准备
test.c:主函数
game.h:关于游戏相关的函数声明,符号声明,头文件的包含
game.c:游戏相关函数的实现
设计思路
- 先设置玩游戏的菜单:1.玩游戏 0.退出系统
- 使用一个二维数组设计棋盘,然后打印棋盘
- 然后玩家和电脑下棋,有三种结果:玩家赢、电脑赢、平局
具体实现
- 先定义一个二维数组,用来存储数据
- 然后初始化数组----用空格填充
//初始化棋盘(用空格)
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
- 然后按照设计好的样式打印棋盘
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
- 然后电脑和玩家下棋(我们规定玩家先走)
(1)玩家走
注意:要对将要走的位置进行合法性判断:①该位置是否存在,②该位置是否被占用
//玩家下棋
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入位置:>");
scanf("%d %d", &x, &y);
//判断位置的合法性
if (x - 1 >= 0 && x <= row && y - 1 >= 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入\n");
}
}
else
{
printf("位置非法,请重新输入\n");
}
}
}
(2)电脑走
注意:由于没有设计复杂算法,只能让电脑随机走
//电脑下棋
void ComputerMove(char board[][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand()%row;
int y = rand()%col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
- 判断输赢,我们规定:
(1)玩家赢 – ‘*’
(2)电脑赢 – ‘#’
(3)平局 – Q(需要判断棋盘是否满)
(4)游戏继续 – C
//判断棋盘满
int isFull(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断是否获胜
IsWin(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
int player = 0;
int computer = 0;
//判断行
while (i < row)
{
while (j < (col - 1))
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' '&&board[i][j] == '*')
{
player++;
}
else if (board[i][j] == board[i][j + 1] && board[i][j] != ' '&&board[i][j] == '#')
{
computer++;
}
else
{
break;
}
if (player == row - 1)
{
return '*';
}
if (computer == row - 1)
{
return '#';
}
j++;
}
i++;
}
//判断列
i = 0;
j = 0;
player = 0;
computer = 0;
while (j < col)
{
while (i < row - 1)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' '&&board[i][j] == '*')
{
player++;
}
else if (board[i][j] == board[i+1][j] && board[i][j] != ' '&&board[i][j] == '#')
{
computer++;
}
else
{
break;
}
if (player == row - 1)
{
return '*';
}
if (computer == row - 1)
{
return '#';
}
i++;
}
j++;
}
//判断对角线
i = 0;
j = 0;
player = 0;
computer = 0;
while (i < row - 1 && j < row - 1)
{
if (board[i][j] == board[i + 1][j + 1] && board[i][j] != ' '&&board[i][j] == '*')
{
player++;
}
else if (board[i][j] == board[i + 1][j + 1] && board[i][j] != ' '&&board[i][j] == '#')
{
computer++;
}
else
{
break;
}
if (player == row - 1)
{
return '*';
}
if (computer == row - 1)
{
return '#';
}
i++;
j++;
}
i = 0;
j = col-1;
player = 0;
computer = 0;
while (i < row - 1 && j>0)
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' '&&board[i][j] == '*')
{
player++;
}
else if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' '&&board[i][j] == '#')
{
computer++;
}
else
{
break;
}
if (player == row - 1)
{
return '*';
}
if (computer == row - 1)
{
return '#';
}
i++;
j--;
}
//判断平局
int flg = isFull(board, row, col);
if (flg == 1)
{
return 'Q';
}
//继续
return 'C';
}
主函数
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//三子棋
//测试游戏的逻辑
void menu()
{
printf("************************\n");
printf("******* 1. play ******\n");
printf("******* 0. exit ******\n");
printf("************************\n");
}
void game()
{
//存储数据--二维数组
char board[ROW][COL];
//初始化棋盘--空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
char ch = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否获胜
//1.玩家赢 -- '*'
//2.电脑赢 -- '#'
//3.平局 -- Q
//4.游戏继续 -- C
ch = IsWin(board, ROW, COL);
if (ch != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否获胜
ch = IsWin(board,ROW,COL);
if (ch != 'C')
{
break;
}
}
if (ch == '*')
{
printf("玩家赢了\n");
}
else if (ch == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand(((unsigned int)time(NULL)));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("玩游戏:\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
头文件
#define _CRT_SECURE_NO_WARNINGS
//方便修改棋盘的行和列
#define ROW 3
#define COL 3
#include <stdlib.h>
#include <time.h>
//关于游戏相关的函数声明,符号生命,头文件的包含
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[][COL], int row, int col);
//判断是否获胜
IsWin(char board[][COL],int row, int col);