---------------------- Windows Phone 7手机开发、Net培训、期待与您交流! ----------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 骑士飞行棋
{
class Program
{
//存储游戏地图各关卡
//0:表示普通
//1:表示幸运轮盘◎
//2:地雷☆
//3:暂停▲
//4:时空隧道卐
static int[] Map = new int[100];
static int[] playerPos = { 0, 0 };//playerPos[0]存玩家A下标,playerPos[1]存玩家B下标
//保存用户姓名name[0]保存玩家A姓名
static string[] name = new string[2];
//是否走到暂停位置,如果是则设为true
static bool[] isStop = { false, false };
static string msg ;
static void Main(string[] args)
{
//显示界面
ShowUI();
Console.WriteLine("请输入玩家A的姓名?");
name[0] = Console.ReadLine();
//判断用户输入是否为空,为空重新输入
while (string.IsNullOrEmpty(name[0]))
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
name[0] = Console.ReadLine().Trim();
}
Console.WriteLine("请输入玩家B的姓名?");
name[1] = Console.ReadLine();
while (string.IsNullOrEmpty(name[1]) || name[1] == name[0])
{
if (string.IsNullOrEmpty(name[1]))
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
}
if (name[1] == name[0])
{
Console.WriteLine("该姓名已被A占用!请重新输入");
}
name[1] = Console.ReadLine().Trim();
}
Console.Clear();
ShowUI();
Console.WriteLine("对战开始.....");
Console.WriteLine("{0}用A表示", name[0]);
Console.WriteLine("{0}用B表示", name[1]);
Console.WriteLine("如果AB在同一位置,用<>来表示");
InitialMap();
DropMap();
Console.WriteLine("开始游戏...");
//A和B轮流掷骰子当玩家A或B坐标>=99时,结束循环
while (playerPos[0] < 99 && playerPos[1] < 99)
{
if (isStop[0] == false)
{
Action(0);
}
else
{
isStop[0] = false;
}
if (playerPos[0] >= 99)
{
break;
}
if (isStop[1] == false)
{
Action(1);
}
else
{
isStop[1] = false;
}
}
Console.Clear();
ShowUI();
if (playerPos[0] >= 99)
{
Console.WriteLine("{0}获得了胜利!!!!!!!!!!!!!!", name[0]);
}
else
{
Console.WriteLine("{0}获得了胜利!!!!!!!!!!!!!!", name[1]);
}
Console.ReadKey();
}
/// <summary>
/// A或B掷骰子的方法,A传0,B传1
/// </summary>
static void Action(int playNumber)
{
Random r = new Random();
int k;
msg = "";//用户踩到某关卡,输出的话
Console.WriteLine("{0}按任意键开始掷骰子......", name[playNumber]);
ConsoleKeyInfo rec = Console.ReadKey(true);
k = r.Next(1, 7);//产生一个随机数
if (rec.Key == ConsoleKey.P)
{
k = 20;
}
Console.WriteLine("{0}掷出了:{1}点", name[playNumber], k);
Console.WriteLine("按任意键开始行动......");
Console.ReadKey(true);
playerPos[playNumber]=playerPos[playNumber]+ k;
CheckPos(); //检测坐标是否越界
if (playerPos[0] == playerPos[1])//A踩到B
{
playerPos[1 - playNumber] = 0;
msg = string.Format("{0}踩到了{1},{1}退回原点", name[playNumber], name[1 - playNumber]);
}
else
{
//没踩到
switch (Map[playerPos[playNumber]])
{
case 0:
//普通,没效果
msg = "";
CheckYD(playNumber);
break;
case 1:
//幸运轮盘
Console.Clear();
DropMap();
Console.WriteLine("{0}走到幸运轮盘,请选择运气?", name[playNumber]);
Console.WriteLine("1--交互位置 2--轰炸对方");
int userSlect = ReadInt(1, 2);
if (userSlect == 1)
{//换位
int temp = playerPos[playNumber];
playerPos[playNumber] = playerPos[1 - playNumber];
playerPos[1 - playNumber] = temp;
msg += string.Format("{0}选择了与对方交换位置!", name[playNumber]);
}
else
{
//轰炸对方
playerPos[1 - playNumber] = playerPos[1 - playNumber] - 6;
CheckPos();
msg += string.Format("{0}轰炸了{1},{1}退6格", name[playNumber], name[1 - playNumber]);
}
CheckYD(playNumber);
break;
case 2:
//地雷
playerPos[playNumber] = playerPos[playNumber] - 6;
CheckPos();
msg += string.Format("{0}踩到了地雷,退6格!", name[playNumber]);
CheckYD(playNumber);
break;
case 3:
//暂停
isStop[0] = true;
msg += string.Format("{0}走到红灯,下次暂停一次", name[playNumber]);
CheckYD(playNumber);
break;
case 4:
//时空隧道
playerPos[playNumber] = playerPos[playNumber] + 10;
