I just finished my 1st relatively decent graphics application– my own ray tracing sample. It takes me about 3 weeks to finish but I’m quite satisfied with it till now.
I name this ray tracing sample as “RayTracerT”, and I have integrated most CG knowledge and skills I have mastered into this sample:
* OpenGL in MFC
* Mathematics (Geometry, Linear Algebra, etc.)
* Scene Graph API
* Light Model
* Anti-aliasing
* Ray tracing
Let me show you one scene rendered by RayTracerT :
I will write another several articles to mention all of the above points.