1))
{
printf("---|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col) //玩家走的函数
{
int x = 0;
int y = 0;
while (1)
{
printf(“玩家请开始,请输入横纵坐标:\n”);
scanf("%d%d", &x, &y);
if ((x >= 0 && x <= row) && (y >= 0 && y <= col))
{
if (board[x - 1][y - 1] == ’ ')
{
board[x - 1][y - 1] = ‘x’;
break;
}
else
{
printf(“此处已走过,请重新输入:\n”);
}
}
else
{
printf(“输入有误,请重新输入\n”);
}
}
}
void Computermove(char board[ROW][COL], int row, int col) //电脑走的函数
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ’ ')
{
board[x][y] = ‘t’;
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
if (board[i][j] == ’ ') //棋盘还有空位置
return 0;
}
}
return 1; //棋盘已满
}
char Judge(char board[ROW][COL], int row, int col) //判断是否赢了
{
//玩家赢 电脑赢
int i = 0;
for (i = 0; i<row; i++) //横向三子赢了
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ’ ')
{
return board[i][0];
}
}
for (i = 0; i<col; i++) //纵向三子赢了
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ’ ')
{
return board[0][i];
}
}
//斜向三子赢了
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ’ ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ’ ')
{
return board[1][1];
}
//int i = 0;
int j = 0;
for (i = 0; i<row; i++) //横向三子赢了
{
for (j = 0; j<col; j++)
{
if ((board[i][j] == board[i][j + 1] &&
board[i][j + 1] == board[i][j + 2] && board[i][i] != ' ') ||
(board[i][j] == board[i][j - 1] &&
board[i][j - 1] == board[i][j + 1] && board[i][i] != ' ') ||
(board[i][j] == board[i][j - 1] &&
board[i][j - 1] == board[i][j - 2] && board[i][i] != ' '))
{
return board[i][j];
}
if ((board[i][j] == board[i + 1][j] &&
board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j] &&
board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j] &&
board[i - 1][j] == board[i - 2][j] && board[i][j] != ' '))
{
return board[i][j];
}
//斜向三子赢了
if ((board[i][j] == board[i - 1][j + 1] &&
board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j + 1] &&
board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j - 1] &&
board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' '))
{
return board[i][j];
}
if ((board[i][j] == board[i + 1][j + 1] &&
board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] &&
board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] &&
board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' '))
{
return board[i][j];
}
}
}
if (is_full(board, row, col))
{
return 'Q'; //平局
}
return ' '; //继续游戏
}
3.在test.c中设计主函数框架
#define _CRT_SECURE_NO_WARNINGS 1
#include “game.h”
void menu() //打印菜单
{
printf(“\n");
printf(" 欢迎进入三子棋游戏 \n");
printf("\n”);
printf("**** 1 play 0 exit ****\n");
printf("*****************************\n");
}
void game()
{
char win = 0;
int c;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
printf(“1 玩家先走 2 电脑先走 0 退出游戏\n”);
scanf("%d", &c);
switch ©
{
case 1:
printf(“玩家先走:\n”);
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != ’ ')
{
break;
}
case 2:
printf(“电脑先走:\n”);
Computermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != ’ ')
{
break;
}
}
while (1)
{
printf(“玩家走》\n”);
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != ’ ')
{
break;
}
printf(“电脑走》\n”);
Computermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != ’ ')
{
break;
}
}
if (win == ‘x’)
{
printf(“玩家赢了\n”);
}
else if (win == ‘t’)
{
printf(“电脑赢了\n”);
}
else
{
printf(“平局\n”);
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do{
menu();
printf(“请选择:”);
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf(“退出游戏\n”);
break;
default:
printf(“您的输入有误,请重新输入!\n”);
}
} while (input);
}
int main()
{
test();
system(“pause”);
return 0;
}