threejs&标签
div
1,定义一个div,存放将要显示得标签内容
<div class="title one">
<span style="color:white;font-size: 18px;padding: 5px">xxxx</span>
</div>
2,需要在render中将div框渲染到页面,此处得cube指的是,在哪个模型上显示标签,此处得cube指的就是哪个模型的位置
render() {
let _this=this;
//获取到窗口的一半高度和一半宽度
let halfWidth = window.innerWidth / 2;
let halfHeight = window.innerHeight / 2;
let vector;
if(_this.cube){
vector = _this.cube.position.clone().project(_this.camera);
$(".one").css({
left:vector.x * halfWidth + halfWidth,
top:-vector.y * halfHeight + halfHeight
});
}
}
cavans
1,先定义一个canvas,存放将要显示得标签
<canvas id="canvas1" style="display: none">你的浏览器不支持canvas</canvas>在这里插入代码片
2,将canvas内容渲染到页面中
//用canvas生成图片
let canvas1 = document.getElementById("canvas1");
let ctx = canvas1.getContext("2d");
canvas1.width = 300;
canvas1.height =300;
//制作矩形
ctx.fillStyle = "rgba(25,25,112,0)";
ctx.fillRect(0, 0, 300,130);
//设置文字
ctx.font="25px Arial";
ctx.fillStyle = "white";
ctx.fillText('xxxx', 19, 20)
ctx.fillStyle = "#00ffff";
ctx.font = 'normal bold 25px "楷体"';
ctx.fillText('xxx', 19, 50);
//生成图片
let url = canvas1.toDataURL("image/png");
//将图片构建到纹理中
let geometry1 = new THREE.PlaneGeometry(30,30);
let texture = THREE.ImageUtils.loadTexture(url, null, function (t) {});
let material1 = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide,
opacity: 1,
transparent: true,
});
let rect = new THREE.Mesh(geometry1, material1);
rect.position.set(-130,7,7);
_this.scene.add(rect);
css2drender
1,引入组件
import {
CSS2DRenderer,
CSS2DObject,
} from "three/examples/jsm/renderers/CSS2DRenderer";
2,先定义一个div
//可以自定义需求样式
<div id="labeldiv" class="labeldiv" style="display: none"></div>
3,增加css2drenderer渲染器
this.labelRenderer = new CSS2DRenderer();
this.labelRenderer.setSize(window.innerWidth, window.innerHeight);
// this.labelRenderer.domElement.style.position = "absolute";
// this.labelRenderer.domElement.style.top = "0px";
this.labelRenderer.domElement.style =
"pointer-events: auto;position: absolute;top: 0px;"; // 处理新的渲染器
const container = document.getElementById("container");
container.appendChild(this.renderer.domElement);
container.appendChild(this.labelRenderer.domElement);
4,定义div时,不显示,运行js时才显示
let labelCSS2D = this.scene.getObjectByName("labeldiv");
if (labelCSS2D === undefined) {
let labelDiv = document.getElementById("labeldiv");
// labelDiv.style.display = 'block'
// labelDiv.style.pointerEvents = "none";
labelCSS2D = new CSS2DObject(labelDiv);
labelCSS2D.name = "labeldiv";
labelCSS2D.position.set(-130, 20, 8);
this.scene.add(labelCSS2D);
} else {
labelCSS2D.visible = true;
}
5,需要时刻进行渲染,在animate函数中添加css2drenderer
this.labelRenderer.render(this.scene, this.camera);
css3drender
1,css3drenderer与css2drenderer做法步骤完全一致,只要将上述2drenderer的2改为3即可,其他全部不更改。
2,css3drender标签好处是:它可以跟随模型放大缩小,而进行放大缩小,但是css2drenderer则不可,除非将controls控制器的参数中再添加一个参数(this.camera, this.labelRenderer.domElement),但是这样你只能将鼠标放在标签上整个场景才可以控制旋转等。。
有啥不足或有更好的办法,可以随时交流啊。。