学习目标:
C语言编程小游戏
学习内容:
C语言的数组、函数灵活运用
程序:
(1)game.h
函数声明、常量定义、头文件
在代码中尽量使用define定义常量,便于修改
(2)test.c
主函数、菜单函数、游戏实现函数
(3)game.c
数组初始化函数、棋盘打印函数、玩家下棋坐标判断函数、电脑下棋随机生成坐标函数
不足:
在电脑下棋中只是自动生成随机坐标,无法实现对判断如何下棋后生成对应坐标。
希望各位大佬给给建议,帮忙看看怎么写!!!
代码:
>>game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{ //???
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{ //????
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
//?????
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//?????
if (i != row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d %d", &x, &y);
system("cls");
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用\n");
}
else
printf("错标非法,请重新输入!\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
int i = 0;
//行
if(board[1][1] == ' '){
board[1][1] = '#';
break;
}
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ' && board[i][0] != ' ' && board[i][2] != ' ')
return board[i][1];
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ' && board[0][i] != ' ' && board[2][i] != ' ')
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ' && board[2][2] != ' ' && board[0][0] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ' && board[2][0] != ' ' && board[0][2] != ' ')
return board[1][1];
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row;i++){
for(j = 0;j < col;j++){
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
>>game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
char IsWin(char board[ROW][COL],int row,int col);
int IsFull(char board[ROW][COL], int row, int col);
void menu();
void test();
void game();
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
>>test.c
//测试三子棋游戏
#include "game.h"
#include <stdio.h>
void menu(){
printf("****************井字棋*******************\n");
printf("**********1.paly 0.exit*************\n");
printf("*****************************************\n");
}
void game(){
char ret = 0;
//数组存放走出的数组
char board[ROW][COL] ={0};
InitBoard(board,ROW,COL);//初始化棋盘
//打印棋盘1te
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢0
ret = IsWin(board,ROW,COL);
if(ret != 'C') break;
//电脑下棋1
system("cls");
ComputerMove(board,ROW,COL);
//Sleep(100);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if(ret != 'C') break;
}
if(ret == '*')
printf("玩家赢\n");
else if(ret == '#')
printf("电脑赢\n");
else if(ret == 'Q')
printf("平局\n");
}
void test(){
int input = 0;
srand((unsigned int)time(NULL));
do{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
}while(input);
}
int main(){
test();
return 0;
}
结果: