three.js给模型添加动态的文字精灵(vue)

1.创建2D文字canvas

makeLabelCanvas(baseWidth, size, name) {
      const borderSize = 2;
      const ctx = document.createElement('canvas').getContext('2d');
      const font =  `${size}px bold sans-serif`;
      ctx.font = font;
      // console.log("ctx",ctx)
      // measure how long the name will be
      const textWidth = ctx.measureText(name).width;

      const doubleBorderSize = borderSize * 2;
      const width = baseWidth + doubleBorderSize;
      const height = size + doubleBorderSize;
      ctx.canvas.width = width;
      ctx.canvas.height = height;

      // need to set font again after resizing canvas
      ctx.font = font;
      ctx.textBaseline = 'middle';
      ctx.textAlign = 'center';

      ctx.fillStyle = '#fffffc';
      ctx.fillRect(0, 0, width, height);

      // scale to fit but don't stretch
      const scaleFactor = Math.min(1, baseWidth / textWidth);
      ctx.translate(width / 2, height / 2);
      ctx.scale(scaleFactor, 1);
      ctx.fillStyle = 'black';
      ctx.fillText(name, 0, 0);

      return ctx.canvas;
    },

2.创建文字精灵

addSpirit(name){
      const canvas=this.makeLabelCanvas(300,70,name);
      const canvasTexture = new THREE.CanvasTexture(canvas);
      canvasTexture.minFilter = THREE.LinearFilter;
      canvasTexture.wrapS = THREE.ClampToEdgeWrapping;
      canvasTexture.wrapT = THREE.ClampToEdgeWrapping;
      const labelMaterial = new THREE.SpriteMaterial({
        map: canvasTexture,
        transparent: true,
      });
      const label = new THREE.Sprite(labelMaterial);
      label.position.z=this.minY+300;
      const labelBaseScale = 1;
      label.scale.x = canvas.width  * labelBaseScale;
      label.scale.y = canvas.height * labelBaseScale;
      return label
    },

3.给需要的模型添加精灵(精灵图的内容可修改)

//加入显示设备名的精灵图
        let label=this.addSpirit(device.name)
        // console.log("精灵",canvas)
        copyMesh.add(label);

思路提供参考链接                   精灵样式修改属性参考

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Vue项目中使用Three.js获取模型的大小并自动计算缩放比例的方法如下: 1. 导入Three.js库和模型文件。在Vue项目中,可以通过npm安装Three.js,并在需要使用的组件中引入。 ```javascript import * as THREE from 'three'; import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'; ``` 2. 创建场景、相机和渲染器。 ```javascript let scene, camera, renderer; function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); } ``` 3. 加载模型文件并添加到场景中。 ```javascript function loadModel() { const loader = new GLTFLoader(); loader.load('path/to/model.gltf', function(gltf) { const model = gltf.scene; scene.add(model); }); } ``` 4. 自动计算模型的大小和缩放比例。 ```javascript function calculateScale() { const box = new THREE.Box3().setFromObject(model); const size = box.getSize(new THREE.Vector3()).length(); const targetSize = 10; // 设置目标大小 const scale = targetSize / size; model.scale.set(scale, scale, scale); } ``` 5. 渲染场景。 ```javascript function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } ``` 完整的Vue组件示例: ```vue <template> <div ref="container"></div> </template> <script> import * as THREE from 'three'; import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'; export default { mounted() { let scene, camera, renderer, model; function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); this.$refs.container.appendChild(renderer.domElement); } function loadModel() { const loader = new GLTFLoader(); loader.load('path/to/model.gltf', function(gltf) { model = gltf.scene; calculateScale(); scene.add(model); }); } function calculateScale() { const box = new THREE.Box3().setFromObject(model); const size = box.getSize(new THREE.Vector3()).length(); const targetSize = 10; // 设置目标大小 const scale = targetSize / size; model.scale.set(scale, scale, scale); } function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } init(); loadModel(); animate(); } } </script> ```

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