NX二次开发 UFUN获得图层状态 UF_LAYER_ask_status
//NX8.0+VS2010
#include <uf_modl.h>
#include <uf_obj.h>
#include <uf_layer.h>
extern DllExport void ufsta(char* param, int* returnCode, int rlen)
{
if (UF_initialize())
return;
//创建直线
tag_t line_tag1 = NULL_TAG;
tag_t line_tag2 = NULL_TAG;
UF_CURVE_line_t line_coords;
line_coords.start_point[0] = 0.0;
line_coords.start_point[1] = 0.0;
line_coords.start_point[2] = 0.0;
line_coords.end_point[0] = 100.0;
line_coords.end_point[1] = 100.0;
line_coords.end_point[2] = 0.0;
UF_CURVE_create_line(&line_coords, &line_tag1);//创建直线1
UF_CURVE_create_line(&line_coords, &line_tag2);//创建直线2
int work_layer = 1;
UF_LAYER_ask_work_layer(&work_layer);//获得工作图层
UF_OBJ_set_layer(line_tag1, 100);//将对象移动到100层
UF_LAYER_set_status(100, UF_LAYER_WORK_LAYER);//100层设置为工作图层
UF_LAYER_set_all_but_work(UF_LAYER_INACTIVE_LAYER); //工作层除外其他所有层不可见
int layer = 100, layer_status = 0;
UF_LAYER_ask_status(layer, &layer_status);
if (layer_status == UF_LAYER_WORK_LAYER)
{
char str[257] = "";
sprintf_s(str, "%d层为工作图层", layer);
uc1601(str, 1);
}
//图层状态4种
//UF_LAYER_WORK_LAYER 工作图层
//UF_LAYER_ACTIVE_LAYER 图层可见可选
//UF_LAYER_REFERENCE_LAYER 图层仅可见
//UF_LAYER_INACTIVE_LAYER 图层不可见
//将对象移动到257层(257层用户是看不到的)
UF_OBJ_set_layer_allow_hidden(line_tag2, 257);
UF_terminate();
}