文章目录
一、Szq.h
1、主函数
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
2、棋盘大小
我们设置一个3x3的棋盘
#define ROW 3
#define COL 3
3、函数声明
游戏的四种状态
玩家赢——* 电脑赢——# 平局——p 游戏继续——c
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
void game();
二、Main_szq.c
1、选择器
void menu() {
printf("****************************\n");
printf("**** 1、开始 0、退出 ****\n");
printf("****************************\n");
printf("请选择:> ");
}
void select() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
scanf("%d", &input);
switch (input) {
case 1:
printf("欢迎来到三子棋游戏,请准备!\n");
game();
break;
case 0:
printf("欢迎下次再玩!\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
2、主函数
int main() {
select();
return 0;
}
三、Fun_szq.c
1、填充空格
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
2、打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
//打印一行的数据
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
3、用户下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0, y = 0;
printf("玩家走棋:>\n");
while (1) {
printf("请输入坐标用空格隔开,如:(1 2):>");
scanf("%d%d", &x, &y);
// printf("%d %d\n",x,y);
//判断x,y的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标已经被占!\n");
}
else
printf("坐标非法,请重新输入!\n");
}
}
4、电脑走棋
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0, y = 0;
printf("电脑走棋:>\n");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
5、判断棋盘是否已满
返回1——棋盘满了,返回0——棋盘没满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
6、判断输赢
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//行
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//列
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//主对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
//次对角线
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//判断是否平局
if (IsFull(board, ROW, COL) == 1)
return 'p';
return 'c';
}
7、游戏运行
void game() {
char ret = 0;
//数组存放走出的棋盘讯息
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1) {
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
break;
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
break;
}
if (ret == '*')
printf("玩家赢了!\n");
else if (ret == '#')
printf("电脑赢了!\n");
else
printf("平局!\n");
}