1、游戏界面
2、游戏代码的详细过程
1、实现游戏运行的界面,使得游戏能够通过用户选择来运行起来
void menu()
{
printf("********* *************\n");
printf("***********1.play********\n");
printf("***********0.exit********\n");
printf("*************************\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入:\n");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("请重新输入:\n");
break;
}
} while (input);
return 0;
}
2、实现游戏的逻辑
(1)初始化棋盘。
void initboard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = '*';
}
}
}
因为空格不好观察所以我们先打印为*号,看看是否将数据储存了进去。不难发现我们已经成功实现了这个,不过格式上还得打印其他格式来进行美化机界面。
注意:这里的row和col都宏定义为3。
(2)打印棋盘
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
(3)玩家下棋
void player(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占有,请重新输入\n");
}
}
else
{
printf("您输入的坐标非法,请重新输入坐标\n");
}
}
}
(3)电脑下棋
void computerplayer(char board[Row][Col], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
注意:图片上的定义x和y应该放到while循环里面。
(3)判断输赢
//玩家赢 - '*'
//电脑赢 - '#'
//平局 --- 'Q'
//游戏继续-'C'
static int IsFull(char board[Row][Col], int row, int col);
char Is_win(char board[Row][Col], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
static int IsFull(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
3、 详细代码
game.h
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define Row 3
#define Col 3
void initboard(char board[Row][Col], int row, int col);
void displayboard(char board[Row][Col], int row,int col);
void player(char board[Row][Col], int row, int col);
void computerplayer(char board[Row][Col], int row, int col);
char Is_win(char board[Row][Col], int row, int col);
game.c
#include "game.h"
void initboard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void player(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋\n");
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占有,请重新输入\n");
}
}
else
{
printf("您输入的坐标非法,请重新输入坐标\n");
}
}
}
void computerplayer(char board[Row][Col], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 --- 'Q'
//游戏继续-'C'
static int IsFull(char board[Row][Col], int row, int col);
char Is_win(char board[Row][Col], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
static int IsFull(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
test.c
#include "game.h"
void menu()
{
printf("********* *************\n");
printf("***********1.play********\n");
printf("***********0.exit********\n");
printf("*************************\n");
}
void game()
{
char board[Row][Col];
//初始化棋盘
initboard(board, Row, Col);
//打印棋盘
displayboard(board, Row, Col);
char ret = 0;
while (1)
{
//人下棋
player(board, Row, Col);
displayboard(board, Row, Col);
//判断输赢
ret = Is_win(board, Row, Col);
if (ret != 'C')
{
break;
}
//电脑下棋
computerplayer(board, Row, Col);
displayboard(board, Row, Col);
ret = Is_win(board, Row, Col);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");;
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("请重新输入:\n");
break;
}
} while (input);
return 0;
}