基于 socketio 的 room 的使用
这里我们直接讲解基于 springboot + vue 的 socketio 服务代码,基于 socketio 我们可以使得服务端直接向客户端进行消息的推送,而不再是只能客户端请求服务端响应的模式,基于此 socketio 常常用于即时通讯,我们基于聊天的场景,使用其 room 来简单介绍聊天项目的编写。
1、导入jar
首先我们在后端导入jar
<!-- socket.io服务端 -->
<dependency>
<groupId>com.corundumstudio.socketio</groupId>
<artifactId>netty-socketio</artifactId>
<version>1.7.7</version>
</dependency>
2、属性配置
然后我们对其进行配置
首先是 yml 的配置
# netty-socketio 配置
socketio:
host: 0.0.0.0
port: 9999 # 端口号
workCount: 100 # 工作线程数
allowCustomRequests: true # 允许服务自定义请求与socket.io协议不同。
upgradeTimeout: 10000 # 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
pingTimeout: 60000 # Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
pingInterval: 25000 # Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
maxHttpContentLength: 1048576 # 设置http交互最大内容长度
maxFramePayloadLength: 1048576 # 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器
然后是 java 的配置
package com.manster.server.config;
import com.corundumstudio.socketio.SocketIOServer;
import com.corundumstudio.socketio.Transport;
import com.corundumstudio.socketio.annotation.SpringAnnotationScanner;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
/**
* 配置 socketio
* @Author manster
* @Date 2022/6/13
**/
@Slf4j
@Configuration
public class SocketIoConfig {
/**
* socketio 地址
*/
@Value("${socketio.host}")
private String host;
/**
* socketio 端口
*/
@Value("${socketio.port}")
private Integer port;
/**
* 工作线程
*/
@Value("${socketio.workCount}")
private int workCount;
/**
* 允许服务自定义请求与socket.io协议不同。
*/
@Value("${socketio.allowCustomRequests}")
private boolean allowCustomRequests;
/**
* 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
*/
@Value("${socketio.upgradeTimeout}")
private int upgradeTimeout;
/**
*
* Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
*/
@Value("${socketio.pingTimeout}")
private int pingTimeout;
/**
* Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
*/
@Value("${socketio.pingInterval}")
private int pingInterval;
@Value("${socketio.maxFramePayloadLength}")
private int maxFramePayloadLength;
@Value("${socketio.maxHttpContentLength}")
private int maxHttpContentLength;
@Bean("socketIOServer")
public SocketIOServer socketIOServer() {
com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
config.setHostname(host);
config.setPort(port);
com.corundumstudio.socketio.SocketConfig socketConfig = new com.corundumstudio.socketio.SocketConfig();
socketConfig.setReuseAddress(true);
config.setSocketConfig(socketConfig);
config.setWorkerThreads(workCount);
config.setAllowCustomRequests(allowCustomRequests);
config.setUpgradeTimeout(upgradeTimeout);
config.setPingTimeout(pingTimeout);
config.setPingInterval(pingInterval);
config.setMaxHttpContentLength(maxHttpContentLength);
config.setMaxFramePayloadLength(maxFramePayloadLength);
config.setTransports(Transport.WEBSOCKET);//指定传输协议为WebSocket
return new SocketIOServer(config);
}
/**
* 注册socket-io 注解
* 开启SocketIOServer注解支持,比如 @OnConnect、@OnEvent
* @param socketServer socketIo 服务
* @return
*/
@Bean
public SpringAnnotationScanner springAnnotationScanner(SocketIOServer socketServer) {
return new SpringAnnotationScanner(socketServer);
}
}
3、配置监听器
首先是初始化的监听器
package com.manster.server.listen;
import com.corundumstudio.socketio.SocketIOServer;
import lombok.extern.slf4j.Slf4j;
import org.springframework.boot.context.event.ApplicationReadyEvent;
import org.springframework.context.ApplicationListener;
import org.springframework.stereotype.Component;
/**
* 项目启动成功后,启动socket-io 服务
* @Author manster
* @Date 2022/6/13
**/
@Slf4j
@Component
public class SocketIoInitListener implements ApplicationListener<ApplicationReadyEvent> {
private final SocketIOServer server;
public SocketIoInitListener(SocketIOServer server) {
this.server = server;
}
@Override
public void onApplicationEvent(ApplicationReadyEvent applicationReadyEvent) {
server.start();
log.info("--------------------------------------");
log.info("socket.io启动成功: " + server.getConfiguration().getPort());
log.info("--------------------------------------");
