概述
角色同时在两个基地生成。
创建GameManager,startPoint和startPoint1,并在GameManager中增加代码PlayerSpawn1
导入人物模型。
代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSpawn1 : MonoBehaviour
{
public GameObject Player1;
public GameObject Player2;
private GameObject startPoint;
private GameObject startPoint1;
private GameObject Player;
void Start()
{
startPoint = GameObject.Find("startPoint");
Player1 = Instantiate(Player1, startPoint.transform.position, Quaternion.identity);
startPoint = GameObject.Find("startPoint1");
Player2 = Instantiate(Player2, startPoint.transform.position, Quaternion.identity);
}
// Update is called once per frame
void Update()
{
}
}