火影抽卡模拟器1.0.5[极速版]

极速版!!!

支持抽卡+统计及返利保底

可修改抽卡次数和计算时间

代码如下:

#include<bits/stdc++.h>
#include<windows.h>
#include<stdlib.h>
using namespace std;
int main()
{
	int A,j=0,gzj=0,a1,ssp=25,gasp=11,asp=0,bzk=0,czk=0,bsp=0,csp=0,jj=0,gzjj=0,ga=0,gb=0,gc=0,gd=0,ge=0,gf=0,gg=0,gh=0;
	int srz=0,garz=0,arz=0,sxj=0,gaxj=0,axj=0;
	int bxwsp=0,bxwrz=0,bxwxj=0,bctsp=0,bctrz=0,bctxj=0;
	int bznsp=0,bznrz=0,bznxj=0,bxysp=0,bxyrz=0,bxyxj=0;
	int bxlsp=0,bxlrz=0,bxlxj=0,bkdsp=0,bkdrz=0,bkdxj=0;
	int cxymrsp=0,cxymrrz=0,cxymrxj=0,csmsp=0,csmrz=0,csmxj=0;
	int csjsp=0,csjrz=0,csjxj=0,ctssp=0,ctsrz=0,ctsxj=0;
	int czjyjsp=0,czjyjrz=0,czjyjxj=0,cdyysp=0,cdyyrz=0,cdyyxj=0;
	int cgtwsp=0,cgtwrz=0,cgtwxj=0,cclfsp=0,cclfrz=0,cclfxj=0;
	double t; 
	srand((UINT)GetCurrentTime());
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
	cout<<"火影抽卡模拟器启动中……"<<endl;
	Sleep(1 * 1000);
	FLAG: 
	cout<<"你抽卡的次数:"<<gzjj<<endl;
	cout<<"你拥有的高招-S忍碎片(含返利):"<<ssp<<endl;
	cout<<"你拥有的高招-A忍碎片(含返利):"<<gasp<<endl;
	cout<<"你拥有的非高招-A忍碎片:"<<asp<<endl;
	cout<<"你拥有的B忍整卡:"<<bzk<<endl;
	cout<<"你拥有的C忍整卡:"<<czk<<endl;
	cout<<"你拥有的B忍碎片:"<<bsp<<endl;
	cout<<"你拥有的C忍碎片:"<<csp<<endl;
	cout<<"请输入抽卡的次数及抽卡的速度(单位:s):";
	cin>>A>>t;
	if(A>=0&&t>=0)
	{
		gzjj+=A;
	for(int i=0;i<A;i++)
	{
										a1=rand()%100+1;
										if(a1<=11)
										{ 
											a1=rand()%100+1;
											if(a1<=28)
											{
												Sleep(t * 1000);
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
												cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
												ssp+=5;
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
											}
											else
											{
												Sleep(t * 1000);
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
												cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
												ssp+=1;
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);  
											}
											a1=0;	
										}
										else
										{
											if(a1<=24)
											{
												a1=rand()%100+1;
												if(a1<=24)
												{
													Sleep(t * 1000); 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
													cout<<"黑土[博人传]碎片*4"<<endl; 
													gasp+=4;
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
												}
												else
												{
													Sleep(t * 1000); 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
													cout<<"黑土[博人传]碎片*1"<<endl;
													gasp+=1; 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
												}
												a1=0;	
											}
											else
											{
												if(a1<=38)
												{
													a1=rand()%100+1;
													if(a1<=26)
													{
														Sleep(t * 1000); 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
														cout<<"我爱罗[疾风传]碎片*4"<<endl;
														asp+=4; 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
													}
													else
													{
														Sleep(t * 1000); 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
														cout<<"我爱罗[疾风传]碎片*1"<<endl;
														asp+=1; 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
													}
													a1=0;	
												}
												else
												{
													if(a1<=100)
													{
														a1=rand()%100+1;
														if(a1<=35)
														{
															a1=rand()%100+1;
															if(a1<=5)
															{
																Sleep(t * 1000);
																BZKDC100:
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																a1=rand()%100+1;
																if(a1<=16) 
																{
																	cout<<"漩涡鸣人[疾风传]整卡"<<endl;
																	if(bxwrz==0) bxwrz+=1;
																	else bxwsp+=10;
																	bzk+=1;
																}
																else
																{
																	if(a1<=32)
																	{
																		cout<<"日向雏田[疾风传]整卡"<<endl;
																		if(bctrz==0) bctrz+=1;
																		else bctsp+=10;
																		bzk+=1;	
																	}
																	else
																	{
																		if(a1<=48)
																		{
																			cout<<"旗木卡卡西[少年]整卡"<<endl;
																			if(bkdrz==0) bkdrz+=1;
																			else bkdsp+=10;
																			bzk+=1;	
																		}
																		else
																		{
																			if(a1<=64)
																			{
																				cout<<"春野樱[疾风传]整卡"<<endl;
																				if(bxyrz==0) bxyrz+=1;
																				else bxysp+=10;
																				bzk+=1;	
																			}
																			else
																			{
																				if(a1<=80)
																				{
																					cout<<"油女志乃[疾风传]整卡"<<endl;
																					if(bznrz==0) bznrz+=1;
																					else bznsp+=10;
																					bzk+=1;	
																				}
																				else
																				{
																					if(a1<=96)
																					{
																						cout<<"李洛克[疾风传]整卡"<<endl;
																						if(bxlrz==0) bxlrz+=1;
																						else bxlsp+=10;
																						bzk+=1;	
																					}
																					else
																					{
																						goto BZKDC100;
																					}
																				}
																			}
																		}	
																	}	
																} 
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
															}
															else
															{
																if(a1<=40)
																{
																	Sleep(t * 1000);
																	BSPDC222: 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																	a1=rand()%100+1;
																	if(a1<=16) 
																	{
																		cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
																		bsp+=2;
