[LoadIntegerBJ]
title = "<1.24> 从哈希表提取整数"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取整数"
comment = "如果不存在则返回0"
category = TC_HASHTABLE
returns = integer
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadInteger]
title = "<1.24> 从哈希表提取整数 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取整数"
comment = "如果不存在则返回0"
category = TC_HASHTABLE
returns = integer
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadRealBJ]
title = "<1.24> 从哈希表提取实数"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取实数"
comment = "如果不存在则返回0.00"
category = TC_HASHTABLE
returns = real
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadReal]
title = "<1.24> 从哈希表提取实数 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取实数"
comment = "如果不存在则返回0.00"
category = TC_HASHTABLE
returns = real
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadStringBJ]
title = "<1.24> 从哈希表提取字符串"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取字符串"
comment = "如果不存在则返回空字符串"
category = TC_HASHTABLE
use_in_event = 0
returns = string
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadStr]
title = "<1.24> 从哈希表提取字符串 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取字符串"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
use_in_event = 0
returns = string
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadPlayerHandleBJ]
title = "<1.24> 从哈希表提取玩家"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取玩家"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = player
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadPlayerHandle]
title = "<1.24> 从哈希表提取玩家 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取玩家"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = player
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadDestructableHandleBJ]
title = "<1.24> 从哈希表提取可破坏物"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取可破坏物"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = destructable
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadDestructableHandle]
title = "<1.24> 从哈希表提取可破坏物 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取可破坏物"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = destructable
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadItemHandleBJ]
title = "<1.24> 从哈希表提取物品"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取物品"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = item
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadItemHandle]
title = "<1.24> 从哈希表提取物品 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取物品"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = item
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadUnitHandleBJ]
title = "<1.24> 从哈希表提取单位"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取单位"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = unit
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadUnitHandle]
title = "<1.24> 从哈希表提取单位 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取单位"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = unit
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[YDWELoadAbilityHandleBJ]
title = "<1.24> 从哈希表提取技能"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取技能"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = abilcode
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[YDWELoadAbilityHandle]
title = "<1.24> 从哈希表提取技能 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取技能"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = abilcode
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTimerHandleBJ]
title = "<1.24> 从哈希表提取计时器"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取计时器"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = timer
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTimerHandle]
title = "<1.24> 从哈希表提取计时器 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取计时器"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = timer
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerHandleBJ]
title = "<1.24> 从哈希表提取触发器"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取触发器"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = trigger
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerHandle]
title = "<1.24> 从哈希表提取触发器 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取触发器"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = trigger
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerConditionHandleBJ]
title = "<1.24> 从哈希表提取触发条件"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取触发条件"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = triggercondition
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerConditionHandle]
title = "<1.24> 从哈希表提取触发条件 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取触发条件"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = triggercondition
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerActionHandleBJ]
title = "<1.24> 从哈希表提取触发动作"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取触发动作"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = triggeraction
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerActionHandle]
title = "<1.24> 从哈希表提取触发动作 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取触发动作"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = triggeraction
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerEventHandleBJ]
title = "<1.24> 从哈希表提取触发事件"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取触发事件"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = event
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerEventHandle]
title = "<1.24> 从哈希表提取触发事件 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 内提取触发事件"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = event
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadForceHandleBJ]
title = "<1.24> 从哈希表提取玩家组"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 内提取玩家组"
comment = "如果不存在则返回空"
category = TC_HASHTABLE
returns = force
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCr