http://issuetracker.unity3d.com/issues/datetime-difference-on-ios-device-and-in-the-editor
To reproduce:
1. Create a new project
2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Ticks to the main camera
3. Build on Windows for iOS
4. Run Xcode project on Mac
5. Notice that Xcode debugger/console logs numbers like: 4.0917397079469E+142 which are different from the numbers logged when the project is run in the Editor.
This is caused by general AOT issues, and are not related to DateTime itself. To be more precise: wrong double and 64 bit int alignments, compiler optimization issues which makes AOT code to invoke wrong methods, etc. Fixes are targeted for the next Unity 4.x release.