opengl正方体

通过鼠标控制正方体的旋转方向,通过键盘控制正方体的移动

#include <GL/glut.h>
#include<stdlib.h>
GLint b;
GLint aa[3];
GLint u;
GLint xfirst;
GLint yfirst;
GLint xsecond;
GLint ysecond;
GLint x1;
GLint y1;
bool mousedown=0;
void display()
{
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	glEnable(GL_DEPTH_TEST);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	//gluLookAt(0,0.5,1,0,0,0,0,1,0);
	//glRotatef(b,0,1,0);
	glRotatef(ysecond,1,0,0);
	glRotatef(xsecond,0,1,0);
	glTranslatef(x1,y1,0);
	//glColor3f(0,0,0); 
    glutSolidCube(3); 

    glutSwapBuffers();

}
void cube()
{
	b+=2;
	if(b>=360)b-=360;
	glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{	
	if(button==GLUT_LEFT_BUTTON&&state==GLUT_DOWN)
	{
		mousedown=1;

		xfirst=x-xsecond;
		yfirst=y-ysecond;
	}
		
	glutPostRedisplay();
}

void mouseMotion(int x,int y)
{
	if(mousedown==1)
	{ysecond=y-yfirst;
	xsecond=x-xfirst;}
	glutPostRedisplay();
}


void key(unsigned char key,int x,int y)
{
	if(key=='k')
		exit(0);
}
void SpecialKey(int key,GLint x,GLint y)
{
	switch(key)
	{
	case GLUT_KEY_UP:y1+=1;break;
	case GLUT_KEY_DOWN:y1-=1;break;

	}
	glutPostRedisplay();
}

void mm(int value)
{
	switch(value)
	{
	case 1:glColor3f(1,0,0); break;
	case 2:glColor3f(0,1,0); break;
	case 3:glColor3f(0,0,1); break;
	case 4:glColor3f(1,1,0); break;
	}
	glutPostRedisplay();
}

void time(int value)
{
	aa[u]+=2;
	if(aa[u]>=360)aa[u]-=360;
	glutPostRedisplay();
	glutTimerFunc(20,time,1);
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0,10.0,-10.0,10.0,-10.0,10.0);
}
void init()
{    
	glClearColor(1.0,1.0,1.0,1.0);
     GLfloat light0_ambient[]= { 0.2, 0.2, 0.2, 1.0 };
GLfloat light0_diffuse[]= { 1.0, 1.0, 1.0, 1.0};
GLfloat light0_specular[] = { 1.0, 0, 0, 1.0 };
GLfloat light0_position[] = { 1.0, 1.0, 1.0, 0.0 };

glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR,light0_specular);
glLightfv(GL_LIGHT0, GL_POSITION,light0_position);
 
	glEnable(GL_LIGHTING);
	glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHT0);
}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);    
    glutCreateWindow("simple");
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
//	glutIdleFunc(cube);
	//glutTimerFunc(20,time,1);
	glutMouseFunc(mouse);
	glutKeyboardFunc(key);
	glutSpecialFunc(SpecialKey);
	glutMotionFunc(mouseMotion);

