OpenCV-俄罗斯方块

博主晚上闲来无事,用opencv写了一个俄罗斯方块程序,以前是用dos界面写的,不太好理解,所以这次把opencv代码贴出来,供大家娱乐,哈哈。

一、测试软硬件

测试硬件:PC-Windows

测试软件:VS2013

二、测试可执行程序

可执行程序下载地址:https://download.csdn.net/download/samylee/10855245

三、操作说明

界面1:选择困难度:1(简单)、2(适中)、3(困难)


界面2:操作说明:A(向左)、D(向右)、J(变换)、右上角提示下个方块信息

四、代码展示

头文件:defense.h

#ifndef DEFENSE_H
#define DEFENSE_H

#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>

#include <iostream>
#include <string>
#include <vector>
#include <time.h>

using namespace std;
using namespace cv;

class Defense
{
public:
	Defense();

	void Run();

private:
	Mat defense_bg;
	Mat defense_fg;
	Rect defense_fg_rect;
	Point begin_block;
	int score;

	int difficult;

	vector<Mat> Russia_block;
	void Define_Block();
	Mat Set_Random_Block();
	bool Go_End(Rect current_position, Mat &current_block, int direction);
};

#endif

源文件:defense.cpp

#include "defense.h"

Defense::Defense()
{
	//initialize
	Mat difficult_choice = Mat::zeros(Size(640, 480), CV_8UC3);
	cv::putText(difficult_choice, "TETRIS", Point(170, 170), 4, 3, Scalar(0, 255, 255), 2);
	cv::putText(difficult_choice, "Choice difficulty", Point(230, 220), 0, 0.8, Scalar(0, 255, 0), 2);
	cv::putText(difficult_choice, "1: easy", Point(230, 270), 0, 0.8, Scalar(0, 255, 0), 2);
	cv::putText(difficult_choice, "2: moderation", Point(230, 320), 0, 0.8, Scalar(0, 255, 0), 2);
	cv::putText(difficult_choice, "3: difficulty", Point(230, 370), 0, 0.8, Scalar(0, 255, 0), 2);
	cv::imshow("Tetris", difficult_choice);
	char wait = cv::waitKey(0);
	if (wait == 49)
		difficult = 500;
	else if (wait == 50)
		difficult = 350;
	else if (wait == 51)
		difficult = 200;
	else
		difficult = 500;

	defense_bg = Mat::zeros(Size(640, 480), CV_8UC3);

	switch (difficult)
	{
	case 500:
		cv::putText(defense_bg, "Phase: Easy", Point(495, 270), 0, 0.7, Scalar(0, 255, 0), 2);
		break;
	case 350:
		cv::putText(defense_bg, "Phase: Mode", Point(495, 270), 0, 0.7, Scalar(0, 255, 0), 2);
		break;
	case 200:
		cv::putText(defense_bg, "Phase: Diff", Point(495, 270), 0, 0.7, Scalar(0, 255, 0), 2);
		break;
	default:
		break;
	}

	cv::putText(defense_bg, "Score: 0", Point(495, 220), 0, 0.7, Scalar(0, 255, 0), 2);
	cv::putText(defense_bg, "A(left)", Point(530, 360), 0, 0.7, Scalar(0, 255, 0), 2);
	cv::putText(defense_bg, "D(right)", Point(520, 405), 0, 0.7, Scalar(0, 255, 0), 2);
	cv::putText(defense_bg, "J(Transform)", Point(495, 450), 0, 0.7, Scalar(0, 255, 0), 2);

	rectangle(defense_bg, Rect(480, 0, 160, 480), Scalar(0, 255, 255), 4);
	line(defense_bg, Point(480, 160), Point(640, 160), Scalar(0, 255, 255), 2);
	line(defense_bg, Point(480, 320), Point(640, 320), Scalar(0, 255, 255), 2);

	defense_fg = Mat(Size(480, 480), CV_8UC3, Scalar(0, 0, 0));
	defense_fg_rect.x = 0;
	defense_fg_rect.y = 0;
	defense_fg_rect.width = 480;
	defense_fg_rect.height = 480;

	begin_block.x = 220;
	begin_block.y = 0;

	score = 0;
	//初始化模块
	Define_Block();
}

void Defense::Define_Block()
{
	Mat merge_block(Size(20, 20), CV_8UC3, Scalar(0, 0, 0));

	Mat block(Size(60, 40), CV_8UC3, Scalar(255, 255, 0));
	line(block, Point(0, 20), Point(60, 20), Scalar(1, 0, 200), 2);
	line(block, Point(20, 0), Point(20, 40), Scalar(1, 0, 200), 2);
	line(block, Point(40, 0), Point(40, 40), Scalar(1, 0, 200), 2);
	rectangle(block, Rect(0, 0, 60, 40), Scalar(1, 0, 200), 4);

	Mat block2 = block.clone();
	merge_block.copyTo(block2(Rect(0, 0, 20, 20)));
	merge_block.copyTo(block2(Rect(40, 0, 20, 20)));

