之前的画图代码一旦有分母为0的情况所有的点都描不出来了。捕获一下异常就好了。
画的图也是非常的标准。
代码如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>动态输入绘制</title>
<style>
body {
font-family: Arial, sans-serif;
}
#canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<label for="xMinInput">x 轴最小值:</label><input type="number" id="xMinInput" value="-10"><br>
<label for="xMaxInput">x 轴最大值:</label><input type="number" id="xMaxInput" value="10"><br>
<label for="yMinInput">y 轴最小值:</label><input type="number" id="yMinInput" value="-10"><br>
<label for="yMaxInput">y 轴最大值:</label><input type="number" id="yMaxInput" value="10"><br>
<label for="stepInput">步长:</label><input type="number" id="stepInput" value="0.01"><br>
<label for="pointSizeInput">红点边长:</label><input type="number" id="pointSizeInput" value="2"><br>
<button onclick="drawPoints()">绘制</button>
<canvas id="canvas" width="800" height="600"></canvas>
<script>
function drawPoints() {
let xMin = parseFloat(document.getElementById('xMinInput').value);
let xMax = parseFloat(document.getElementById('xMaxInput').value);
let yMin = parseFloat(document.getElementById('yMinInput').value);
let yMax = parseFloat(document.getElementById('yMaxInput').value);
let step = parseFloat(document.getElementById('stepInput').value);
let pointSize = parseFloat(document.getElementById('pointSizeInput').value); // 获取红点直径
let canvas = document.getElementById('canvas');
let ctx = canvas.getContext('2d');
// 清除画布
ctx.clearRect(0, 0, canvas.width, canvas.height);
// 绘制加粗的 x 轴
ctx.beginPath();
ctx.moveTo(mapValue(0, xMin, xMax, 0, canvas.width), mapValue(yMin, yMin, yMax, canvas.height, 0));
ctx.lineTo(mapValue(0, xMin, xMax, 0, canvas.width), mapValue(yMax, yMin, yMax, canvas.height, 0));
ctx.lineWidth = 2;
ctx.strokeStyle = 'black';
ctx.stroke();
// 绘制加粗的 y 轴
ctx.beginPath();
ctx.moveTo(mapValue(xMin, xMin, xMax, 0, canvas.width), mapValue(0, yMin, yMax, canvas.height, 0));
ctx.lineTo(mapValue(xMax, xMin, xMax, 0, canvas.width), mapValue(0, yMin, yMax, canvas.height, 0));
ctx.lineWidth = 2;
ctx.strokeStyle = 'black';
ctx.stroke();
for (let x = xMin; x <= xMax; x += step) {
try {
// 自定义函数
// y = 80 * (1/(Math.sin(0.1*x)+2));
//高斯曲线
// y = Math.exp(-0.5 * (x / 10) * (x / 10))
// y = Math.pow(1+(1/x), x);
y = x * Math.sin(1 / x);
let canvasX = mapValue(x, xMin, xMax, 0, canvas.width);
let canvasY = mapValue(y, yMin, yMax, canvas.height, 0);
ctx.fillStyle ='red';
ctx.beginPath();
ctx.arc(canvasX, canvasY, pointSize / 2, 0, 2 * Math.PI);
ctx.fill();
} catch (error) {
// 如果计算 weierstrassFunction(x) 时出错,跳过本次循环
continue;
}
}
}
function mapValue(value, fromMin, fromMax, toMin, toMax) {
return (value - fromMin) * (toMax - toMin) / (fromMax - fromMin) + toMin;
}
//魏尔斯特拉函数
function weierstrassFunction(x) {
let sum = 0;
const a = 0.5;
const b = 3;
for (let n = 0; n < 100; n++) {
sum += a ** n * Math.cos(b ** n * Math.PI * x);
}
return sum;
}
//科赫曲线
function kochCurve(x) {
if (x < 0) {
return kochCurve(-x);
}
if (x < 1) {
return x;
}
if (x < 2) {
return 1;
}
if (x < 3) {
return 3 - x;
}
return kochCurve(x - 3);
}
</script>
</body>
</html>