合并两幅图像

实例

 

代码

SdlQtRGB.h

#pragma once

#include <QtWidgets/QWidget>
#include "ui_SdlQtRGB.h"

class SdlQtRGB : public QWidget
{
    Q_OBJECT

public:
    SdlQtRGB(QWidget *parent = Q_NULLPTR);
    ~SdlQtRGB();

private:
    Ui::SdlQtRGBClass ui;

    void timerEvent(QTimerEvent* evt) override;
};

SdlQtRGB.cpp

#include "SdlQtRGB.h"
#include "sdl/SDL.h"
#include <iostream>
#include <QImage>
#include <QMessageBox>

#pragma comment(lib, "SDL2.lib")
using namespace std;

static SDL_Window* sdl_win = nullptr;
static SDL_Renderer* sdl_render = nullptr;
static SDL_Texture* sdl_texture = nullptr;
static unsigned char* rgb = nullptr;
static int sdl_width = 0;
static int sdl_height = 0;
static int pixel_size = 4;

void SdlQtRGB::timerEvent(QTimerEvent* evt)
{
    SDL_Rect rect;
    static unsigned char tmp = 255;

    rect.x = 0;
    rect.y = 0;
    rect.w = sdl_width;
    rect.h = sdl_height;
    
    for (int i = 0; i < sdl_height; i++)
    {
        int b = i * sdl_width * pixel_size;

        for (int j = 0; j < sdl_width * pixel_size; j += pixel_size)
        {
            rgb[b + j + 1] = tmp;  // G
        }
    }
    
    tmp--;

    SDL_RenderClear(sdl_render);
    SDL_UpdateTexture(sdl_texture, nullptr, rgb, sdl_width * pixel_size);
    SDL_RenderCopy(sdl_render, sdl_texture, nullptr, &rect);
    SDL_RenderPresent(sdl_render);
}

SdlQtRGB::SdlQtRGB(QWidget *parent)
    : QWidget(parent)
{
    QImage img1("001.png");
    QImage img2("002.png");

    if (img1.isNull() || img2.isNull())
    {
        QMessageBox::information(this, "information", "open image failed!");
    }

    ui.setupUi(this);
 
    /* 对两幅图像进行横向拼接,宽为两幅图片的宽相加,高为两幅图片的较大高 */
    sdl_width = img1.width() + img2.width();
    sdl_height = (img1.height() > img2.height() ? img1.height() : img2.height());

    resize(sdl_width, sdl_height);
    ui.label->move(0, 0);
    ui.label->resize(sdl_width, sdl_height);

    // 初始化 SDL
    if (SDL_Init(SDL_INIT_VIDEO))
    {
        cout << SDL_GetError() << endl;
    }

    // 创建窗口
    sdl_win = SDL_CreateWindowFrom((void*)ui.label->winId());  // 通过 Qt 控件中的句柄来创建窗口

    if (!sdl_win)
    {
        cout << SDL_GetError() << endl;
    }

    // 创建渲染器
    sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);

    if (!sdl_render)
    {
        cout << SDL_GetError() << endl;
    }

    // 创建材质
    sdl_texture = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, sdl_width, sdl_height);

    if (!sdl_texture)
    {
        cout << SDL_GetError() << endl;
    }

    rgb = new unsigned char[sdl_width * sdl_height * pixel_size];

    // 每个像素点重置为透明
    memset(rgb, sizeof(rgb), 0);

    /* 对需要拼接的两幅图片进行一行一行的拷贝 */
    for (int i = 0; i < sdl_height; i++)
    {
        int b = i * sdl_width * pixel_size;

        /* 拷贝 img1 的第i行 */
        if (i < img1.height())
        {
            memcpy(rgb + b, img1.scanLine(i), img1.width() * pixel_size);
        }

        b += img1.width() * pixel_size;

        /* 拷贝 img2 的第i行 */
        if (i < img2.height())
        {
            memcpy(rgb + b, img2.scanLine(i), img2.width() * pixel_size);
        }
        
    }

    QImage out(rgb, sdl_width, sdl_height, QImage::Format_ARGB32);

    out.save("out.png");  // 将拼接后的图像保存为 out.png

    startTimer(10);  // 每过10ms就会调用一次 timerEvent,1s大约有100帧的图像
}

SdlQtRGB::~SdlQtRGB()
{
    delete[] rgb;
}

拼接后的图像效果

 

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