[Unity3D]Animation.Sample()

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//[ExecuteInEditMode]
public class AnimationSample : MonoBehaviour {
    private Animation anim;
    private AnimationState A1;
    private AnimationState A2;


    [Range(0,1),Tooltip("动画1采样")]
    public float SampleA1;

    public bool isSampleA1;
    public bool isSampleA2;
    public bool isMixSample;

	// Use this for initialization
	void Awake () {
        this.anim=GetComponent<Animation>();
        this.A1=this.anim["A1"];
        this.A2=this.anim["A2"];


	}
    void Start(){
        

       this.A1.enabled=false;
        this.A2.enabled=false;



    }
	// Update is called once per frame
	void Update () {

        if(isSampleA1){

            this.A1.enabled=true;
            this.A1.normalizedTime=this.SampleA1;
            this.A1.weight=1;

            this.anim.Sample();
            this.A1.enabled=false;

        }
        if(isSampleA2){
            this.A2.enabled=true;
            this.A2.normalizedTime=this.SampleA1;
            this.A2.weight=1;

            this.anim.Sample();
            this.A2.enabled=false;

        }
        if(isMixSample){
            this.A2.enabled=true;
            this.A2.normalizedTime=this.SampleA1;
            this.A2.weight=0.5f;
            this.A1.enabled=true;
            this.A1.normalizedTime=this.SampleA1;
            this.A1.weight=0.5f;



            this.anim.Sample();
            this.A2.enabled=false;
            this.A1.enabled=false;
        }
	}
}


Animation.Sample()采样设置好参数的动画姿态

效果就是可以实现自定义播放效果

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