一、需求分析
用c语言实现人机对战三子棋游戏的模拟,主要实现功能包括:
1.菜单界面——开始游戏及退出;
2.玩家、电脑按序下棋;
3.输赢判断。
二、代码实现及运行界面
1.菜单
void menu()
{
printf("**********\n");
printf("**1.开始**\n");
printf("**0.退出**\n");
printf("**********\n");
}
void game()
{
char ret = ' ';
char board[ROW][COL];
//棋盘初始化
InitBoard(board, ROW, COL);
//打印棋盘
Print(board, ROW, COL);
while(1)
{
//玩家下棋
player(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == '*')
{
printf("玩家获胜,本轮游戏结束!\n");
break;
}
if (ret == 'O')
{
printf("平局,本轮游戏结束!\n");
break;
}
//电脑下棋
computer(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == '#')
{
printf("人机获胜,本轮游戏结束!\n");
break;
}
if (ret == 'O')
{
printf("平局,本轮游戏结束!\n");
break;
}
}
}
int main()
{
int choose = 0;
do{
menu();
printf("请输入选择:");
scanf("%d", &choose);
switch (choose)
{
case 1:
printf("开始\n");
game();
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (choose);
return 0;
}
2.进入游戏界面
用户输入1后首先显示初始化的棋盘,之后根据提示输入坐标进行游戏
//初始化棋盘并打印 ROW COL经宏定义为3
void Print(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
//if (i == row - 1 && j == col - 1)
//break;
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void player(char board[ROW][COL], int row, int col)
{
int x, y;
while (1)
{
printf("玩家下棋:\n");
printf("玩家输入坐标:");
scanf("%d %d", &x, &y);
if (x > 0 && y > 0 && x <= row && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
Print(board, ROW, COL);
break;
}
else
{
printf("该坐标已被占用,请重新输入!\n");
}
}
else
{
printf("输入坐标超出范围,请重新输入!\n");
}
}
}
//电脑下棋
void computer(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0, y = 0;
while (1)
{
srand((unsigned int)time(NULL));//电脑采用随机数进行落子
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
Print(board, ROW, COL);
break;
}
}
}
3.输赢判断
每次落子根据下棋结果判断输赢或平局,棋盘不满则继续
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == '*' && board[i][1] == '*' && board[i][2] == '*')
return '*';
if (board[i][0] == '#' && board[i][1] == '#' && board[i][2] == '#')
return '#';
}
for (j = 0; j < col; j++)
{
if (board[0][j] == '*' && board[1][j] == '*' && board[2][j] == '*')
return '*';
if (board[0][j] == '#' && board[1][j] == '#' && board[2][j] == '#')
return '#';
}
if ((board[0][0] == '*' && board[1][1] == '*' && board[2][2] == '*')|| (board[2][0] == '*' && board[1][1] == '*' && board[0][2] == '*'))
return '*';
if ((board[0][0] == '#' && board[1][1] == '#' && board[2][2] == '#')|| (board[2][0] == '#' && board[1][1] == '#' && board[0][2] == '#'))
return '#';
for (i = 0; i < row; i++)//判断是否有空位置
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'C';
}
}
return 'O';//棋盘满了但没有赢家
}