}
}
然后是关闭时的监听器
package com.manster.server.listen;
import com.corundumstudio.socketio.SocketIOServer;
import lombok.extern.slf4j.Slf4j;
import org.springframework.context.ApplicationListener;
import org.springframework.context.event.ContextClosedEvent;
import org.springframework.stereotype.Component;
/**
* 项目关闭后,关闭socket-io 服务
* @Author manster
* @Date 2022/6/13
**/
@Slf4j
@Component
public class SocketIoStopListener implements ApplicationListener<ContextClosedEvent> {
private final SocketIOServer server;
public SocketIoStopListener(SocketIOServer server) {
this.server = server;
}
// 监听kill pid 无法监听 kill -9 pid
@Override
public void onApplicationEvent(ContextClosedEvent contextClosedEvent) {
server.stop();
log.info("--------------------------------------");
log.info("socket.io 关闭成功");
log.info("--------------------------------------");
}
}
4、socketio 服务
配置 socketio 的消息服务
核心代码
package com.manster.server.handler;
import com.baomidou.mybatisplus.core.conditions.query.QueryWrapper;
import com.corundumstudio.socketio.SocketIOClient;
import com.corundumstudio.socketio.SocketIOServer;
import com.corundumstudio.socketio.annotation.OnConnect;
import com.corundumstudio.socketio.annotation.OnDisconnect;
import com.corundumstudio.socketio.annotation.OnEvent;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
import javax.annotation.Resource;
import java.util.*;
/**
* @Author manster
* @Date 2022/6/13
**/
@Slf4j
@Component
public class SocketIOHandler {
@Resource
private SocketIOServer socketIOServer;
//socket添加@OnDisconnect事件,客户端断开连接时调用,刷新客户端信息
@OnDisconnect
public void onDisconnect(SocketIOClient client) {
}
//socket添加connect事件,当客户端发起连接时调用
@OnConnect
public void onConnect(SocketIOClient client) {
}
//接收到新的消息对消息类型所属的会话进行判断
@OnEvent("sendNewMessage")
public void sendNewMessage(SocketIOClient client, NewMessageVo newMessageVo)
}
}
我的服务,我这里是基于 socketio 中 room 来进行会话的,私聊就是两人一个房间(房间号为两人1-2,两人id相连接),群聊就以群聊id为房间号,聊天前需要先是客户端加入房间
package com.manster.server.handler;
import com.baomidou.mybatisplus.core.conditions.query.QueryWrapper;
import com.corundumstudio.socketio.SocketIOClient;
import com.corundumstudio.socketio.SocketIOServer;
import com.corundumstudio.socketio.annotation.OnConnect;
import com.corundumstudio.socketio.annotation.OnDisconnect;
import com.corundumstudio.socketio.annotation.OnEvent;
import com.manster.server.common.ConstValueEnum;
import com.manster.server.entity.GroupMessage;
import com.manster.server.entity.SingleMessage;
import com.manster.server.entity.User;
import com.manster.server.service.GroupMessageService;
import com.manster.server.service.OnlineUserService;
import com.manster.server.service.SingleMessageService;
import com.manster.server.vo.CurrentConversationVo;
import com.manster.server.vo.NewMessageVo;
import com.manster.server.vo.SimpleUser;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.BeanUtils;
import org.springframework.stereotype.Component;
import javax.annotation.Resource;
import java.util.*;
/**
* @Author manster
* @Date 2022/6/13
**/
@Slf4j
@Component
public class SocketIOHandler {
@Resource
private SocketIOServer socketIOServer;
@Resource
private SingleMessageService singleMessageService;
@Resource
private OnlineUserService onlineUserService;
@Resource
private GroupMessageService groupMessageService;
/**
* map:clientId -> uid(用户判断用户上下线)
* map:uid -> simpleUser(用于查询是否已经登录)
*/
//socket添加@OnDisconnect事件,客户端断开连接时调用,刷新客户端信息
@OnDisconnect
public void onDisconnect(SocketIOClient client) {
Map<String, List<String>> urlParams = client.getHandshakeData().getUrlParams();
log.info("--------------------客户端已断开连接--------------------{}", urlParams);
//清除用户登录信息
cleanLoginInfo(client.getSessionId().toString());
socketIOServer.getBroadcastOperations().sendEvent("onlineUser", onlineUserService.getOnlineUidSet());
}
//socket添加connect事件,当客户端发起连接时调用
@OnConnect
public void onConnect(SocketIOClient client) {
Map<String, List<String>> urlParams = client.getHandshakeData().getUrlParams();
