在IdleTask::Initialize内部创建线程IdleTaskThread并启动线程(空闲线程)。在IdleTaskThread内部有OSHeap fIdleHeap变量,负责存放IdleTask。
在线程内部:IdleTaskThread::Entry()不断的从队列中取出task元素,然后调用elem->Signal(Task::kIdleEvent)放入到线程池中。
IdleTask通过调用SetIdleTimer将其自身放入IdleTaskThread的堆里面, 当指定毫秒时间到了之后,自动触发elem->Signal(Task::kIdleEvent)任务,并将自身从队列中删除。
/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: IdleTask.h
Contains: IdleTasks are identical to normal tasks (see task.h) with one exception:
You can schedule them for timeouts. If you call SetIdleTimer
on one, after the time has elapsed the task object will receive an
OS_IDLE event.
*/
#ifndef _IDLETASK_H_
#define _IDLETASK_H_
#include "Task.h"
#include "OSThread.h"
#include "OSHeap.h"
#include "OSMutex.h"
#include "OSCond.h"
class IdleTask;
//merely a private implementation detail of IdleTask
class IdleTaskThread : private OSThread
{
private:
IdleTaskThread() : OSThread(), fHeapMutex() {}
virtual ~IdleTaskThread() { Assert(fIdleHeap.CurrentHeapSize() == 0); }
//私有成员,直供IdleTask调用
void SetIdleTimer(IdleTask *idleObj, SInt64 msec);
void CancelTimeout(IdleTask *idleObj);
virtual void Entry();
OSHeap fIdleHeap;
OSMutex fHeapMutex;
OSCond fHeapCond;
friend class IdleTask;
};
class IdleTask : public Task
{
public:
//Call Initialize before using this class
//创建线程IdleTaskThread并启动线程
static void Initialize();
IdleTask() : Task(), fIdleElem() { this->SetTaskName("IdleTask"); fIdleElem.SetEnclosingObject(this); }
//This object does a "best effort" of making sure a timeout isn't
//pending for an object being deleted. In other words, if there is
//a timeout pending, and the destructor is called, things will get cleaned
//up. But callers must ensure that SetIdleTimer isn't called at the same
//time as the destructor, or all hell will break loose.
virtual ~IdleTask();
//SetIdleTimer:
//This object will receive an OS_IDLE event in the following number of milliseconds.
//Only one timeout can be outstanding, if there is already a timeout scheduled, this
//does nothing.
//添加到线程的堆中
void SetIdleTimer(SInt64 msec) { sIdleThread->SetIdleTimer(this, msec); }
//CancelTimeout
//If there is a pending timeout for this object, this function cancels it.
//If there is no pending timeout, this function does nothing.
//Currently not supported because OSHeap doesn't support random remove
//从线程堆中删除
void CancelTimeout() { sIdleThread->CancelTimeout(this); }
private:
OSHeapElem fIdleElem;
//there is only one idle thread shared by all idle tasks.
static IdleTaskThread* sIdleThread;
friend class IdleTaskThread;
};
#endif
/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: IdleTask.cpp
Contains: IdleTasks are identical to normal tasks (see task.h) with one exception:
You can schedule them for timeouts. If you call SetIdleTimer
on one, after the time has elapsed the task object will receive an
OS_IDLE event.
*/
#include "IdleTask.h"
#include "OSMemory.h"
#include "OS.h"
//IDLETASKTHREAD IMPLEMENTATION:
IdleTaskThread* IdleTask::sIdleThread = NULL;
void IdleTaskThread::SetIdleTimer(IdleTask *activeObj, SInt64 msec)
{
//note: OSHeap doesn't support a random remove, so this function
//won't change the timeout value if there is already one set
if (activeObj->fIdleElem.IsMemberOfAnyHeap())
return;
activeObj->fIdleElem.SetValue(OS::Milliseconds() + msec);
{
OSMutexLocker locker(&fHeapMutex);
fIdleHeap.Insert(&activeObj->fIdleElem);
}
fHeapCond.Signal();
}
void IdleTaskThread::CancelTimeout(IdleTask* idleObj)
{
Assert(idleObj != NULL);
OSMutexLocker locker(&fHeapMutex);
fIdleHeap.Remove(&idleObj->fIdleElem);
}
void
IdleTaskThread::Entry()
{
OSMutexLocker locker(&fHeapMutex);
while (true)
{
//if there are no events to process, block.
if (fIdleHeap.CurrentHeapSize() == 0)
fHeapCond.Wait(&fHeapMutex);
SInt64 msec = OS::Milliseconds();
//pop elements out of the heap as long as their timeout time has arrived
while ((fIdleHeap.CurrentHeapSize() > 0) && (fIdleHeap.PeekMin()->GetValue() <= msec))
{
IdleTask* elem = (IdleTask*)fIdleHeap.ExtractMin()->GetEnclosingObject();
Assert(elem != NULL);
elem->Signal(Task::kIdleEvent);
}
//we are done sending idle events. If there is a lowest tick count, then
//we need to sleep until that time.
if (fIdleHeap.CurrentHeapSize() > 0)
{
SInt64 timeoutTime = fIdleHeap.PeekMin()->GetValue();
//because sleep takes a 32 bit number
timeoutTime -= msec;
Assert(timeoutTime > 0);
UInt32 smallTime = (UInt32)timeoutTime;
fHeapCond.Wait(&fHeapMutex, smallTime);
}
}
}
void IdleTask::Initialize()
{
if (sIdleThread == NULL)
{
sIdleThread = NEW IdleTaskThread();
sIdleThread->Start();
}
}
IdleTask::~IdleTask()
{
//clean up stuff used by idle thread routines
Assert(sIdleThread != NULL);
OSMutexLocker locker(&sIdleThread->fHeapMutex);
//Check to see if there is a pending timeout. If so, get this object
//out of the heap
if (fIdleElem.IsMemberOfAnyHeap())
sIdleThread->CancelTimeout(this);
}