PyQt OpenGLWidget 通过滑条控制3D模型的旋转

上一篇PyQt5 通过 OpenGLWidget 控件显示 3D 网格-CSDN博客

滑条使用参考PyQt5基本控件详解之QSlider(十一)_pyqt5的slider-CSDN博客

1.界面设计

2.撰写代码

我们设置的滑条的范围是0–89,要实现的目的是绕各轴 正反 旋转90度,但是因为函数的用法为  glRotatef(30.0, 0.0f, 0.0f, -1.0f);//glRotate前缀不变,后缀f代表参数是浮点型,第一个参数是旋转角度,后三个参数代表按照向量n=(0,0,-1)为轴进行旋转

故设置了两个变量,一个self.diffNum(用来存储两次变换之间的差值), 一个self.lastPos(用来存放上一次的实际位置),核心思想就是通过本次滑条真实值 减去 上次模型滑条真实位置,得到本次差值,通过self.openGLWidget.rotX(旋转量,每次都会重置为0) 加上(减去) 本次差值,得到新的旋转量, 这样便可以使模型到指定的位置

(加载部分可以在上一篇博客获取)

为Mesh.py和LoadMesh.py

self.mesh = LoadMesh("C:/Users/admin/Desktop/tt/tt_openGL/cube.obj", GL_LINE_STRIP)

from PyQt5 import QtWidgets,QtCore
from Ui_test import Ui_MainWindow
import sys                    # we'll need this later to run our Qt application
from widgetest import GLWidget
class MainWindow(QtWidgets.QMainWindow,Ui_MainWindow):
    def __init__(self,*args,obj=None,**kwargs):
        super(MainWindow,self).__init__(*args,**kwargs)
        # self.showMaximized()
        self.app = QtWidgets.QApplication([])
        self.setupUi(self)

        self.lastPosX = 0.0
        self.diffNumX = 0.0
        self.lastPosY = 0.0
        self.diffNumY = 0.0
        self.lastPosZ = 0.0
        self.diffNumZ = 0.0

        self.showBtn.clicked.connect(self.SHOW)
        self.SliderX.valueChanged.connect(self.GetValueSliderX)
        self.SliderY.valueChanged.connect(self.GetValueSliderY)
        self.SliderZ.valueChanged.connect(self.GetValueSliderZ)


        # self.openGLWidget.initGeometry()
        
        # self.clearBtn.clicked.connect(self.CLEAR)

    def SHOW(self):
        self.timer = QtCore.QTimer(self)
        self.timer.setInterval(1)   # period, in milliseconds
        self.timer.timeout.connect(self.openGLWidget.update) 
        self.timer.start()
        print("显示")

    # def CLEAR(self):
    #     print("清除")

    def GetValueSliderX(self):
        self.diffNumX = self.SliderX.value() - self.lastPosX
        if self.diffNumX > 0 and self.diffNumX < 90:
            self.openGLWidget.rotX += self.diffNumX            
            print('sliderX value= {0}, self.diffNumX = {1}, self.lastPosX = {2}'.format(self.SliderX.value(), self.diffNumX, self.lastPosX))
            self.lastPosX = self.SliderX.value()
            self.openGLWidget.dir = True
        elif self.diffNumX < 0 and self.diffNumX > -90:
            self.openGLWidget.rotX -= self.diffNumX            
            print('sliderX value= {0}, self.diffNumX = {1}, self.lastPosX = {2}'.format(self.SliderX.value(), self.diffNumX, self.lastPosX))
            self.lastPosX = self.SliderX.value()
            self.openGLWidget.dir = False
      

    def GetValueSliderY(self):
        self.diffNumY = self.SliderY.value() - self.lastPosY
        if self.diffNumY > 0 and self.diffNumY < 90:
            self.openGLWidget.rotY += self.diffNumY            
            print('sliderY value= {0}, self.diffNumY = {1}, self.lastPosY = {2}'.format(self.SliderY.value(), self.diffNumY, self.lastPosY))
            self.lastPosY = self.SliderY.value()
            self.openGLWidget.dir = True
        elif self.diffNumY < 0 and self.diffNumY > -90:
            self.openGLWidget.rotY -= self.diffNumY            
            print('sliderY value= {0}, self.diffNumY = {1}, self.lastPosY = {2}'.format(self.SliderY.value(), self.diffNumY, self.lastPosY))
            self.lastPosY = self.SliderY.value()
            self.openGLWidget.dir = False

    def GetValueSliderZ(self):
        self.diffNumZ = self.SliderZ.value() - self.lastPosZ
        if self.diffNumZ > 0 and self.diffNumZ < 90:
            self.openGLWidget.rotZ += self.diffNumZ            
            print('sliderZ value= {0}, self.diffNumZ = {1}, self.lastPosZ = {2}'.format(self.SliderZ.value(), self.diffNumZ, self.lastPosZ))
            self.lastPosZ = self.SliderZ.value()
            self.openGLWidget.dir = True
        elif self.diffNumZ < 0 and self.diffNumZ > -90:
            self.openGLWidget.rotZ -= self.diffNumZ           
            print('sliderZ value= {0}, self.diffNumZ = {1}, self.lastPosZ = {2}'.format(self.SliderZ.value(), self.diffNumZ, self.lastPosZ))
            self.lastPosZ = self.SliderZ.value()
            self.openGLWidget.dir = False


if __name__ == "__main__":
    QtCore.QCoreApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling)  # 解决实际和预览大小不一样的问题
    app = QtWidgets.QApplication(sys.argv)
    window = MainWindow()
    window.show()
    sys.exit(app.exec_())
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *

from PyQt5 import QtCore, QtGui, QtWidgets, QtOpenGL
from LoadMesh import *
import numpy as np

class GLWidget(QtWidgets.QOpenGLWidget):
    def __init__(self, parent=None):
        super().__init__(parent)

        self.wdith_ = 321
        self.height_ = 451
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.dir = True
        self.num_ = 0.0
        self.mesh = LoadMesh("C:/Users/admin/Desktop/tt/tt_openGL/cube.obj", GL_LINE_STRIP)


    def initializeGL(self):
        glClearColor(0, 0, 0, 1)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(90, (self.wdith_ / self.height_), 0.1, 1000.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity() 
        glViewport(0, 0, self.wdith_, self.height_)
        glEnable(GL_DEPTH_TEST)
        glTranslate(0, 0, -5)
        # glTranslate(0, 0, -100)


	# 绘图函数
    def paintGL(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        #glRotatef(1.0, 0.0, 0.0, 1.0)
        if self.dir: # 正转
            glRotatef(self.rotX, 1.0, 0.0, 0.0)
            glRotatef(self.rotY, 0.0, 1.0, 0.0)
            glRotatef(self.rotZ, 0.0, 0.0, 1.0)
        elif not(self.dir):
            glRotatef(self.rotX, -1.0, 0.0, 0.0)
            glRotatef(self.rotY, 0.0, -1.0, 0.0)
            glRotatef(self.rotZ, 0.0, 0.0, -1.0)
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0

        glPushMatrix()
        self.mesh.draw()
        glPopMatrix() 
        # self.num_ += 1
        # print("rotx value = ", self.rotX)
        # print("num = {0}".format(self.num_))

3.效果演示

滑条控制3D模型旋转

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