A Scene-Graph based Ray Tracer (1) – Intro

I just finished my 1st relatively decent graphics application– my own ray tracing sample. It takes me about 3 weeks to finish but I’m quite satisfied with it till now.

I name this ray tracing sample as “RayTracerT”, and I have integrated most CG knowledge and skills I have mastered into this sample:

* OpenGL in MFC
* Mathematics (Geometry, Linear Algebra, etc.)
* Scene Graph API
* Light Model
* Anti-aliasing
* Ray tracing

Let me show you one scene rendered by RayTracerT :

2-Reflection-3x-anti-aliasing

I will write another several articles to mention all of the above points.

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