	Mat block3 = block.clone();
	merge_block.copyTo(block3(Rect(0, 0, 20, 20)));
	merge_block.copyTo(block3(Rect(40, 20, 20, 20)));

	Mat block3_flip = block3.clone();
	flip(block3_flip, block3_flip, 1);

	Mat block4 = block.clone();
	merge_block.copyTo(block4(Rect(0, 0, 20, 20)));
	merge_block.copyTo(block4(Rect(20, 0, 20, 20)));

	Mat block4_flip = block4.clone();
	flip(block4_flip, block4_flip, 1);

	Mat block5(Size(80, 20), CV_8UC3, Scalar(255, 255, 0));
	line(block5, Point(20, 0), Point(20, 20), Scalar(1, 0, 200), 2);
	line(block5, Point(40, 0), Point(40, 20), Scalar(1, 0, 200), 2);
	line(block5, Point(60, 0), Point(60, 20), Scalar(1, 0, 200), 2);
	rectangle(block5, Rect(0, 0, 80, 20), Scalar(1, 0, 200), 4);

	Mat block6(Size(40, 40), CV_8UC3, Scalar(255, 255, 0));
	line(block6, Point(20, 0), Point(20, 40), Scalar(1, 0, 200), 2);
	line(block6, Point(0, 20), Point(40, 20), Scalar(1, 0, 200), 2);
	rectangle(block6, Rect(0, 0, 40, 40), Scalar(1, 0, 200), 4);

	Mat block7 = block6.clone();
	merge_block.copyTo(block7(Rect(0, 0, 20, 20)));

	Mat block7_flip = block7.clone();
	flip(block7_flip, block7_flip, 1);

	Russia_block.push_back(block2);
	Russia_block.push_back(block3);
	Russia_block.push_back(block4);
	Russia_block.push_back(block5);
	Russia_block.push_back(block6);
	Russia_block.push_back(block7);
	Russia_block.push_back(block3_flip);
	Russia_block.push_back(block4_flip);
	Russia_block.push_back(block7_flip);
}

Mat Defense::Set_Random_Block()
{
	srand(time(0));
	int rand_num = rand() % Russia_block.size();
	Mat select_block = Russia_block[rand_num];
	return select_block;
}

bool Defense::Go_End(Rect current_position, Mat &current_block, int direction)
{
	if (direction == 0)
	{
		current_position.height += 1;

		Mat defense_fg_crop = defense_fg(current_position);

		for (int row = current_block.rows - 1; row >= 0; row--)
		{
			for (int col = 0; col < current_block.cols; col++)
			{
				if (current_block.at<Vec3b>(row, col)[0] != 0)
				{
					if (defense_fg_crop.at<Vec3b>(row+1, col)[0] != 0)
						return true;
				}
			}
		}
	}
	else if (direction == 1)
	{
		current_position.x -= 1;
		if (current_position.x < 0)
			return true;
		current_position.width += 1;
		Mat defense_fg_crop = defense_fg(current_position);

		for (int col = 0; col < current_block.cols; col++)
		{
			for (int row = 0; row < current_block.rows; row++)
			{
				if (current_block.at<Vec3b>(row, col)[0] != 0)
				{
					if (defense_fg_crop.at<Vec3b>(row, col-1)[0] != 0)
						return true;
				}
			}
		}
	}
	else if (direction == 2)
	{
		current_position.width += 1;
		if (current_position.x + current_position.width > 480)
			return true;
		Mat defense_fg_crop = defense_fg(current_position);

		for (int col = current_block.cols - 1; col >= 0; col--)
		{
			for (int row = 0; row < current_block.rows; row++)
			{
				if (current_block.at<Vec3b>(row, col)[0] != 0)
				{
					if (defense_fg_crop.at<Vec3b>(row, col+1)[0] != 0)
						return true;
				}
			}
		}
	}

	return false;
}

void Defense::Run()
{
	Mat select_block = Set_Random_Block();
	Mat select_block_next;
	int first_nor = 0;

	bool end_game = false;
	while (true)
	{
		if (first_nor != 0)
			select_block = select_block_next.clone();
		first_nor = 1;

		select_block_next = Set_Random_Block();
		select_block_next.copyTo(defense_bg(Rect(530, 50, select_block_next.cols, select_block_next.rows)));

