//
用来计算从-4到4之间的sigmoid函数值的静态函数
public class Uitility
... {
public static PointF[] GetPoints()
...{
PointF[] mypos=new PointF[400];
int j=0;
for(double i=-4;i<=4;i+=0.02)
...{
mypos[j]= new PointF((float)i,(float)Sigmoid(i));
j++;
}
return mypos;
}
public static double Sigmoid(double x)
...{
return 1/(1+Math.Pow(Math.E,-x));
}
}
// 调用函数,完成函数的picturebox1上的绘制
Graphics grfx = pictureBox1.CreateGraphics();
int picwidth = pictureBox1.Width;
int picheight = pictureBox1.Height;
float midx = ( float )picwidth / 2 ;
float midy = ( float )picheight / 2 ;
Pen bb = new Pen(Brushes.Black, 2 );
grfx.DrawLine(Pens.Red, new Point( 0 ,picheight - 1 ), new Point(picwidth,picheight - 1 )); // 横坐标
grfx.DrawLine(Pens.Red, new Point(( int )midx,picheight), new Point(( int )midx, 0 ));
PointF[] cc = Uitility.GetPoints();
PointF[] realone = new PointF[cc.Length];
int cclen = cc.Length;
// 将与坐标无关的数值转换成与坐标相关的点
for ( int i = 0 ;i < cclen;i ++ )
... {
float fx=cc[i].X*picwidth/8+midx;
float fy=cc[i].Y*picheight;
realone[i]=new PointF(fx,-fy+picheight);
}
grfx.DrawLines(bb,realone);
public class Uitility
... {
public static PointF[] GetPoints()
...{
PointF[] mypos=new PointF[400];
int j=0;
for(double i=-4;i<=4;i+=0.02)
...{
mypos[j]= new PointF((float)i,(float)Sigmoid(i));
j++;
}
return mypos;
}
public static double Sigmoid(double x)
...{
return 1/(1+Math.Pow(Math.E,-x));
}
}
// 调用函数,完成函数的picturebox1上的绘制
Graphics grfx = pictureBox1.CreateGraphics();
int picwidth = pictureBox1.Width;
int picheight = pictureBox1.Height;
float midx = ( float )picwidth / 2 ;
float midy = ( float )picheight / 2 ;
Pen bb = new Pen(Brushes.Black, 2 );
grfx.DrawLine(Pens.Red, new Point( 0 ,picheight - 1 ), new Point(picwidth,picheight - 1 )); // 横坐标
grfx.DrawLine(Pens.Red, new Point(( int )midx,picheight), new Point(( int )midx, 0 ));
PointF[] cc = Uitility.GetPoints();
PointF[] realone = new PointF[cc.Length];
int cclen = cc.Length;
// 将与坐标无关的数值转换成与坐标相关的点
for ( int i = 0 ;i < cclen;i ++ )
... {
float fx=cc[i].X*picwidth/8+midx;
float fy=cc[i].Y*picheight;
realone[i]=new PointF(fx,-fy+picheight);
}
grfx.DrawLines(bb,realone);