int main(int, char* [])
{
// Create a sphere
vtkSmartPointer<vtkLineSource> lineSource =
vtkSmartPointer<vtkLineSource>::New();
lineSource->SetPoint1(5.0, 0.0, 0.0);
lineSource->SetPoint2(-5.0, 0.0, 0.0);
lineSource->SetResolution(10);
vtkSmartPointer<vtkTubeFilter> tubeFilter = vtkSmartPointer<vtkTubeFilter>::New();
tubeFilter->SetInputConnection(lineSource->GetOutputPort());
tubeFilter->SetRadius(2.0);
tubeFilter->SetNumberOfSides(20);
tubeFilter->CappingOn();
tubeFilter->SetGenerateTCoords(1);
tubeFilter->Update();
cout << tubeFilter->GetGenerateTCoordsAsString()<<endl;
cout << tubeFilter->GetGenerateTCoords()<<endl;
cout << tubeFilter->GetGenerateTCoordsMinValue() << endl;
cout << tubeFilter->GetGenerateTCoordsMaxValue() << endl;
//cout << tubeFilter->GenerateTCoords() << endl;
vtkIdType tuples = tubeFilter->GetOutput()->GetPointData()->GetNumberOfTuples();
vtkFloatArray* ColorField = vtkFloatArray::New();
ColorField->SetName("ColorField");
ColorField->SetNumberOfComponents(1);
ColorField->SetNumberOfTuples(tuples);
int i = 0;
int j = 0;
vtkIdType vtkId = 0;
for (; i < 11; i++) {
for (; j < 20 * (i + 1); j++) {
ColorField->SetTuple1(vtkId, i);
vtkId++;
}
}
tubeFilter->GetOutput()->GetPointData()->AddArray(ColorField);
vtkSmartPointer<vtkBMPReader> Reader = vtkSmartPointer<vtkBMPReader>::New();
Reader->SetFileName("G:/1.bmp");
Reader->Update();
vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(Reader->GetOutputPort());
texture->InterpolateOn();
vtkSmartPointer<vtkTextureMapToCylinder> textureMap =
vtkSmartPointer<vtkTextureMapToCylinder>::New();
textureMap->SetInputConnection(tubeFilter->GetOutputPort());
vtkSmartPointer<vtkTransformTextureCoords> transformTextureCoords =
vtkSmartPointer<vtkTransformTextureCoords>::New();
transformTextureCoords->SetInputConnection(textureMap->GetOutputPort());
//transformTextureCoords->SetScale(tubeFilter->GenerateTCoords());
vtkNew<vtkCleanPolyData> clean;
clean->SetInputData(tubeFilter->GetOutput());
clean->Update();
vtkSmartPointer<vtkPolyData> poly = clean->GetOutput();
vtkSmartPointer<vtkPolyDataWriter> writer = vtkSmartPointer<vtkPolyDataWriter>::New();
//writer->SetInputConnection(transformTextureCoords->GetOutputPort());
writer->SetInputData(clean->GetOutput());
writer->SetFileName("G:/AppendCylinder.vtk");
writer->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
//mapper->SetInputData(tubeFilter->GetOutput());
mapper->SetInputConnection(transformTextureCoords->GetOutputPort());
vtkNew<vtkActor> actor;
vtkNew<vtkNamedColors> colors;
actor->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
actor->SetMapper(mapper);
actor->SetTexture(texture);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("Cylinder");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
两种,一种是给管道侧截面上划线并给线上的点赋值(输出文件),另一种是直接使用纹理(actor形式),想要自己设置纹理颜色:
//line source;
vtkNew<vtkPoints> points;
points->InsertNextPoint(start[0], start[1], start[2]);
points->InsertNextPoint(end[0], end[1], end[2]);
m_LineSource->SetPoints(points);
m_LineSource->SetResolution(5);
//tube filter;
m_tubeFilter->SetRadius(1);
m_tubeFilter->SetNumberOfSides(10);
m_tubeFilter->SetInputConnection(m_LineSource->GetOutputPort());
m_tubeFilter->SetTextureLength(10);
m_tubeFilter->SetGenerateTCoordsToUseLength();
m_tubeFilter->Update();
vtkSmartPointer<vtkDataArray> pTCoords = m_tubeFilter->GetOutput()->GetPointData()->GetTCoords();
int nNumberOfTuples = pTCoords->GetNumberOfTuples();
for (int i = 0; i < nNumberOfTuples; i++)
{
double *pTuples = pTCoords->GetTuple2(i);
Base::Console().Message("%03d, %5.2f, %5.2f\n", i, pTuples[0], pTuples[1]);
}
m_Mapper->SetInputConnection(m_tubeFilter->GetOutputPort());
m_Actor->SetMapper(m_Mapper);
//纹理;
vtkNew<vtkImageData> image;
vtkNew<vtkTexture> texture;
image->SetDimensions(256, 1, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
image->SetExtent(0, 255, 0, 0, 0, 0);
unsigned char* pixel;
pixel = static_cast<unsigned char*>(image->GetScalarPointer());
unsigned char on = 255;
unsigned char off = 0;
for (int i = 0; i < 256; ++i)
{
*(pixel + 3 * i + 0) = i;
*(pixel + 3 * i + 1) = 0;//255-i;
*(pixel + 3 * i + 2) = 0;// abs(127 - i) * 2;
}
texture->SetInputData(image);
texture->InterpolateOn();
texture->RepeatOn();
m_Actor->SetTexture(texture);