C++入门

1、类和对象

1.1封装

1.1.1创建类

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
using namespace std;
const double PI = 3.14;
//设计一个圆类
class Circle
{
	//访问权限
public:
	//属性
	int m_r;
	//行为
	double calculateZC()
	{
		return 2 * PI * m_r;
	}
};

class Student
{
public:
	string Name;
	int ID;
	void StudentShow()
	{
		cout << "name:" << Name << " ID:" << ID << endl;
	}

};

int main()
{
	//通过圆类,创建具体的圆(对象)
	Circle c1;
	c1.m_r = 10;
	cout << "圆的周长为:" << c1.calculateZC() << endl;

	//
	Student s1;
	s1.Name = "jay";
	s1.ID = 10086;
	s1.StudentShow();
	system("pause");
	return 0;
}

1.1.2成员属性设为私有

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Person
{
public:
	//写姓名
	void setName(string name)
	{
		m_Name = name;
	}
	//读姓名
	string getName()
	{
		return m_Name;
	}
	//读年龄
	int getAge()
	{
		return m_Age;
	}
	void setAge(int age)
	{
		m_Age = 0;
		if (age > 0 && age < 150)
		{
			m_Age = age;
		}
		else
		{
			return;
		}
	}
	//情人、
	void steLover(string lover)
	{
		m_Lover = lover;
	}
private:
	//可读可写
	string m_Name;
	//可读
	int m_Age;
	//可写
	string m_Lover;
};
int main()
{
	Person p1;
	p1.setName("jay");
	p1.steLover("昆凌");
	p1.setAge(40);
	cout << "姓名为:" << p1.getName() << endl;
	cout << "年龄为:" << p1.getAge() << endl;
	system("pause");
	return 0;
}

 1.1.3设计类案例

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Cube
{
	//行为
public:
	//获取/设置长
	void setLong(int l)
	{
		m_L = l;
	}
	int getLong()
	{
		return m_L;
	}
	//获取/设置宽
 	void setWidth(int w)
	{
		m_W = w;
	}
	int getWidth()
	{
		return m_W;
	}
	//获取/设置高
	void setHigth(int h)
	{
		m_H = h;
	}
	int getHigth()
	{
		return m_H;
	}
	//获取面积
	int calculateS()
	{
		return 2 * (m_L * m_W + m_L * m_H + m_W * m_H);
	}
	//获取体积
	int calculateV()
	{
		return m_L * m_W * m_H;
	}
   //利用成员函数判断两个立方体是否相同
	bool isSamebyClass(Cube& c)
	{
		if (m_H==c.getHigth()&&m_L==c.getLong()&&m_W==c.getWidth())
		{
			return true;
		}
		return false;
	}
	//属性
private:
	int m_L;
	int m_W;
	int m_H;
};
//利用全局函数判断两个立方体是否相同
bool isSame(Cube &c1,Cube &c2)
{
	if (c1.getLong() == c2.getLong() && c1.getWidth() == c2.getWidth() && c1.getHigth() == c2.getHigth())
	{
		return true;
	}
	return false;
}
int main()
{
	Cube c1;
	c1.setLong(10);
	c1.setWidth(10);
	c1.setHigth(10);
	cout << "c1面积=" << c1.calculateS() << endl;
	cout << "c1体积=" << c1.calculateV() << endl;
	Cube c2;
	c2.setLong(10);
	c2.setWidth(10);
	c2.setHigth(10);
	//全局函数
	bool ret1 = isSame(c1, c2);
	if (ret1)
	{
		cout << "全局函数:c1,c2 is same!" << endl;
	}
	else
	{
		cout << "全局函数:c1,c2 is same!" << endl;
	}
	//成员函数
	bool ret2 = c1.isSamebyClass(c2);
	if (ret2)
	{
		cout << "成员函数:c1,c2 is same!" << endl;
	}
	else
	{
		cout << "成员函数:c1,c2 is same!" << endl;
	}

	system("pause");
	return 0;
}

1.2对象的初始化和清理

1.2.1构造函数和析构函数

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Person
{
public:
	//1.构造函数
	//无返回值,不用写void;函数名与类名相同
	//可以发生重载,创建对象时会自动调用且只调用一次
	Person()
	{
		cout << "Person 构造函数的调用" << endl;
	}
	//2.析构函数
    //无返回值,不用写void;函数名与~类名相同
    //不可以发生重载,无参数创建对象时会自动调用且只调用一次
	~Person()
	{
		cout << "Person 析构函数的调用" << endl;
	}
private:

};
void test01()
{
	Person p1;
}
int main()
{

	test01();
	system("pause");
	return 0;
}

1.2.2深拷贝与浅拷贝 

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Person
{
public:
	Person()
	{
		cout << "Person 构造函数的调用" << endl;
	}
	Person(int age,int height)
	{
		m_Age = age;
		m_height = new int(height);
		cout << "Person 有参构造函数的调用" << endl;
	}
	Person(const Person& p)
	{
		cout << "Person 拷贝函数的调用" << endl;
		m_Age = p.m_Age;
		m_height = new int(*p.m_height);

