public static bool IsInView(Vector3 _worldPos)
{
Transform camTransform = Camera.main.transform;
Vector2 viewPos = Camera.main.WorldToViewportPoint(_worldPos);
Vector3 dir = (_worldPos - camTransform.position).normalized;
float dot = Vector3.Dot(camTransform.forward, dir);//判断物体是否在相机前面
if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
return true;
else
return false;
}
12-05
4543
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