一、什么是socket?
socket在英文词典中是插座的意思,但在网络编程我们把它翻译成套接字,即网络插座,它用于描述地址和端口,是一个通信链的句柄。应用程序通过socket向网络发出请求或者回应。
socket编程有三种,1、流式套接字(SOCK_STREAM,TCP协议)2、数据报套接字(SOCK_DGRAM,UDP协议),3、原始套接字(SOCK_RAW),前两者较常用。基于TCP的socket编程是流式套接字。
二、client/server即C/S模式:
TCP/IP通信中,主要是进行C/S交互。废话不多说,下面看看具体交互内容:
服务端:建立socket,申明自身的port和IP,并绑定到socket,使用listen监听,然后不断用accept去查看是否有连接。如果有,捕获socket,并通过recv获取消息的内容,通信完成后调用closeSocket关闭这个对应accept到的socket。如果不需要等待任何客户端连接,那么用closeSocket直接关闭自身的socket。
客户端:建立socket,通过端口号和地址确定目标服务器,使用Connect连接到服务器,send发送消息,等待处理,通信完成后调用closeSocket关闭socket。
这里使用TCP协议来通信,要建立两个工程,分别对应客户端与服务器端
客户端代码
#pragma comment(lib,"ws2_32.lib")
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
void main(int argc,char **argv)
{
WSADATA wsaData;
SOCKET reqSocket;
SOCKADDR_IN ServerAddr;
int Ret;
int Port=5150;
if(argc<=1)
{
printf("USAGE:TCPClient Service IP Adress \n");
return;
}
;//初始化套接字
if((Ret=WSAStartup(MAKEWORD(2,2),&wsaData))!=0)
{
printf("WSAStartup failed with error %d\n",Ret);
return;
}
if((reqSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==INVALID_SOCKET)
{
printf("socket failed with error %d\n",WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family=AF_INET;//协议
ServerAddr.sin_port = htons(Port) ;//端口,本机字节顺序转化为网络字节顺序
ServerAddr.sin_addr.S_un.S_addr= inet_addr(argv[1]);
printf("We are try to connect%s:%d",inet_ntoa(ServerAddr.sin_addr),htons(ServerAddr.sin_port));//本机字节顺序,转化为网络字节顺序
if(connect(reqSocket,(SOCKADDR*)&ServerAddr,sizeof(ServerAddr))==SOCKET_ERROR )
{
printf("connect failed with error %d\n",WSAGetLastError());
closesocket(reqSocket);
WSACleanup();
return;
}
printf("We connection succeed");
printf("We are now try to send a message");
if((Ret =send(reqSocket,"hello",5,0))==SOCKET_ERROR)
{
printf("send failed with error %d\n",WSAGetLastError());
closesocket(reqSocket);
WSACleanup();
return;
}
printf("We successfully send %d byte\n",Ret);
printf("We are closing connection succeed");
closesocket(reqSocket);
WSACleanup();
system("pause");
}
服务器端代码
#pragma comment(lib,"ws2_32.lib")
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
void main(int argc,char **argv)
{
WSADATA wsaData;
SOCKET reqSocket;
SOCKADDR_IN ServerAddr;
int Ret;
int Port=5150;
if(argc<=1)
{
printf("USAGE:TCPClient Service IP Adress \n");
return;
}
;//初始化套接字
if((Ret=WSAStartup(MAKEWORD(2,2),&wsaData))!=0)
{
printf("WSAStartup failed with error %d\n",Ret);
return;
}
if((reqSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==INVALID_SOCKET)
{
printf("socket failed with error %d\n",WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family=AF_INET;//协议
ServerAddr.sin_port = htons(Port) ;//端口,本机字节顺序转化为网络字节顺序
ServerAddr.sin_addr.S_un.S_addr= inet_addr(argv[1]);
printf("We are try to connect%s:%d",inet_ntoa(ServerAddr.sin_addr),htons(ServerAddr.sin_port));//本机字节顺序,转化为网络字节顺序
if(connect(reqSocket,(SOCKADDR*)&ServerAddr,sizeof(ServerAddr))==SOCKET_ERROR )
{
printf("connect failed with error %d\n",WSAGetLastError());
closesocket(reqSocket);
WSACleanup();
return;
}
printf("We connection succeed");
printf("We are now try to send a message");
if((Ret =send(reqSocket,"hello",5,0))==SOCKET_ERROR)
{
printf("send failed with error %d\n",WSAGetLastError());
closesocket(reqSocket);
WSACleanup();
return;
}
printf("We successfully send %d byte\n",Ret);
printf("We are closing connection succeed");
closesocket(reqSocket);
WSACleanup();
system("pause");
}
参考