	GLint menu;
	menu=glutCreateMenu(mm);
	glutAddMenuEntry("Red",1);
	glutAddMenuEntry("Green",2);
	glutAddMenuEntry("Blue",3);
	glutAddMenuEntry("Yellow",4);
	glutAttachMenu(GLUT_RIGHT_BUTTON);
    init();
    glutMainLoop();
    return(true);
}
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#include #include "stdafx.h" #define GLUT_DISABLE_ATEXIT_HACK #include //#pragma comment(lib, "glut32.lib") GLfloat AngleX;//旋转向量 GLfloat AngleY; void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //这个函数其实就是对接下来要做什么进行一下声明 GL_MODELVIEW 模型视图 glLoadIdentity(); glPushMatrix();// 提供了相应的接口 { glRotatef(AngleX, 1.0f, 0.0f, 0.0f); glRotatef(AngleY, 0.0f, 1.0f, 0.0f); glBegin(GL_POLYGON); //前表面 glColor3f(1.0f,1.0f,1.0f);//颜色设置为白色 glVertex3f(50.0f, 50.0f, 50.0f); glColor3f(1.0f,1.0f,0.0f);//颜色设置为黄色 glVertex3f(50.0f, -50.0f, 50.0f); glColor3f(1.0f,0.0f,0.0f);//颜色设置为红色 glVertex3f(-50.0f, -50.0f, 50.0f); glColor3f(1.0f,0.0f,1.0f);//颜色设置为品红色 glVertex3f(-50.0f, 50.0f, 50.0f); glEnd(); glBegin(GL_POLYGON); //后表面 glColor3f(0.0f, 1.0f, 1.0f);//颜色设置为青色 glVertex3f(50.0f, 50.0f, -50.0f); glColor3f(0.0f, 1.0f, 0.0f);//颜色设置为绿色 glVertex3f(50.0f, -50.0f, -50.0f); glColor3f(0.0f, 0.0f, 0.0f);//颜色设置为黑色 glVertex3f(-50.0f, -50.0f, -50.0f); glColor3f(0.0f, 0.0f, 1.0f);//颜色设置为蓝色 glVertex3f(-50.0f, 50.0f, -50.0f); glEnd(); glBegin(GL_POLYGON); //右表面 glColor3ub((GLubyte)255, (GLubyte)255, (GLubyte)255);//颜色设置为白色 glVertex3f(50.0f, 50.0f, 50.0f); glColor3f(0.0f, 1.0f, 1.0f);//颜色设置为青色 glVertex3f(50.0f, 50.0f, -50.0f); glColor3f(0.0f, 1.0f, 0.0f);//颜色设置为绿色 glVertex3f(50.0f, -50.0f, -50.0f); glColor3ub((GLubyte)255, (GLubyte)255, (GLubyte)0);//颜色设置为黄色 glVertex3f(50.0f, -50.0f, 50.0f); glEnd(); glBegin(GL_POLYGON); //左表面 glColor3d(0.0, 0.0, 1.0);//颜色设置为蓝色 glVertex3f(-50.0f, 50.0f, -50.0f); glColor3f(0.0f, 0.0f, 0.0f);//颜色设置为黑色 glVertex3f(-50.0f, -50.0f, -50.0f); glColor3ub((GLubyte)255, (GLubyte)0, (GLubyte)0);//颜色设置为红色 glVertex3f(-50.0f, -50.0f, 50.0f); glColor3f(1.0f, 0.0f, 1.0f);//颜色设置为品红色 glVertex3f(-50.0f, 50.0f, 50.0f); glEnd(); glBegin(GL_POLYGON); //上表面 glColor3d(0.0, 1.0, 1.0);//颜色设置为青色 glVertex3f(50.0f, 50.0f, -50.0f); glColor3d(1.0, 1.0, 1.0);//颜色设置为白色 glVertex3f(50.0f, 50.0f, 50.0f); glColor3d(1.0, 0.0, 1.0);//颜色设置为品红色 glVertex3f(-50.0f, 50.0f, 50.0f); glColor3d(0.0, 0.0, 1.0);//颜色设置为蓝色 glVertex3f(-50.0f, 50.0f, -50.0f); glEnd(); glBegin(GL_POLYGON); //下表面 glColor3f(0.0f, 1.0f, 0.0f);//颜色设置为绿色 glVertex3f(50.0f, -50.0f, -50.0f); glColor3ub((GLubyte)255, (GLubyte)255, (GLubyte)0);//颜色设置为黄色 glVertex3f(50.0f, -50.0f, 50.0f); glColor3f(1.0f, 0.0f, 0.0f);//颜色设置为红色 glVertex3f(-50.0f, -50.0f, 50.0f); glColor3f(0.0f, 0.0f, 0.0f);//颜色设置为黑色 glVertex3f(-50.0f, -50.0f, -50.0f); glEnd(); } glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { GLfloat aspect = (GLfloat)w / (GLfloat)h; GLfloat nRange = 100.0f; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); //将当前矩阵指定为投影模式 glLoadIdentity(); //设置三维投影区 if (w 355.0f) { AngleX = 0.0f; } if (AngleX 355.0f) AngleY = 0.0f; if (AngleY < 0.0f) { AngleY = 355.0f; } glutPostRedisplay(); } void init() { AngleX = 45.0f; AngleY = 315.0f; glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glEnable(GL_DEPTH_TEST); //初始化OpenGL glEnable(GL_DITHER); //抖动是激活的。 glShadeModel(GL_SMOOTH);//两点间颜色有过渡效果 } void main(int argc, char* argv[]) { glutInit(&argc;, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); //使用双缓存 使用深度缓存。 glutInitWindowSize(480, 480); glutCreateWindow("OpenGL颜色立方体"); glutReshapeFunc(reshape); //窗口改变的时候调用的函数 glutDisplayFunc(display); glutSpecialFunc(key_board); //函数注册鼠标响应事件 init(); glutMainLoop(); }
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