三子棋(简单版)

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

//打印菜单
void menu()
{
	printf("**********************\n");
	printf("*****   1.paly   *****\n");
	printf("*****   0.exit   *****\n");
	printf("**********************\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		DisplayBoard(board, ROW, COL);


		//电脑走
		ComputerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		DisplayBoard(board, ROW, COL);
		
	}
	if (ret == '*')
		printf("玩家赢\n");
	if (ret == '#')
		printf("电脑赢\n");
	if(ret=='Q')
		printf("平局\n");
	DisplayBoard(board, ROW, COL);


}
int main()
{
	srand((unsigned int)time(NULL));//设置随机数的生成起点的

	int input = 0;
	do
	{
		menu();

		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏。\n");
			break;
		default:
			printf("输入错误请重新输入。\n");
			break;
		}
	} while (input);
		return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			int m = 0;
			for (m = 0; m < row; m++)
			{
				if (m < row - 1)
					printf("---|");
				else
					printf("---");
			}
			printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	printf("玩家走:\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入下棋的坐标:>");
		scanf("%d %d", &x, &y);

		//判断坐标合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x-1][y-1] != ' ')
			{
				printf("坐标被占用,请重新输入。\n");
			}
			else
			{
				board[x-1][y-1] = '*';
				break;
			}
		}
		else
			printf("坐标不合法,请重新输入。\n");

	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % 3;//0~2
		y = rand() % 3;//0~2
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//满了就返回1
//不满  返回0
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];//
		}
	}

	//列
	int j = 0;
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//没有人赢,就要平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}

	//游戏继续
	return 'C';
}

//char IsWin(char board[ROW][COL], int row, int col)
//{
//	int i = 0;
//	int j = 0;
//	int flag = 1;
//	//行
//	for (i = 0; i < row; i++)
//	{
//		for (j = 0; j < col - 1; j++)
//		{
//			if (board[i][j] != board[i][j + 1])
//				flag = 0;
//		}
//		if (flag == 1 && board[i][j] != ' ')
//		{
//			return board[i][j];
//			break;
//		}
//	}
//	//列
//	for (j = 0; j < col; j++)
//	{
//		for (i = 0; i < row - 1; i++)
//		{
//			if (board[i][j] != board[i+1][j])
//				flag = 0;
//		}
//		if (flag == 1 && board[i][j] != ' ')
//			return board[i][j];
//	}
//	//对角线11  22  33
//	for (i = 0,j = 0; i < row-1 ; j++,i++)
//	{
//		if (board[i][j] != board[i + 1][j + 1])
//			flag = 0;
//		if (flag == 1&&board[i][j]!=' ')
//			return board[i][j];
//	}
//	//对角线31   22   13
//	for (i = 2, j = 0; i < row - 1; j++, i--)
//	{
//		if (board[i][j] != board[i - 1][j + 1])
//			flag = 0;
//		if (flag == 1 && board[i][j] != ' ')
//			return board[i][j];
//	}
//	//平局
//	if (IsFull(board, row, col))
//		return 'Q';
//	//游戏继续
//	return 'C';
//}



game.h

#pragma once

#include<stdio.h>
#include<time.h>
#include<stdlib.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);

//玩家下棋
void PlayerMove(char board[ROW][COL],int row, int col);

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//判断输赢
//玩家赢——‘*’
//电脑赢——‘#’
//平  局——‘Q’
//继  续——‘C’
char IsWin(char board[ROW][COL], int row, int col);



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