公司项目需要用到二维码进行扫描,今天时间充裕,抽空来研究一下,百度一下,网上的二维码源码好多,需要的朋
友可以直接去down一个,因二维码基本都是基于com.google.zxing,非常成熟,因此下载下来的项目都可以直接运行,没有问题,但是基本上都是横屏的,项目开发中一般都要用竖屏的,需要修改一下,修改的步骤如下:
代码为:android:configChanges="orientation|keyboardHidden"
android:screenOrientation="portrait"
1、
修改AndroidManifest文件,将CaptureActivity设为portrait:
2、把摄像头预览景调为竖向,具体如下:
2.1)在CameraConfigurationManag er类里的setDesiredCameraParamete rs(Camera camera)方法里添加如下代 码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
2.2)然后在CameraConfigurationManag er类里面添加setDisplayOrientation(Camera camera, int angle)方法,方法具体代码如下:
protected void setDisplayOrientation(Camera camera, int angle) {
Method downPolymorphic;
try {
downPolymorphic = camera.getClass().getMethod("setDisplayOrientation", new Class[] { int.class });
if (downPolymorphic != null)
downPolymorphic.invoke(camera, new Object[] { angle });
} catch (Exception e1) {
e1.printStackTrace();
}
}
2.3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManag er类中的initFromCameraParameters (Camera camera)方法的Log.d(TAG, "Screen resolution: " + screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
Point screenResolutionForCamer a = new Point();
screenResolutionForCamer a.x = screenResolution.x;
screenResolutionForCamer a.y = screenResolution.y;
// preview size is always something like 480*320, other 320*480
if (screenResolution.x < screenResolution.y) {
screenResolutionForCamer a.x = screenResolution.y;
screenResolutionForCamer a.y = screenResolution.x;
}
cameraResolution = getCameraResolution(parameters, screenResolutionForCamer a);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
将://横屏模式
rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
替换为:
//竖屏模式
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, int height)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width; // Here we are swapping, that's the difference to #11
width = height;
height = tmp;
data = rotatedData;
转自 http://blog.sina.com.cn/s/blog_705dc23f0101a78x.html
至此,运行程序,竖屏模式完成。
//摄像头旋转90度
setDisplayOrientation(camera, 90);
2.2)然后在CameraConfigurationManag
}
2.3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManag
//解决竖屏后图像拉伸问题
cameraResolution = getCameraResolution(parameters, screenResolutionForCamer
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
替换为:
4、在DecodeHandler类中的decode(byte[] data, int width, int height)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
转自 http://blog.sina.com.cn/s/blog_705dc23f0101a78x.html
至此,运行程序,竖屏模式完成。
需要多说明一下,其中的一些设置可能不符合每个人细节性的需求,需要修改的话,可以直接百度每个方法的名字,每个方法控制一个显示,非常好用,欢迎大家评论、转载,谢谢!