【数据结构】顺序栈和链栈的实现

顺序栈和链栈

顺序栈

#include <iostream>

using namespace std;

const int StackSize = 10;
template <class T>
class SeqStack
{
public:
	SeqStack();
	~SeqStack();
	void Push(T x);//入栈操作 将元素x入栈
	T Pop();//出栈操作 将栈顶元素弹出
	T GetTop();//取出栈顶元素但不删除
	bool Empty();//栈为空则返回true 不为空返回false

private:
	T data[StackSize];//存放栈元素的数组
	int top;//栈顶元素在数组中的下标
};
template <class T>
SeqStack<T>::SeqStack()
{
	this->top = -1;
}

template <class T>
SeqStack<T>::~SeqStack()
{

}

template <class T>
void SeqStack<T>::Push(T x)
{
	if (top == StackSize - 1)
	{
		throw "上溢";
	}
	top++;
	this->data[top] = x;
}

template <class T>
T SeqStack<T>::Pop()
{
	T x;
	if (top == -1)
	{
		throw "下溢";
	}
	x = data[top--];//取出data[top]的值后top--
	return x;
}

template <class T>
T SeqStack<T>::GetTop()
{
	return this->data[top];
}

template <class T>
bool SeqStack<T>::Empty()
{
	if (top == -1)
	{
		return true;
	}
	else
	{
		return false;
	}
}

int main()
{
	int x;
	SeqStack<int> s;
	cout << "对15和10执行入栈操作,";
	s.Push(1);
	s.Push(2);
	//s.Push(3);
	//s.Push(4);
	//s.Push(5);
	//s.Push(6);
	//s.Push(7);
	//s.Push(8);
	//s.Push(9);
	//s.Push(10);
	cout << "当前栈顶元素为:" << s.GetTop() << endl;
	try
	{
		x = s.Pop();
		cout << "执行一次出栈操作,删除元素" << x << endl;//输出出栈元素10
	}
	catch (const char* str)
	{
		cout << str << endl;
	}

	try
	{
		cout << "请输入待入栈元素:";
		cin >> x;
		s.Push(x);
	}
	catch (const char* str)
	{
		cout << str << endl;
	}
	if (s.Empty() == true)
	{
		cout << "栈为空" << endl;
	}
	else
	{
		cout << "栈非空" << endl;//有两个元素,输出栈非空
	}

	return 0;
}

catch捕获()里面一定是const char* str,否则任然会出现未经处理的异常

案例:进制转换

SeqStack<int> s;
int num, base;
cin >> num >> base;
while (num % base)
{
    s.Push(num % base);
    num /= base;
}

while (!s.Empty())
{
    cout << s.Pop();
}

输入:159 8
输出:237

链栈

LinkStack.h中

#pragma once
#include <iostream>

using namespace std;

template <class T>
struct Node
{
	T data;
	struct Node<T>* next;
};

template <class T>
class LinkStack
{
public:
	LinkStack();//构造函数 初始化一个空链栈
	~LinkStack();//析构函数
	void Push(T x);//入栈操作 将元素x入栈
	T Pop();//出栈操作 将栈顶元素出栈
	T GetTop();//取出栈顶元素但不删除
	bool Empty();//判断链栈是否为空

private:
	Node<T>* top;
};
template <class T>
LinkStack<T>::LinkStack()
{
	this->top = nullptr;
}

template <class T>
LinkStack<T>::~LinkStack()
{
	Node<T>* p = nullptr;
	while (top)
	{
		p = top;
		top = top->next;
		delete p;
	}
}

template <class T>
void LinkStack<T>::Push(T x)
{
	Node<T>* s = new Node<T>;
	
	s->data = x;
	s->next = this->top;
	this->top = s;
}

template <class T>
T LinkStack<T>::Pop()
{
	Node<T>* p = this->top;//暂存
	if (this->top == nullptr)
	{
		throw "下溢";
	}
	T x = this->top->data;
	this->top = this->top->next;
	delete p;
	return x;
}

template <class T>
T LinkStack<T>::GetTop()
{
	return this->top->data;
}

template <class T>
bool LinkStack<T>::Empty()
{
	if (this->top == nullptr)
	{
		return true;
	}
	else
	{
		return false;
	}
}

链栈的实现

#include "LinkStack.h"

int main()
{
	int x;
	LinkStack<int> s;
	cout << "对15和10执行插入操作,";
	s.Push(15);
	s.Push(10);
	cout << "当前栈顶元素为:" << s.GetTop() << endl;

	try
	{
		x = s.Pop();
		cout << "执行一次出栈操作,删除元素:" << x << endl;
	}
	catch (const char* str)
	{
		cout << str << endl;
	}

	try
	{
		cout << "请输入待插入元素:";
		cin >> x;
		s.Push(x);
	}
	catch (const char* str)
	{
		cout << str << endl;
	}

	if (s.Empty())
	{
		cout << "栈为空" << endl;
	}
	else
	{
		cout << "栈非空" << endl;
	}

	return 0;
}

案例:进制转换

LinkStack<int> s;
int num, base;
cin >> num >> base;
while (num % base)
{
    s.Push(num % base);
    num /= base;
}

while (!s.Empty())
{
    cout << s.Pop();
}

输入:159 8
输出:237
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