参考于下面的链接:
http://www.jdon.com/designpatterns/designpattern_State.htm
http://blog.csdn.net/qutr/archive/2006/08/01/1007617.aspx
State模式的定义 : 不同的状态,不同的行为;或者说,每个状态有着相应的行为.
何时使用 State模式在实际使用中比较多,适合"状态的切换".
来段代码:
//先来一个状态:
package State;
public abstract class State
{
/** *//** Creates a new instance of State */
public State() {
}
public abstract void opration(Context context);
}//end class State
//在来两个具体的State:
public class ConcreteStateA extends State
{
/** *//** Creates a new instance of ConcreteStateA */
public ConcreteStateA() {
}
public void opration(Context context)
{
System.out.println("The Concrete A");
context.setSate(new ConcreteStateB());
}//end opration()
public static ConcreteStateA getInstance()
{
return new ConcreteStateA();
}//end getInstance()
}
public class ConcreteStateB extends State
{
/** *//** Creates a new instance of ConcreteStateB */
public ConcreteStateB() {
}
public void opration(Context context)
{
System.out.println("The Concrete B");
context.setSate(new ConcreteStateA());
}//end opration()
public static ConcreteStateB getInstance()
{
return new ConcreteStateB();
}//end getInstance()
}//end class ConcreteStateB
//来一个场景:
public class Context
{
private State state;
/** *//** Creates a new instance of Context */
public Context() {
}
public void setSate(State stat)
{
state = stat;
}//end setState()
public void operation()
{
state.opration(this);
}//end operation()
}//end class Context
//怎样调用:
public static void main(String[] args)
{
Context con = new Context();
con.setSate(ConcreteStateA.getInstance());
con.operation();
con.operation();
}//end main()
以上代码摘自上面介绍的blog中,不过有部分改动。下面是UML图 也是盗链的。。。。。