test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//打印菜单
void menu()
{
printf("**********************\n");
printf("***** 1.paly *****\n");
printf("***** 0.exit *****\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
DisplayBoard(board, ROW, COL);
//电脑走
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
printf("玩家赢\n");
if (ret == '#')
printf("电脑赢\n");
if(ret=='Q')
printf("平局\n");
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏。\n");
break;
default:
printf("输入错误请重新输入。\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int m = 0;
for (m = 0; m < row; m++)
{
if (m < row - 1)
printf("---|");
else
printf("---");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:\n");
int x = 0;
int y = 0;
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] != ' ')
{
printf("坐标被占用,请重新输入。\n");
}
else
{
board[x-1][y-1] = '*';
break;
}
}
else
printf("坐标不合法,请重新输入。\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3;//0~2
y = rand() % 3;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//满了就返回1
//不满 返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
//char IsWin(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// int j = 0;
// int flag = 1;
// //行
// for (i = 0; i < row; i++)
// {
// for (j = 0; j < col - 1; j++)
// {
// if (board[i][j] != board[i][j + 1])
// flag = 0;
// }
// if (flag == 1 && board[i][j] != ' ')
// {
// return board[i][j];
// break;
// }
// }
// //列
// for (j = 0; j < col; j++)
// {
// for (i = 0; i < row - 1; i++)
// {
// if (board[i][j] != board[i+1][j])
// flag = 0;
// }
// if (flag == 1 && board[i][j] != ' ')
// return board[i][j];
// }
// //对角线11 22 33
// for (i = 0,j = 0; i < row-1 ; j++,i++)
// {
// if (board[i][j] != board[i + 1][j + 1])
// flag = 0;
// if (flag == 1&&board[i][j]!=' ')
// return board[i][j];
// }
// //对角线31 22 13
// for (i = 2, j = 0; i < row - 1; j++, i--)
// {
// if (board[i][j] != board[i - 1][j + 1])
// flag = 0;
// if (flag == 1 && board[i][j] != ' ')
// return board[i][j];
// }
// //平局
// if (IsFull(board, row, col))
// return 'Q';
// //游戏继续
// return 'C';
//}
game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void PlayerMove(char board[ROW][COL],int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢——‘*’
//电脑赢——‘#’
//平 局——‘Q’
//继 续——‘C’
char IsWin(char board[ROW][COL], int row, int col);