																	}
																	else
																	{
																		if(a1<=32)
																		{
																			cout<<"日向雏田[疾风传]碎片*2"<<endl;
																			bsp+=2;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"旗木卡卡西[少年]碎片*2"<<endl;
																				bsp+=2;	
																			}
																			else
																			{
																				if(a1<=64)
																				{
																					cout<<"春野樱[疾风传]碎片*2"<<endl;
																					bsp+=2;
																				}
																				else
																				{
																					if(a1<=80)
																					{
																						cout<<"油女志乃[疾风传]碎片*2"<<endl;
																						bsp+=2;
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"李洛克[疾风传]碎片*2"<<endl;
																							bsp+=2;
																						}
																						else
																						{
																							goto BSPDC222;
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}
																else
																{
																	Sleep(t * 1000); 
																	BSPDC111: 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																	a1=rand()%100+1;
																	if(a1<=16) 
																	{
																		cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
																		bsp+=1;
																	}
																	else
																	{
																		if(a1<=32)
																		{
																			cout<<"日向雏田[疾风传]碎片*1"<<endl;
																			bsp+=1;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"旗木卡卡西[少年]碎片*1"<<endl;
																				bsp+=1;	
																			}
																			else
																			{
																				if(a1<=64)
																				{
																					cout<<"春野樱[疾风传]碎片*1"<<endl;
																					bsp+=1;
																				}
																				else
																				{
																					if(a1<=80)
																					{
																						cout<<"油女志乃[疾风传]碎片*1"<<endl;
																						bsp+=1;
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"李洛克[疾风传]碎片*1"<<endl;
																							bsp+=1;
																						}
																						else
																						{
																							goto BSPDC111;
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}		
															}
														}
														else
														{
															a1=rand()%100+1;
															if(a1<=10)
															{
																Sleep(t * 1000);
																CZKDC111:
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																a1=rand()%100+1;
																if(a1<=12) 
																{
																	cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
																	czk+=1;
																}
																else
																{
																	if(a1<=24)
																	{
																		cout<<"左近右近[秽土转生]整卡"<<endl;
																		czk+=1;	
																	}
																	else
																	{
																		if(a1<=36)
																		{
																			cout<<"多由也[秽土转生]整卡"<<endl;
																			czk+=1;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"鬼童丸[秽土转生]整卡"<<endl;
																				czk+=1;	
																			}
																			else
																			{
																				if(a1<=60)
																				{
																					cout<<"次郎坊[秽土转生]整卡"<<endl;
																					czk+=1;	
																				}
																				else
																				{
																					if(a1<=72)
																					{
																						cout<<"手鞠[镰多利]整卡"<<endl;
																						czk+=1;	
																					}
																					else
																					{
																						if(a1<=84)
																						{
																							cout<<"水木[咒印]整卡"<<endl;
																							czk+=1;	
																						}
																						else
																						{
																							if(a1<=96)
																							{
																								cout<<"托斯砧[六道(不是)]整卡"<<endl;
																								czk+=1;
																							}
																							else
																							{
																								goto CZKDC111;
																							}
																						}
																					}
																				}
																			}
																		}	
																	}	
																} 
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
															}
															else
															{
																if(a1<=30)
																{
																	Sleep(t * 1000); 
																	CSPDC111:
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																	a1=rand()%100+1;
																	if(a1<=12) 
																	{
																		cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
																		csp+=5;
																	}
																	else
																	{
																		if(a1<=24)
																		{
																			cout<<"左近右近[秽土转生]碎片*5"<<endl;
																			csp+=5;	
																		}
																		else
																		{
																			if(a1<=36)
																			{
																				cout<<"多由也[秽土转生]碎片*5"<<endl;
																				csp+=5;
																			}
																			else
																			{
																				if(a1<=48)
																				{
																					cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
																					csp+=5;
																				}
																				else
																				{
																					if(a1<=60)
																					{
																						cout<<"次郎坊[秽土转生]碎片*5"<<endl;
																						csp+=5;	
																					}
																					else
																					{
																						if(a1<=72)
																						{
																							cout<<"手鞠[镰多利]碎片*5"<<endl;
