HashMap底层原理分析(基于JDK1.8)

源码分析HashMap

1、Map结构的理解(以HashMap为例):

Map中的Key:无序的、不可重复的,使用Set存储所有的Key,Key所在的类要重写equals()和hashcode()方法。
Map中的Value:无序的、可重复的,使用Collection存储所有的Value,Value所在的类要重写equals()方法。
一个Key-Value键值对构成了一个Entry对象。
Map中的Entry:无序的、不可重复的,使用Set存储所有的Entry。

2、HashMap基本使用

@Test
    public void test() throws Exception {
        HashMap<String, Integer> map = new HashMap<>();

        map.put("1", 1);
        map.put("2", 2);
        map.put("4", 3);
        map.put("5", 3);
        map.put("6", 3);
        map.put("7", 3);
        System.out.println(map);
    }

运行结果:

{1=1, 2=2, 4=3, 5=3, 6=3, 7=3}

3、源码分析

先来熟悉一下几个常量和属性:
常量:
①、DEFAULT_INITIAL_CAPACITY:默认的初始化容量,为16

/**
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

②、MAXIMUM_CAPACITY:HashMap最大的容量,为Integer.MAX_VALUE

/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
static final int MAXIMUM_CAPACITY = 1 << 30;

③、DEFAULT_LOAD_FACTOR:默认的负载因子,为0.75f

/**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;

④、TREEIFY_THRESHOLD:将链表转化为红黑树的链表长度

/**
* The bin count threshold for using a tree rather than list for a
* bin.  Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
*/
static final int TREEIFY_THRESHOLD = 8;

⑤、UNTREEIFY_THRESHOLD:将红黑树转为链表的子节点个数

/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
*/
static final int UNTREEIFY_THRESHOLD = 6;

⑥、MIN_TREEIFY_CAPACITY:将链表转为红黑树的最小数组长度(与TREEIFY_THRESHOLD配合使用)

/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
*/
static final int MIN_TREEIFY_CAPACITY = 64;

属性:
①、table:结点数组,每个链表的头节点,存储所有结点

/**
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
*/
transient Node<K,V>[] table;

②、entrySet:存储Map中所有的键值对

/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
*/
transient Set<Map.Entry<K,V>> entrySet;

③、threshold:阈值,即HashMap中结点数超过该值就进行扩容,计算方法为 capacity * load_factor

/**
* The next size value at which to resize (capacity * load factor).
*
* @serial
*/
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;

在进入源码前,先来理解一下负载因子的作用:

用于表示哈希表中元素填满的程度。
冲突的机会越大,则查找的成本越高。反之,查找的成本越低,从而查找的时间越少。

所以,在默认情况下,当table中的结点个数达到了16 * 0.75 = 12 时HashMap就会进行扩容。

Ⅰ、查看HashMap的构造器:

//无参构造器
public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}

//有参构造器1,传入初始容量
public HashMap(int initialCapacity) {
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
}

//有参构造器2,传入初始容量和自定义负载因子
public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;

		//调用算法计算阈值
        this.threshold = tableSizeFor(initialCapacity);
}

Ⅱ、向HashMap中添加键值对

//插入键值对
public V put(K key, V value) {
		//调用putVal方法添加Key-Value
	    return putVal(hash(key), key, value, false, true);
}

final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;

		//判断结点数组是否为空,若为空则对数组进行resize()操作
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
            
        //判断该节点是否已经被占用,若没有被占用则创建一个结点放入数组中。
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {   //已经存在结点占用
            Node<K,V> e; K k;
            //如果添加的key的hash与原有的key相同
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                //将原结点的指针赋给e
                e = p;
             
             //若该节点是红黑树中的结点
            else if (p instanceof TreeNode)
            	//调用红黑树中添加结点的方法
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
            	//否则遍历该链表的所有结点
                for (int binCount = 0; ; ++binCount) {
                	//如果该结点的下一节点是null
                    if ((e = p.next) == null) {
                    	//创建一个新的结点进行插入,使用尾插法
                        p.next = newNode(hash, key, value, null);
                        //判断当前链表长度是否超过转为红黑树的阈值
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                        	//如果超过则转为红黑树
                            treeifyBin(tab, hash);
                        break;
                    } 	

					//如果找到与预插入的key相同的key
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }

			//如果HashMap中已经存在了相同的key
            if (e != null) { // existing mapping for key
 				
 				//将e的value赋给oldValue
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                	//将新的value赋给e
                    e.value = value;
                afterNodeAccess(e);
                //返回旧值
                return oldValue;
            }
        }
        ++modCount;

		//如果map中的键值对个数超过了阈值,则进行扩容操作
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
}

Ⅲ、HashMap中的resize()方法:

final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        
        //获得原本table的长度
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        
        //获得阈值大小
        int oldThr = threshold;
        
        int newCap, newThr = 0;
        
        //若旧容量大于0
        if (oldCap > 0) {   

			//判断旧容量是否超过最大值
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }

			//若两倍的旧容量依旧小于最大容量,且旧容量大于默认容量16
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                //将阈值扩大两倍
                newThr = oldThr << 1; // double threshold
        }  
        //若旧阈值大于0
        else if (oldThr > 0) // initial capacity was placed in threshold
        	//将旧阈值赋给新容量
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
        	//修改容量为默认容量16
            newCap = DEFAULT_INITIAL_CAPACITY;
            //修改阈值为16 * 0.75 = 12
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }

		//如果新阈值为0,则修改新阈值的大小
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;

		//如果原有的table不为null,则将原table所有的结点迁移newTab
        if (oldTab != null) {
        	//遍历原table所有的结点
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;

				//若原table在该索引不为null
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;

					//若该链表只有一个结点
                    if (e.next == null)
                    	//直接将该结点放入新的table中
                        newTab[e.hash & (newCap - 1)] = e;

					//如果该结点是红黑树结点
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    //否则按顺序迁移
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                        	//得到e的next结点
                            next = e.next;

							//下标不改变
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                	//设置头节点
                                    loHead = e;
                                else
                                	//添加至尾部
                                    loTail.next = e;
                                 
                                //调整尾部元素
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                        	//将尾部元素置为null
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
}
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HashMapJava中常用的数据结构之一,它基于哈希表实现。在JDK 1.8中,HashMap底层实现主要包括数组和链表(或红黑树)两部分。 首先,HashMap内部维护了一个Entry数组,每个Entry对象包含了键值对的信息,包括键、值和指向下一个Entry的指针。数组的长度是固定的,但可以根据需要进行扩容。 当我们向HashMap中插入一个键值对时,首先会根据键的hashCode()方法计算出一个哈希值。然后,通过哈希值与数组长度取模的方式确定该键值对在数组中的位置。如果该位置上已经存在其他键值对,就会发生冲突。 解决冲突的方法是使用链表或红黑树。在JDK 1.8中,当链表长度超过一定阈值(默认为8)时,链表会转换为红黑树,以提高查找效率。这样,在插入、删除和查找操作时,可以通过哈希值快速定位到对应的链表或红黑树,然后再在链表或红黑树中进行操作。 当我们需要查找一个键对应的值时,HashMap会根据键的哈希值找到对应的位置,然后遍历链表或红黑树来找到具体的键值对。 需要注意的是,HashMap并不保证元素的顺序,即插入和遍历的顺序不一定相同。如果需要有序的集合,可以考虑使用LinkedHashMap。 总结一下,JDK 1.8中HashMap底层原理主要是通过数组和链表(或红黑树)来实现,通过哈希值快速定位到对应的位置,然后在链表或红黑树中进行操作。
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