<1>简介
具体的看一下博文:Android学习笔记进阶15之Shader渲染
public BitmapShader(Bitmap bitmap,Shader.TileMode tileX,Shader.TileMode tileY)
调用这个方法来产生一个画有一个位图的渲染器(Shader)。
bitmap 在渲染器内使用的位图
tileX The tiling mode for x to draw the bitmap in. 在位图上X方向花砖模式
tileY The tiling mode for y to draw the bitmap in. 在位图上Y方向花砖模式
TileMode:(一共有三种)
CLAMP :如果渲染器超出原始边界范围,会复制范围内边缘染色。
REPEAT :横向和纵向的重复渲染器图片,平铺。
MIRROR :横向和纵向的重复渲染器图片,这个和REPEAT 重复方式不一样,他是以镜像方式平铺。
还是不太明白?那看一下效果图吧!
REPEAT MIRROR
<2>具体实现
package xiaosi.BitmapShader;
import android.app.Activity;
import android.os.Bundle;
public class BitmapShaderActivity extends Activity {
/** Called when the activity is first created. */
private BitmapShaders bitmapShaders = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
bitmapShaders = new BitmapShaders(this);
setContentView(bitmapShaders);
}
}
BitmapShaders.java
package xiaosi.BitmapShader;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.View;
public class BitmapShaders extends View
{
private BitmapShader bitmapShader = null;
private Bitmap bitmap = null;
private Paint paint = null;
private ShapeDrawable shapeDrawable = null;
private int BitmapWidth = 0;
private int BitmapHeight = 0;
public BitmapShaders(Context context)
{
super(context);
//得到图像
bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.h)).getBitmap();
BitmapWidth = bitmap.getWidth();
BitmapHeight = bitmap.getHeight();
//构造渲染器BitmapShader
bitmapShader = new BitmapShader(bitmap,Shader.TileMode.MIRROR,Shader.TileMode.REPEAT);
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
//将图片裁剪为椭圆形
//构建ShapeDrawable对象并定义形状为椭圆
shapeDrawable = new ShapeDrawable(new OvalShape());
//得到画笔并设置渲染器
shapeDrawable.getPaint().setShader(bitmapShader);
//设置显示区域
shapeDrawable.setBounds(20, 20,BitmapWidth-60,BitmapHeight-60);
//绘制shapeDrawable
shapeDrawable.draw(canvas);
}
}