贪吃蛇(狂神说案例)
package com.zishi.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//设置窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package com.zishi.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600]; // 蛇的X坐标
int[] snakeY = new int[500]; //蛇的Y坐标
String fx; // 初始方向向右
//游戏当前状态: 开始,停止
boolean isStart = false; //默认不开始
//游戏失败
boolean isFail = false;
//定时器
Timer timer = new Timer(100,this);
//食物
int foodx;
int foody;
//随机数
Random random = new Random();
int score;//成绩
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this);//获得键盘监听 this写在了当前类
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋位置
snakeX[1] = 75;snakeY[1] = 100;//第一个身体位置
snakeX[2] = 50;snakeY[2] = 100;//第二个身体位置
fx = "R"; //初始方向向右
//定时器
Timer timer = new Timer(100,this);
//把食物随机分布在界面上 随机坐标
foodx = 25+25*random.nextInt(34); //25*34=850
foody = 25+25*random.nextInt(24); //25*24=650
score = 0;
}
//绘制面板,游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏绘制
g.fillRect(25,75,850,650);//默认游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,800,30);
g.drawString("积分:"+score,800,55);
//绘制食物
Data.food.paintIcon(this,g,foodx,foody);
//绘制小蛇
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
//绘制身体
for (int i = 1; i < length ; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //循环绘制各个身体
}
//游戏状态
if(isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
//游戏失败判断
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏结束,按下空格重新开始游戏",180,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按钮是哪一个
if(keyCode== KeyEvent.VK_SPACE){ //如果按下的是空格键
if (isFail){
//重新开始
init();
}else {
isStart = !isStart;//取反 空格可以反复使用
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx = "U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听---需要通过固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){ //游戏状态是开始状态,就让小蛇移动
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
length++; //长度+1
score +=10;
//再次随机生成食物
foodx = 25+25*random.nextInt(34); //25*34=850
foody = 25+25*random.nextInt(24); //25*24=650
}
//身体的移动 后一节变成前一节的位置
for (int i = length-1; i > 0 ; i--) { //后一节变成前一节的位置
snakeX[i] = snakeX[i-1]; //向前移动一个格子
snakeY[i] = snakeY[i-1]; //Y其实不用变,但也让它变成前面一节的位置
}
//移动反向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25; //右移一格
//边界判断
if (snakeX[0] > 850) { snakeX[0] = 25;}
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25; //左移一格
if (snakeX[0] < 0) { snakeX[0] = 850; }
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25; //上移一格
if (snakeY[0] < 75) { snakeY[0] = 650; }
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25; //下移一格
if (snakeY[0] > 650) { snakeY[0] = 75; }
}
//游戏失败判断,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();
}
}
package com.zishi.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 amucas.jpg
//绝对路径 / 相对于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}