	}
	~Person()
	{
		if (m_height != NULL)
		{
			delete m_height;
			m_height = NULL;
		}
		cout << "Person 析构函数的调用" << endl;
	}
	int m_Age;
	int* m_height;
private:

};
void test01()
{
	Person p1(18,180);
	cout << "p1的年龄为:" << p1.m_Age <<"身高为:"<<*p1.m_height<< endl;
	Person p2(p1);
	cout << "p2的年龄为:" << p2.m_Age << "身高为:" << *p2.m_height << endl;
}
int main()
{

	test01();
	system("pause");
	return 0;
}

1.2.3静态成员变量 

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
//静态成员变量
class Person
{
public:
	//1.所有成员共享一份数据
	//2.编译阶段就分配内存
	//3.类内声明,类外初始化
	static int m_Age;
private:
	static int m_height;//类外无法访问
};

int Person::m_Age=20;
int Person::m_height = 180;
void test01()
{
	Person p1;
	cout << "p1年龄为" << p1.m_Age << endl;
	Person p2;
	p2.m_Age = 40;
	cout << "p1年龄为" << p1.m_Age << endl;
}
//静态成员变量两种访问方式
void test02()
{
	//1.通过对象访问
	Person p;
	cout << p.m_Age << endl;
	//2.通过类名访问
	cout << Person::m_Age << endl;
}
int main()
{
	//test01();
	test02();
	system("pause");
	return 0;
}

1.2.4静态成员函数

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
//静态成员函数
class Person
{
public:
	//1.所有成员共享一个函数
	//2.静态成员函数只能访问静态成员变量
	static int m_Age;//静态成员变量
	int m_A;//非静态成员变量
	static void func()
	{
		//m_A;无法访问
		cout << "static void func()调用:" << "年龄为" << m_Age << "  身高为" << m_height << endl;
	}
private:
	static int m_height;//类外无法访问
};
int Person::m_Age=20;
int Person::m_height = 180;
//静态成员变量两种访问方式
void test01()
{
	//1.通过对象访问
	Person p;
	p.func();
	//2.通过类名访问
	Person::func();
}
int main()
{
	test01();
	system("pause");
	return 0;
}

1.3友元

1.3.1全局函数作友元

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Building
{
	//全局函数goodGay()是Building的友元,可以访问私有成员
	friend void goodGay(Building* building);
public:
	Building()
	{
		m_BedRoom = "卧室";
		m_SittingRoom = "客厅";
	}
	string m_SittingRoom;
private:
	string m_BedRoom;
};
//全局函数
void goodGay(Building *building)
{
	cout << "全局函数goodGay()正在访问:" << building->m_SittingRoom << endl;
	cout << "全局函数goodGay()正在访问:" << building->m_BedRoom << endl;
}
void test01()
{
	Building building;
	goodGay(&building);
}
int main()
{
	test01();
	system("pause");
	return 0;
}

1.4运算符重载

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Person
{
public:
	//成员函数重载
	/*Person operator+(Person& p)
	{
		Person temp;
		temp.m_A = this->m_A + p.m_A;
		temp.m_B = this->m_B + p.m_B;
		return temp;
	}*/

	int m_A;
	int m_B;
private:

};
//全局函数重载
Person operator+(Person& p1, Person& p2)
{
	Person temp;
	temp.m_A = p1.m_A + p2.m_A;
	temp.m_B = p1.m_B + p2.m_B;
	return temp;
}
void test1()
{
	Person p1;
	Person p2;
	p1.m_A = 10;
	p1.m_B = 20;
	p2.m_A = 10;
	p2.m_B = 20;

	Person p3 = operator+(p1, p2);
	Person p4 = p1 + p2;
	cout << "p3.m_A=" << p3.m_A << endl;
	cout << "p4.m_A=" << p4.m_A << endl;
}
int main()
{
	test1();
	system("pause");
	return 0;
}

1.5继承

1.5.1继承方式 

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Base
{
public:
	int m_A;
protected:
	int m_B;
private:
	int m_C;
};
//公共继承
class Son1:public Base
{
public:
	void func()
	{
		m_A = 10;//父类中公共权限的成员,在子类中仍为公共权限
		m_B = 10;//父类中保护权限的成员,在子类中仍为保护权限,类外无法访问
		//m_C = 10;父类私有权限成员,子类无法访问
	}
};
//保护继承
class Son2 :protected Base
{
public:
	void func()
	{
		//保护权限成员,类外无法访问
		m_A = 10;//父类中公共权限的成员,在子类中仍为保护权限
		m_B = 10;//父类中保护权限的成员,在子类中仍为保护权限
	}
};
//私有继承
class Son3 :private Base
{
public:
	void func()
	{
		//私有继承,在子类全部变成私有成员
		m_A = 10;
		m_B = 10;
	}
};
int main()
{
	
	system("pause");
	return 0;
}

1.5.2继承中同名成员的处理

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Base
{
public:
	int m_A=200;
	void func()
	{
		cout << "Base下func()的调用" << endl;
	}

