三子棋
棋盘,使用3行3列的二维数组来表示,元素类型是char即可,此时,使用’x’表示玩家,‘o’表示电脑,’ '表示棋盘上的空白区域。
一局游戏的基本流程:
1、创建棋盘并初始化
2、打印棋盘
3、玩家落子(玩家输入行列坐标的方式来落子)
4、判定胜负关系
5、电脑落子(随机位置落子)
6、判定胜负关系
回到2继续执行
1、菜单界面
此处通过简单的交互菜单和玩家进行交互开始一局游戏
int menu(){
printf("--------------------------\n");
printf("--------1.开始游戏--------\n");
printf("--------0.退出游戏--------\n");
printf("--------------------------\n");
int choice = 0;
printf("请输入你的选择:");
scanf("%d", &choice);
return choice;
}
2、棋盘的初始化
用空格将棋盘初始化
void init(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
chessBoard[row][col] = ' ';
}
}
}
3、打印棋盘
(1)、刚开始打印出来的棋盘都是用空格初始化的,所以什么都看不出来
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row <MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
printf("%c", chessBoard[row][col]);
}
printf("\n");
}
}
(2)、改进版本
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
printf("+---+---+---+\n");
for (int row = 0; row <MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
4、玩家落子
■ 让玩家落子,通过控制台输入行列坐标的方式来实现 ■ 一定要检验玩家输入的坐标是否合法 ■ 检验玩家落子的位置是否已经有子了void playerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("请输入坐标(row col):");
scanf("%d %d", &row, &col);
//一定要检验玩家输入的坐标是否合法
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){
printf("您的坐标不在合法范围内 [0, 2],请重新输入:\n");
//非法情况,此时应该让玩家重新输入
continue;
}
//检验玩家落子的位置是否已经有子了
if (chessBoard[row][col] != ' '){
printf("您的坐标位置已经有子了!\n");
continue;
}
chessBoard[row][col] = 'x';
break;
}
}
5、电脑落子
■ 电脑随机随机产生一组行列坐标 ■ 需要保证随机数不能是已有子的位置void computerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
//需要保证随机数不能是已有子的位置
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
6、判断胜负
int isFull(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[row][col] == ' '){
return 0;
}
}
}
return 1;
}
char isWin(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&& chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2]) {
return chessBoard[2][0];
}
if (isFull(chessBoard)) {
return 'q';
}
return ' ';
}
源代码
#define _CRT_SECURE_NO_WARNINGS
#define MAX_ROW 3
#define MAX_COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//函数的形参是实参的拷贝,改变形参不会影响实参
void init(char chessBoard[MAX_ROW][MAX_COL]){
//把数组中的每个元素都设为空格
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
chessBoard[row][col] = ' ';
}
}
}
//把棋盘打印出来
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
printf("+---+---+---+\n");
for (int row = 0; row <MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
//让玩家落子,通过控制台输入行列坐标的方式来实现
void playerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("请输入坐标(row col):");
scanf("%d %d", &row, &col);
//一定要检验玩家输入的坐标是否合法
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){
printf("您的坐标不在合法范围内 [0, 2],请重新输入:\n");
//非法情况,此时应该让玩家重新输入
continue;
}
//检验玩家落子的位置是否已经有子了
if (chessBoard[row][col] != ' '){
printf("您的坐标位置已经有子了!\n");
continue;
}
chessBoard[row][col] = 'x';
break;
}
}
//电脑随机产生一组行列坐标
void computerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
//需要保证随机数不能是已有子的位置
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[row][col] == ' '){
return 0;
}
}
}
return 1;
}
char isWin(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&& chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2]) {
return chessBoard[2][0];
}
if (isFull(chessBoard)) {
return 'q';
}
return ' ';
}
void game(){
//1、创建棋盘并初始化
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
init(chessBoard);
char winner = ' ';
while (1){
system("cls");
//2、打印棋盘
print_chessBoard(chessBoard);
//3、玩家落子(玩家通过输入行列坐标的方式来落子)
playerMove(chessBoard);
//4、判断胜负关系
winner = isWin(chessBoard);
if (winner != ' ') {
break;
}
//5、电脑落子(随机位置落子)
computerMove(chessBoard);
winner = isWin(chessBoard);
//6、判定胜负关系
if (winner != ' ') {
break;
}
}
print_chessBoard(chessBoard);
if (winner == 'x') {
printf("恭喜您, 您赢了!\n");
}
else if (winner == 'o') {
printf("哈哈,您连人工智障都下不过!\n");
}
else {
printf("您只能和人工智障打平手!!\n");
}
}
int menu(){
printf("--------------------------\n");
printf("--------1.开始游戏--------\n");
printf("--------0.退出游戏--------\n");
printf("--------------------------\n");
int choice = 0;
printf("请输入你的选择:");
scanf("%d", &choice);
return choice;
}
int main()
{
srand((unsigned int)time(0));
//此处通过简单的交互菜单和玩家交互进行开始一局游戏
while (1){
int choice = menu();
if (choice == 1){
game();
}
else if (choice == 0){
printf("退出游戏,GOODBYE!!!!!\n");
break;
}
else{
printf("输入错误!请重新输入!\n");
continue;
}
}
system("pause");
return 0;
}