																							csp+=5;
																						}
																						else
																						{
																							if(a1<=84)
																							{
																								cout<<"水木[咒印]碎片*5"<<endl;
																								csp+=5;	
																							}
																							else
																							{
																								if(a1<=96)
																								{
																									cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
																									csp+=5;
																								}
																								else
																								{
																									goto CSPDC111;
																								}
																							}
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}
																else
																{
																	if(a1<=60)
																	{
																		Sleep(t * 1000); 
																		CSPDC211:
																		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																		a1=rand()%100+1;
																		if(a1<=12) 
																		{
																			cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
																			csp+=2;
																		}
																		else
																		{
																			if(a1<=24)
																			{
																				cout<<"左近右近[秽土转生]碎片*2"<<endl;
																				csp+=2;	
																			}
																			else
																			{
																				if(a1<=36)
																				{
																					cout<<"多由也[秽土转生]碎片*2"<<endl;
																					csp+=2;
																				}
																				else
																				{
																					if(a1<=48)
																					{
																						cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
																						csp+=2;
																					}
																					else
																					{
																						if(a1<=60)
																						{
																							cout<<"次郎坊[秽土转生]碎片*2"<<endl;
																							csp+=2;	
																						}
																						else
																						{
																							if(a1<=72)
																							{
																								cout<<"手鞠[镰多利]碎片*2"<<endl;
																								csp+=2;
																							}
																							else
																							{
																								if(a1<=84)
																								{
																									cout<<"水木[咒印]碎片*2"<<endl;
																									csp+=2;	
																								}
																								else
																								{
																									if(a1<=96)
																									{
																										cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
																										csp+=2;
																									}
																									else
																									{
																										goto CSPDC211;
																									}
																								}
																							}
																						}
																					}
																				}	
																			}	
																		} 
																		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																		}
																		else
																		{
																			Sleep(t * 1000); 
																			CSPDC311:
																			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																			a1=rand()%100+1;
																			if(a1<=12) 
																			{
																				cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
																				csp+=1;
																			}
																			else
																			{
																				if(a1<=24)
																				{
																					cout<<"左近右近[秽土转生]碎片*1"<<endl;
																					csp+=1;	
																				}
																				else
																				{
																					if(a1<=36)
																					{
																						cout<<"多由也[秽土转生]碎片*1"<<endl;
																						csp+=1;
																					}
																					else
																					{
																						if(a1<=48)
																						{
																							cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
																							csp+=1;
																						}
																						else
																						{
																							if(a1<=60)
																							{
																								cout<<"次郎坊[秽土转生]碎片*1"<<endl;
																								csp+=1;	
																							}
																							else
																							{
																								if(a1<=72)
																								{
																									cout<<"手鞠[镰多利]碎片*1"<<endl;
																									csp+=1;
																								}
																								else
																								{
																									if(a1<=84)
																									{
																										cout<<"水木[咒印]碎片*1"<<endl;
																										csp+=1;	
																									}
																									else
																									{
																										if(a1<=96)
																										{
																											cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
																											csp+=1;
																										}
																										else
																										{
																											goto CSPDC311;
																										}
																									}
																								}
																							}
																						}
																					}	
																				}	
																			} 
																			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																	}	
																}	
															}	
														}
														a1=0;	
													}	
												}	
											} 
										}	
									}
									goto FLAG;
	 } 
	else
	{
		cout<<"无效……"<<endl;
		Sleep(0.5 * 1000) ;
		goto FLAG;
	}
}

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