int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800,600);
glutCreateWindow("OpenGL MultiTexture");
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
return 1;
}
<span style="white-space:pre"> </span>const GLubyte * name = glGetString(GL_VENDOR);
<span style="white-space:pre"> </span>const GLubyte * biaoshifu = glGetString(GL_RENDERER);
<span style="white-space:pre"> </span>const GLubyte * OpenGLVersion = glGetString(GL_VERSION);
<span style="white-space:pre"> </span>const GLubyte * gluVersion = gluGetString(GLU_VERSION);
<span style="white-space:pre"> </span>printf("OpenGL实现厂商的名字:%s\n", name);
<span style="white-space:pre"> </span>printf("渲染器标识符:%s\n", biaoshifu);
<span style="white-space:pre"> </span>printf("OOpenGL实现的版本号:%s\n", OpenGLVersion);
<span style="white-space:pre"> </span>printf("OGLU工具库版本:%s\n", gluVersion);
glutMainLoop();
return 0;
}
查询本机OpenGL版本号
最新推荐文章于 2024-07-27 13:14:47 发布