		Mat defense_fg_cp;
		int i = 0;
		int down_x = begin_block.x;
		int down_y;

		while (true)
		{
			down_y = i * 20;
			Rect current_position(down_x, down_y, select_block.cols, select_block.rows);

			defense_fg_cp = defense_fg.clone();
			Mat add_fg = defense_fg_cp(current_position) + select_block;
			add_fg.copyTo(defense_fg_cp(current_position));

			defense_fg_cp.copyTo(defense_bg(defense_fg_rect));

			if (down_y + select_block.rows >= 480)
			{
				cv::imshow("Tetris", defense_bg);
				char wait = cv::waitKey(difficult);
				if (wait == 97 && !Go_End(current_position, select_block, 1))
				{
					down_x -= 20;
				}
				else if (wait == 100 && !Go_End(current_position, select_block, 2))
				{
					down_x += 20;
				}
				else
				{
					defense_fg = defense_fg_cp.clone();
					break;
				}
				continue;
			}

			if (Go_End(current_position, select_block, 0))
			{
				if (current_position.y == 0)
				{
					end_game = true;
					break;
				}

				defense_fg = defense_fg_cp.clone();
				break;
			}

			i++;
			cv::imshow("Tetris", defense_bg);
			char wait = cv::waitKey(difficult);
			if (wait == 97 && down_x > 0)
			{
				if (!Go_End(current_position, select_block, 1))
				{
					down_x -= 20;
					i--;
				}
			}
			else if (wait == 100 && down_x + select_block.cols < 480)
			{
				if (!Go_End(current_position, select_block, 2))
				{
					down_x += 20;
					i--;
				}
			}
			else if (wait == 106)
			{
				i--;
				Mat select_block_convert = select_block.clone();
				transpose(select_block_convert, select_block_convert);
				flip(select_block_convert, select_block_convert, 1);

				if (down_x + select_block_convert.cols > 480 || down_y + select_block_convert.rows > 480)
					continue;

				Mat block_merge = defense_fg(Rect(down_x, down_y, select_block_convert.cols, select_block_convert.rows));				
				
				bool merge_ = false;
				for (int row = 0; row < block_merge.rows; row++)
				{
					for (int col = 0; col < block_merge.cols; col++)
					{
						if (select_block_convert.at<Vec3b>(row, col)[0] == 255 && block_merge.at<Vec3b>(row, col)[0] == 255)
						{
							merge_ = true;
							break;
						}
					}
				}
				if (merge_)
					continue;
				
				select_block = select_block_convert.clone();
			}
		}

		if (end_game) break;

		vector<int> remove_line;
		for (int row = defense_fg.rows - 1; row >= 0; row-=20)
		{
			int remove_count = 0;
			for (int col = 0; col < defense_fg.cols; col+=20)
			{
				if (defense_fg.at<Vec3b>(row, col)[0] == 1)
				{
					remove_count++;
				}
			}
			if (remove_count == defense_fg.cols/20)
			{
				remove_line.push_back(row - 19);
			}
		}
		if (remove_line.size() > 0)
		{
			Mat defense_fg_move = defense_fg.clone();
			Mat merge_move(Size(480, 20), CV_8UC3, Scalar(0, 0, 0));
			for (int i = 0; i < remove_line.size(); i++)
			{
				merge_move.copyTo(defense_fg_move(Rect(0, remove_line[i], 480, 20)));
			}
			for (int i = 0; i < 3; i++)
			{
				defense_fg_move.copyTo(defense_bg(defense_fg_rect));
				cv::imshow("Tetris", defense_bg);
				cv::waitKey(100);

				defense_fg.copyTo(defense_bg(defense_fg_rect));
				cv::imshow("Tetris", defense_bg);
				cv::waitKey(100);
			}

			defense_fg = defense_fg_move.clone();
			vector<Mat> resort;
			for (int row = defense_fg.rows - 20; row >= 0; row -= 20)
			{
				int same_count = 0;
				for (int i = 0; i < remove_line.size(); i++)
				{
					if (row == remove_line[i])
					{
						same_count++;
						break;
					}
				}
				if (same_count == 0)
					resort.push_back(defense_fg(Rect(0, row, 480, 20)));
			}
			for (int i = 0; i < 24 - resort.size(); i++)
			{
				resort.push_back(merge_move);
			}
			int which_line = defense_fg.rows - 20;
			for (int row = 0; row < resort.size(); row++)
			{
				resort[row].copyTo(defense_fg(Rect(0, which_line, 480, 20)));
				which_line -= 20;
			}

			defense_fg.copyTo(defense_bg(defense_fg_rect));
			cv::imshow("Tetris", defense_bg);
			cv::waitKey(100);

			cv::putText(defense_bg, "Score: " + to_string(score), Point(495, 220), 0, 0.7, Scalar(0, 0, 0), 2);
			score += remove_line.size() * (remove_line.size() + 1);
			cv::putText(defense_bg, "Score: " + to_string(score), Point(495, 220), 0, 0.7, Scalar(0, 255, 0), 2);
		}

		Mat next_merge(Size(100, 100), CV_8UC3, Scalar(0, 0, 0));
		next_merge.copyTo(defense_bg(Rect(530, 50, next_merge.cols, next_merge.rows)));
	}
	cv::putText(defense_bg, "Game Over!", Point(60, 240), 0, 2, Scalar(0, 0, 255), 8);
	cv::imshow("Tetris", defense_bg);
	cv::waitKey(0);
}

主函数:main.cpp

#include "defense.h"

int main()
{
	Defense defense;
	defense.Run();
	return 0;
}

 

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