#include <iostream>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/opencv.hpp>
using namespace std;
using namespace cv;
int main() {
Mat src, gray_src;
src = imread("/Users/apple/Desktop/test3.png", IMREAD_COLOR);
if (src.empty()) { // if (!src.data())
cout << "could not load image..." << endl;
return -1;
}
namedWindow("test opencv setup", CV_WINDOW_AUTOSIZE);
imshow("test opencv setup", src);
cvtColor(src, gray_src, CV_BGR2GRAY);
namedWindow("output", CV_WINDOW_AUTOSIZE);
imshow("output", gray_src);
int height = gray_src.rows;
int width = gray_src.cols;
// 单通道
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int gray = gray_src.at<uchar>(i, j);
gray_src.at<uchar>(i, j) = 255 - gray;
}
}
imshow("invert gray", gray_src);
Mat dst;
dst.create(src.size(), src.type());
height = src.rows;
width = src.cols;
int nc = src.channels();
imshow("dst", dst);
Mat new_gray;
new_gray.create(src.size(), CV_8UC1);
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (nc == 1) {
int gray = gray_src.at<uchar>(i, j);
gray_src.at<uchar>(i, j) = 255 - gray;
}
else if (nc == 3) {
// 用 Vec3b 来读取三通道的像素点
// Vec3b对应的是顺序是 blue green red 的uchar类型数据
// Vec3f对应三通道的float类型
dst.at<Vec3b>(i, j)[0] = 255 - src.at<Vec3b>(i, j)[0];
dst.at<Vec3b>(i, j)[1] = 255 - src.at<Vec3b>(i, j)[1];
dst.at<Vec3b>(i, j)[2] = 255 - src.at<Vec3b>(i, j)[2];
new_gray.at<uchar>(i, j) = min(src.at<Vec3b>(i, j)[0], min(src.at<Vec3b>(i, j)[1], src.at<Vec3b>(i, j)[2]));
}
}
}
//bitwise_not(dst, dst); // 位操作 同上
imshow("3 channels invert", dst);
// 把CV_8UC1 转换成 CV_32F1
src.convertTo(dst, CV_32FC1);
imshow("new gray", new_gray);
waitKey(0);
return 0;
}
对象图像像素的简单操作
最新推荐文章于 2024-04-01 16:32:11 发布