匹配游戏 test

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 匹配游戏
{
    public partial class Form1 : Form
    {
        Random random = new Random();
        List<string> icons = new List<string>()
        {"!", "!", "N", "N", ",", ",", "k", "k",
        "b", "b", "v", "v", "w", "w", "z", "z" };
        Label firstClicked = null;
        Label secondClicked = null;
        int t = 0;

        public Form1()
        {
            InitializeComponent();
            AssignIconsToSquares();
        }

        private void AssignIconsToSquares()
        {
            foreach (Control control in tableLayoutPanel1.Controls)
            {
                Label iconLabel = control as Label;
                if (iconLabel != null)
                {
                    int randomNumber = random.Next(icons.Count);
                    iconLabel.Text = icons[randomNumber];
                    iconLabel.ForeColor = iconLabel.BackColor;
                    icons.RemoveAt(randomNumber);
                }
            }
        }

        private void label1_Click(object sender, EventArgs e)
        {
            if (timer1.Enabled == true)
                return;
            Label clickedlabel = sender as Label;
            if (clickedlabel != null)
            {
                if (clickedlabel.ForeColor == Color.White)
                    return;
                if (firstClicked == null)
                {
                    timer2.Start();
                    firstClicked = clickedlabel;
                    firstClicked.ForeColor = Color.White;
                    return;
                }
                secondClicked = clickedlabel;
                secondClicked.ForeColor = Color.White;
                checkforwinner();
                if (firstClicked.Text == secondClicked.Text)
                {
                    firstClicked = null;
                    secondClicked = null;
                    return;
                }
                timer1.Start();
            }
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            timer1.Stop();
            firstClicked.ForeColor = firstClicked.BackColor;
            secondClicked.ForeColor = secondClicked.BackColor;
            firstClicked = null;
            secondClicked = null;
        }

        private void checkforwinner()
        {
            foreach (Control control in tableLayoutPanel1.Controls)
            {
                Label iconlabel = control as Label;
                if (iconlabel != null)
                {
                    if (iconlabel.ForeColor == iconlabel.BackColor)
                    {
                        return;
                    }
                }
            }
            timer2.Stop();
            MessageBox.Show("恭喜您完成游戏"+ "\r\n" + "用时"+lab_time.Text, "祝贺");
        }


        private void timer2_Tick(object sender, EventArgs e)
        {
            t = t + 1;
            lab_time.Text = (t / 60).ToString() + "分" + (t % 60).ToString() + "秒";
        }

        private void 新游戏ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            this.Hide();
            Form form = new Form1();
            form.ShowDialog();
            this.Close();
        }
    }
}

 

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