IdleTask 详解

在IdleTask::Initialize内部创建线程IdleTaskThread并启动线程(空闲线程)。在IdleTaskThread内部有OSHeap fIdleHeap变量,负责存放IdleTask。
在线程内部:IdleTaskThread::Entry()不断的从队列中取出task元素,然后调用elem->Signal(Task::kIdleEvent)放入到线程池中。

IdleTask通过调用SetIdleTimer将其自身放入IdleTaskThread的堆里面, 当指定毫秒时间到了之后,自动触发elem->Signal(Task::kIdleEvent)任务,并将自身从队列中删除。




/*
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * Copyright (c) 1999-2003 Apple Computer, Inc.  All Rights Reserved.
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 *
 */
/*
    File:       IdleTask.h

    Contains:   IdleTasks are identical to normal tasks (see task.h) with one exception:
    
                You can schedule them for timeouts. If you call SetIdleTimer
                on one, after the time has elapsed the task object will receive an
                OS_IDLE event. 
                
    

*/


#ifndef _IDLETASK_H_
#define _IDLETASK_H_

#include "Task.h"

#include "OSThread.h"
#include "OSHeap.h"
#include "OSMutex.h"
#include "OSCond.h"

class IdleTask;

//merely a private implementation detail of IdleTask
class IdleTaskThread : private OSThread
{
private:

    IdleTaskThread() : OSThread(), fHeapMutex() {}
    virtual ~IdleTaskThread() { Assert(fIdleHeap.CurrentHeapSize() == 0); }

	//私有成员,直供IdleTask调用
    void SetIdleTimer(IdleTask *idleObj, SInt64 msec);
    void CancelTimeout(IdleTask *idleObj);
    
    virtual void Entry();
    OSHeap  fIdleHeap;
    OSMutex fHeapMutex;
    OSCond  fHeapCond;
    friend class IdleTask;
};


class IdleTask : public Task
{

public:

    //Call Initialize before using this class
	//创建线程IdleTaskThread并启动线程
    static void Initialize();
    
    IdleTask() : Task(), fIdleElem() { this->SetTaskName("IdleTask"); fIdleElem.SetEnclosingObject(this); }
    
    //This object does a "best effort" of making sure a timeout isn't
    //pending for an object being deleted. In other words, if there is
    //a timeout pending, and the destructor is called, things will get cleaned
    //up. But callers must ensure that SetIdleTimer isn't called at the same
    //time as the destructor, or all hell will break loose.
    virtual ~IdleTask();
    
    //SetIdleTimer:
    //This object will receive an OS_IDLE event in the following number of milliseconds.
    //Only one timeout can be outstanding, if there is already a timeout scheduled, this
    //does nothing.
	//添加到线程的堆中
    void SetIdleTimer(SInt64 msec) { sIdleThread->SetIdleTimer(this, msec); }

    //CancelTimeout
    //If there is a pending timeout for this object, this function cancels it.
    //If there is no pending timeout, this function does nothing.
    //Currently not supported because OSHeap doesn't support random remove
	//从线程堆中删除
    void CancelTimeout() { sIdleThread->CancelTimeout(this); }

private:

    OSHeapElem fIdleElem;

    //there is only one idle thread shared by all idle tasks.
    static IdleTaskThread*  sIdleThread;    

    friend class IdleTaskThread;
};
#endif

/*
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * Copyright (c) 1999-2003 Apple Computer, Inc.  All Rights Reserved.
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 *
 */
/*
    File:       IdleTask.cpp

    Contains:   IdleTasks are identical to normal tasks (see task.h) with one exception:
    
                You can schedule them for timeouts. If you call SetIdleTimer
                on one, after the time has elapsed the task object will receive an
                OS_IDLE event. 
                
    

*/

#include "IdleTask.h"
#include "OSMemory.h"
#include "OS.h"

//IDLETASKTHREAD IMPLEMENTATION:
IdleTaskThread*     IdleTask::sIdleThread = NULL;

void IdleTaskThread::SetIdleTimer(IdleTask *activeObj, SInt64 msec)
{
    //note: OSHeap doesn't support a random remove, so this function
    //won't change the timeout value if there is already one set
    if (activeObj->fIdleElem.IsMemberOfAnyHeap())
        return;
    activeObj->fIdleElem.SetValue(OS::Milliseconds() + msec);
    
    {
        OSMutexLocker locker(&fHeapMutex);
        fIdleHeap.Insert(&activeObj->fIdleElem);
    }
    fHeapCond.Signal();
}

void IdleTaskThread::CancelTimeout(IdleTask* idleObj)
{
    Assert(idleObj != NULL);
    OSMutexLocker locker(&fHeapMutex);
    fIdleHeap.Remove(&idleObj->fIdleElem);  
}

void
IdleTaskThread::Entry()
{
    OSMutexLocker locker(&fHeapMutex);
    
    while (true)
    {
        //if there are no events to process, block.
        if (fIdleHeap.CurrentHeapSize() == 0)
            fHeapCond.Wait(&fHeapMutex);
        SInt64 msec = OS::Milliseconds();
        
        //pop elements out of the heap as long as their timeout time has arrived
        while ((fIdleHeap.CurrentHeapSize() > 0) && (fIdleHeap.PeekMin()->GetValue() <= msec))
        {
            IdleTask* elem = (IdleTask*)fIdleHeap.ExtractMin()->GetEnclosingObject();
            Assert(elem != NULL);
            elem->Signal(Task::kIdleEvent);
        }
                        
        //we are done sending idle events. If there is a lowest tick count, then
        //we need to sleep until that time.
        if (fIdleHeap.CurrentHeapSize() > 0)
        {
            SInt64 timeoutTime = fIdleHeap.PeekMin()->GetValue();
            //because sleep takes a 32 bit number
            timeoutTime -= msec;
            Assert(timeoutTime > 0);
            UInt32 smallTime = (UInt32)timeoutTime;
            fHeapCond.Wait(&fHeapMutex, smallTime);
        }
    }   
}

void IdleTask::Initialize()
{
    if (sIdleThread == NULL)
    {
        sIdleThread = NEW IdleTaskThread();
        sIdleThread->Start();
    }
}

IdleTask::~IdleTask()
{
    //clean up stuff used by idle thread routines
    Assert(sIdleThread != NULL);
    
    OSMutexLocker locker(&sIdleThread->fHeapMutex);

    //Check to see if there is a pending timeout. If so, get this object
    //out of the heap
    if (fIdleElem.IsMemberOfAnyHeap())
        sIdleThread->CancelTimeout(this);
}





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