};
//继承中同名成员的处理
class Son:public Base
{
public:
	int m_A = 100;
	void func()
	{
		cout << "Son下func()的调用" << endl;
	}
};
void test01()
{
	Son s1;
	cout << "Base下的m_A=" << s1.Base::m_A << endl;
	cout << "Son下的m_A=" << s1.m_A << endl;
	s1.Base::func();
	s1.func();
}

int main()
{
	test01();
	system("pause");
	return 0;
}

1.5.3 多继承语法

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Base1
{
public:
	int m_A = 100;
};
class Base2
{
public:
	int m_A = 200;
};
//多继承语法
class Son :public Base1, public Base2
{
public:
	int m_C = 300;
	int m_D = 400;
};
void test()
{
	Son s1;
	cout << "sizeof(s1)=" << sizeof(s1) << endl;
	//父类出现同名成员时,需加作用域
	cout << "Base1::m_A=" << s1.Base1::m_A << endl;
	cout << "Base2::m_A=" << s1.Base2::m_A << endl;
}
int main()
{
	test();
	system("pause");
	return 0;
}

1.6多态

1.6.1动态多态

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Animals
{
public:
	virtual void speak()
	{
		cout << "动物在说话" << endl;
	}
};
class Cat:public Animals
{
public:
	void speak()
	{
		cout << "小猫在说话" << endl;
	}
};
void doSpeak(Animals& animal)
{
	animal.speak();
}
void test()
{
	Cat cat;
	doSpeak(cat);
}
int main()
{
	test();
	system("pause");
	return 0;
}

1.6.2多态实现计算器 

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
#include<string.h>
using namespace std;
class Calculator
{
public:
	virtual int getResult()
	{
		return 0;
	}
	int m_Num1;
	int m_Num2;
};
//加法
class Add:public Calculator
{
public:
	int getResult()
	{
		return m_Num1 + m_Num2;
	}
};
//减法
class Sub:public Calculator
{
public:
	int getResult()
	{
		return m_Num1 - m_Num2;
	}
};
//乘法
class Mul:public Calculator
{
public:
	int getResult()
	{
		return m_Num1 * m_Num2;
	}
};
//除法
class Div :public Calculator
{
public:
	int getResult()
	{
		return m_Num1 / m_Num2;
	}
};
void test()
{
	//加法
	Calculator* p = new Add;
	p->m_Num1 = 10;
	p->m_Num2 = 10;
	cout << p->m_Num1 << " + " << p->m_Num2 << " = " << p->getResult() << endl;
	delete p;
	//减法
	p = new Sub;
	p->m_Num1 = 10;
	p->m_Num2 = 10;
	cout << p->m_Num1 << " - " << p->m_Num2 << " = " << p->getResult() << endl;
	delete p;
	//乘法
	p = new Mul;
	p->m_Num1 = 10;
	p->m_Num2 = 10;
	cout << p->m_Num1 << " * " << p->m_Num2 << " = " << p->getResult() << endl;
	delete p;
	//除法
	p = new Div;
	p->m_Num1 = 10;
	p->m_Num2 = 10;
	cout << p->m_Num1 << " / " << p->m_Num2 << " = " << p->getResult() << endl;
	delete p;
}
int main()
{
	test();
	system("pause");
	return 0;
}

1.7函数模板

#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
using namespace std;
//函数模板
template<typename T>//声明创建模板
void Swap(T& a, T& b)
{
	T temp = a;
	a = b;
	b = temp;
}
void test()
{
	int a = 10;
	int b = 20;
	//1.自动类型推导
	Swap(a, b);
	cout << " a= " << a << " b= " << b << endl;
	//2.显示指定类型
	Swap<int>(a, b);
	cout << " a= " << a << " b= " << b << endl;

}
int main()
{
	test();
	system("pause");
	return 0;
}
#define _CRT_SECURE_NO_WARNINGS 1
#include<iostream>
using namespace std;
//函数模板
template<typename T>//声明创建模板
void Swap(T& a, T& b)
{
	T temp = a;
	a = b;
	b = temp;
}

template<typename T>//声明创建模板
void mySort(T arr[], int len)
{
	for (int i = 0; i < len; i++)
	{
		int min = i;
		for (int j = i+1; j < len; j++)
		{
			if (arr[min] > arr[j])
			{
				min = j;
			}
		}
		if (min != i)
		{
			Swap(arr[min], arr[i]);
		}
	}
}

template<typename T>//声明创建模板
void arrPrint(T arr[], int len)
{
	for (int i = 0; i < len; i++)
	{
		cout <<" " << arr[i] << " ";
	}
	cout << endl;
}
void test01()
{
	char arr[] = { "gfdcabe" };
	int len = sizeof(arr) / sizeof(arr[0]);
	mySort(arr, len);
	arrPrint(arr, len);
}
void test02()
{
	int arr[] = {0,9,8,7,6,5,4,3,2,1};
	int len = sizeof(arr) / sizeof(arr[0]);
	mySort(arr, len);
	arrPrint(arr, len);
}
int main()
{
	test01();
	test02();
	system("pause");
	return 0;
}

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