log.info("链接开启,urlParams:{}", urlParams);
}
//用户上线了
@OnEvent("goOnline")
public void goOnline(SocketIOClient client, User user) {
log.info("goOnline ---> user:{}", user);
String clientId = client.getSessionId().toString();
SimpleUser simpleUser = new SimpleUser();
BeanUtils.copyProperties(user, simpleUser);
onlineUserService.addClientIdToSimpleUser(clientId, simpleUser);
//广播所有在线用户
socketIOServer.getBroadcastOperations().sendEvent("onlineUser", onlineUserService.getOnlineUidSet());
}
//用户下线了
@OnEvent("leave")
public void leave(SocketIOClient client) {
log.info("leave ---> client:{}", client);
//清除用户登录信息
cleanLoginInfo(client.getSessionId().toString());
//广播所有在线用户
socketIOServer.getBroadcastOperations().sendEvent("onlineUser", onlineUserService.getOnlineUidSet());
}
// 清除用户登录信息
private void cleanLoginInfo(String clientId) {
SimpleUser simpleUser = onlineUserService.getSimpleUserByClientId(clientId);
if (simpleUser != null) {
onlineUserService.removeClientAndUidInSet(clientId, simpleUser.getId());
}
}
//接收到新的消息对消息类型所属的会话进行判断
@OnEvent("sendNewMessage")
public void sendNewMessage(SocketIOClient client, NewMessageVo newMessageVo) {
log.info("sendNewMessage ---> newMessageVo:{}", newMessageVo);
if (Objects.equals(newMessageVo.getConversationType(), ConstValueEnum.SINGLE)) {
SingleMessage singleMessage = new SingleMessage();
BeanUtils.copyProperties(newMessageVo, singleMessage);
singleMessage.setSenderId(newMessageVo.getSenderId());
//插入数据库
singleMessageService.save(singleMessage);
} else if (Objects.equals(newMessageVo.getConversationType(), ConstValueEnum.GROUP)) {
GroupMessage groupMessage = new GroupMessage();
BeanUtils.copyProperties(newMessageVo, groupMessage);
groupMessage.setSenderId(newMessageVo.getSenderId());
//插入数据库
groupMessageService.save(groupMessage);
}
//通知该房间收到消息接受到消息
Collection<SocketIOClient> clients = socketIOServer.getRoomOperations(newMessageVo.getRoomId()).getClients(); //实际上同一房间只有2个客户端
for (SocketIOClient item : clients) {
if (item != client) {
item.sendEvent("receiveMessage", newMessageVo);
if(singleMessageService.count(new QueryWrapper<SingleMessage>().eq("room_id", newMessageVo.getRoomId())) == 1){
item.sendEvent("newConversation", newMessageVo);
log.info("加入会话");
}
}
}
}
@OnEvent("join")
public void join(SocketIOClient client, CurrentConversationVo conversationVo) {
log.info("加入房间号码:{} ---> conversationVo:{}", conversationVo.getRoomId(), conversationVo);
//当前登录的客户端加入到指定房间
client.joinRoom(conversationVo.getRoomId());
}
}
5、前端
下载包
npm install vue-socket.io@3.0.10
main.js配置
import VueSocketIO from 'vue-socket.io'
Vue.use(new VueSocketIO({
debug: true,
connection: 'http://localhost:9999'
}))
在登录后我们进行客户端的连接
sockets: {
// 客户端connect事件,服务端可针对connect进行信息传输
connect: function () {
this.$message.info('连接成功')
console.log('socket connected:', this.$socket.id)
},
onlineUser (data) {
// console.log('当前在线用户列表:', data)
this.$store.dispatch('user/SET_ONLINE_USER', data)
}
},
- 发送消息,我们直接采用
this.$socket.emit('sendNewMessage', newMessage)
,sendNewMessage
为后端接口中@OnEvent("sendNewMessage")
相对应 - 接收消息,我们在 vue 的
sockets
钩子中,编写相对应后端发送的item.sendEvent("newConversation", newMessageVo);
方法,并对应进行数据的接受
然后我们进行消息的发送
send (e) {
e.preventDefault()
if (!this.messageText) {
return
}
const common = this.generatorMessageCommon()
const newMessage = {
...common,
message: this.messageText,
messageType: 0
}
this.messages = [...this.messages, newMessage]
this.$socket.emit('sendNewMessage', newMessage)
this.messageText = ''
this.showEmojiCom = false
// 发完消息更新自己会话列表的最新消息
this.$store.dispatch('conversation/SET_UNREAD_NUM', {type: 'clear', data: newMessage})
},
接受消息
sockets: {
receiveMessage (news) {
// 收到消息
if (news.roomId === this.currentConversation.roomId) {
// 是自己正所处的房间就添加消息并更新会话列表
this.messages = [...this.messages, news]
// 进来设置该房间未读消息数为0
setTimeout(() => {
this.$store.dispatch('conversation/SET_UNREAD_NUM', {type: 'clear', data: news})
}, 0)
} else {
// 不是现在所处的房间就新增未读消息
this.$store.dispatch('conversation/SET_UNREAD_NUM', {type: 'add', data: news})
}
}
},