if ( tileset. _root. transform) {
var transformPosition = Cesium. Cartesian3. fromDegrees ( 130 , 42 , 0 ) ;
var matrix = Cesium. Transforms. eastNorthUpToFixedFrame ( transformPosition) ;
var scale = Cesium. Matrix4. fromUniformScale ( 0.08 ) ;
Cesium. Matrix4. multiply ( matrix, scale, matrix) ;
var rotationX = Cesium. Matrix3. fromRotationX ( Cesium. Math. toRadians ( 30 ) ) ;
var rotationY = Cesium. Matrix3. fromRotationY ( Cesium. Math. toRadians ( 20 ) ) ;
var rotationZ = Cesium. Matrix3. fromRotationZ ( Cesium. Math. toRadians ( 90 ) ) ;
var rotationTranslationX = Cesium. Matrix4. fromRotationTranslation ( rotationX) ;
var rotationTranslationY = Cesium. Matrix4. fromRotationTranslation ( rotationY) ;
var rotationTranslationZ = Cesium. Matrix4. fromRotationTranslation ( rotationZ) ;
Cesium. Matrix4. multiply ( matrix, rotationTranslationX, matrix) ;
Cesium. Matrix4. multiply ( matrix, rotationTranslationY, matrix) ;
Cesium. Matrix4. multiply ( matrix, rotationTranslationZ, matrix) ;
tileset. _root. transform= matrix;
}