package com.huihui;
import java.awt.*;
import javax.swing.*;
public class BallGame extends JFrame {
Image ball = Toolkit.getDefaultToolkit().getImage( "images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage( "images/desk.jpg");
double x = 200;
double y = 200;
boolean right = true; //控制小球移动方向
double degree = 3.14/3; //弧度 3.14=180° 在这里就是60°
//绘制窗口
public void paint(Graphics g) {
System.out.println("窗口被画了一次");
g.drawImage(desk,0,0,null);
g.drawImage(ball,(int)x,(int)y,null);
x = x +10*Math.cos(degree);
y = y +10*Math.sin(degree);
//碰到上下边界
if(y>501-40-30||y<40+40){
degree = - degree;
}
//碰到左右边界
if(x>856-40-30||x<40){
degree = 3.14 - degree;
}
}
//创建窗口
void launchFrame(){
setSize( 856, 501);
setLocation(100, 100);
setVisible(true);
//实现动画,每秒绘制窗口25次
while(true){
repaint();
try{
Thread.sleep(40); // 1s=1000ms 大约1秒绘制1000➗40=25次
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
System.out.println("我的游戏开始了");
BallGame game = new BallGame();
game.launchFrame();
}
}
结果是:动态的小球在台球桌上来回滚动。