msg += string.Format("{0},进入时空隧道,-_-,进10步!", name[playNumber]);
CheckYD(playNumber);
break;
}
}
Console.Clear();
DropMap();
if (msg != "")
{
Console.WriteLine(msg);
}
Console.WriteLine("{0}掷出了{1},完成行动!", name[playNumber], k);
Console.WriteLine("*********************玩家{0}和{1}的位置如下************************", name[playNumber], name[1 - playNumber]);
Console.WriteLine("{0}的位置为:{1}", name[0], playerPos[0] + 1);
Console.WriteLine("{0}的位置为:{1}", name[1], playerPos[1] + 1);
}
static void CheckYD(int playNumber)
{
if (playerPos[0] == playerPos[1])//A踩到B
{
playerPos[1 - playNumber] = 0;
msg += string.Format("\n{0}踩到了{1},{1}退回原点", name[playNumber], name[1 - playNumber]);
}
}
//检查坐标位置
static void CheckPos()
{
for (int i = 0; i <= 1; i++)
{
if (playerPos[i] > 99)
{
playerPos[i] = 99;
}
if (playerPos[i] < 0)
{
playerPos[i] = 0;
}
}
}
//显示界面
static void ShowUI()
{
Console.WriteLine("*************************************************************");
Console.WriteLine("* *");
Console.WriteLine("* 骑 士 飞 行 棋 *");
Console.WriteLine("* *");
Console.WriteLine("*************************************************************");
}
//初始化地图
static void InitialMap()
{
int[] luckTurn = { 6, 23, 40, 55, 69, 83 };//幸运 1
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 2
int[] pause = { 9, 27, 60, 93 };//暂停 3
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道 4
for (int i = 0; i < luckTurn.Length; i++)
{
Map[luckTurn[i]] = 1;
}
for (int i = 0; i < landMine.Length; i++)
{
Map[landMine[i]] = 2;
}
for (int i = 0; i < pause.Length; i++)
{
Map[pause[i]] = 3;
}
for (int i = 0; i < timeTunnel.Length; i++)
{
Map[timeTunnel[i]] = 4;
}
}
//画地图
static void DropMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
//第一行
for (int i = 0; i <= 29; i++)
{
Console.Write(GetMapString(i));
}
Console.WriteLine();
//第一列
for (int i = 30; i <= 34; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.WriteLine(GetMapString(i));
}
//第二行
for (int i = 64; i >= 35; i--)
{
Console.Write(GetMapString(i));
}
Console.WriteLine();
//第二列
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(GetMapString(i));
}
//第三行
for (int i = 70; i <= 99; i++)
{
Console.Write(GetMapString(i));
}
Console.WriteLine();
Console.ResetColor();
}
/// <summary>
/// 获得第pos坐标上要绘制的图案
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
static string GetMapString(int pos)
{
string t = "";
//判断A和B是否在当前要画的第i格上
if (playerPos[0] == pos && playerPos[1] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
t = "<>";
}
else if (playerPos[0] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
t = "A";
}
else if (playerPos[1] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
t = "B";
}
else
{
switch (Map[pos])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
t = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Red;
t = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Green;
t = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
t = "▲";
break;
default:
Console.ForegroundColor = ConsoleColor.DarkMagenta;
t = "卐";
break;
}
}
return t;
}
static int ReadInt(int min, int max)
{
while (true)
{
try
{
int number = Convert.ToInt32(Console.ReadLine());
if (number < min || number > max)
{
Console.WriteLine("只能输入{0}-{1}之间的数字,请重新输入", min, max);
continue;
}
return number;
}
catch
{
Console.WriteLine("只能输入数字,请重新输入");
}
}
}
}
}
---------------------- Windows Phone 7手机开发、Net培训、期待与您交流! ----------------------
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