/** Restart one of the threads that are waiting on the condition variable,
* @return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
/** Wait on the condition variable, unlocking the provided mutex.
* The mutex must be locked before entering this function!
* The mutex is re-locked once the condition variable is signaled.
* @return 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
/*
width 与 height 的比例会直接影响视频的显示比例。
如:width *= 2 ;则宽度变为原来的 1/2 。同样height *= 2 ,则高度变为原来的 1/2
似乎没有改变视频后面的屏幕。
*/
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
/***
srcW、srcH:源视频的宽度、高度
dstW、dstH:目标视频的宽度、高度
**/
struct SwsContext *sws_getContext(int srcW, int srcH, int srcFormat, int dstW,
int dstH, int dstFormat, int flags, SwsFilter *srcFilter,
SwsFilter *dstFilter, double *param);
/** * Set up a video mode with the specified width, height and bits-per-pixel. * * If 'bpp' is 0, it is treated as the current display bits per pixel. * * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the * requested bits-per-pixel, but will return whatever video pixel format is * available. The default is to emulate the requested pixel format if it * is not natively available. * * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in * video memory, if possible, and you may have to call SDL_LockSurface() * in order to access the raw framebuffer. Otherwise, the video surface * will be created in system memory. * * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle * updates asynchronously, but you must always lock before accessing pixels. * SDL will wait for updates to complete before returning from the lock. * * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee * that the colors set by SDL_SetColors() will be the colors you get. * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all * of the colors exactly the way they are requested, and you should look * at the video surface structure to determine the actual palette. * If SDL cannot guarantee that the colors you request can be set, * i.e. if the colormap is shared, then the video surface may be created * under emulation in system memory, overriding the SDL_HWSURFACE flag. * * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set * a fullscreen video mode. The default is to create a windowed mode * if the current graphics system has a window manager. * If the SDL library is able to set a fullscreen video mode, this flag * will be set in the surface that is returned. * * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up * two surfaces in video memory and swap between them when you call * SDL_Flip(). This is usually slower than the normal single-buffering * scheme, but prevents "tearing" artifacts caused by modifying video * memory while the monitor is refreshing. It should only be used by * applications that redraw the entire screen on every update. * * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the * window manager, if any, to resize the window at runtime. When this * occurs, SDL will send a SDL_VIDEORESIZE event to you application, * and you must respond to the event by re-calling SDL_SetVideoMode() * with the requested size (or another size that suits the application). * * If SDL_NOFRAME is set in 'flags', the SDL library will create a window * without any title bar or frame decoration. Fullscreen video modes have * this flag set automatically. * * This function returns the video framebuffer surface, or NULL if it fails. * * If you rely on functionality provided by certain video flags, check the * flags of the returned surface to make sure that functionality is available. * SDL will fall back to reduced functionality if the exact flags you wanted * are not available. */ /*改变该函数的 int width, int height, 两个参数,表现出来的,就是播放视频程序框框的大小尺寸*/ extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags);